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authorCampbell Barton <ideasman42@gmail.com>2020-07-28 14:49:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-28 14:49:37 +0300
commit2a52c2d001b8d8e7c6865fea4d226a9e2f8ced8a (patch)
treedd1309a91f1ddafaff746305273ed24ccbd7f0b1 /source
parent82c38a7df0546335c6ece30fcf7e277c90220cda (diff)
Cleanup: spelling, comments
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/object.c15
-rw-r--r--source/blender/blenlib/BLI_float3.hh2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_rna.h2
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c4
-rw-r--r--source/blender/gpu/intern/gpu_extensions.cc2
5 files changed, 14 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 27f1cc2b657..f77c79a2be7 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2409,7 +2409,7 @@ static bool ob_parcurve(Object *ob, Object *par, float mat[4][4])
/* ctime is now a proper var setting of Curve which gets set by Animato like any other var
* that's animated, but this will only work if it actually is animated.
*
- * We divide the curvetime calculated in the previous step by the length of the path,
+ * We divide the curve-time calculated in the previous step by the length of the path,
* to get a time factor, which then gets clamped to lie within 0.0 - 1.0 range.
*/
if (cu->pathlen) {
@@ -3964,17 +3964,20 @@ int BKE_object_is_modified(Scene *scene, Object *ob)
return flag;
}
-/* Check of objects moves in time. */
-/* NOTE: This function is currently optimized for usage in combination
- * with mti->canDeform, so modifiers can quickly check if their target
- * objects moves (causing deformation motion blur) or not.
+/**
+ * Check of objects moves in time.
+ *
+ * \note This function is currently optimized for usage in combination
+ * with modifier deformation checks (#eModifierTypeType_OnlyDeform),
+ * so modifiers can quickly check if their target objects moves
+ * (causing deformation motion blur) or not.
*
* This makes it possible to give some degree of false-positives here,
* but it's currently an acceptable tradeoff between complexity and check
* speed. In combination with checks of modifier stack and real life usage
* percentage of false-positives shouldn't be that high.
*
- * NOTE: This function does not consider physics systems.
+ * \note This function does not consider physics systems.
*/
bool BKE_object_moves_in_time(const Object *object, bool recurse_parent)
{
diff --git a/source/blender/blenlib/BLI_float3.hh b/source/blender/blenlib/BLI_float3.hh
index 13ec563578b..a0979bc75bd 100644
--- a/source/blender/blenlib/BLI_float3.hh
+++ b/source/blender/blenlib/BLI_float3.hh
@@ -144,7 +144,7 @@ struct float3 {
}
/**
- * Normalizes the vector inplace.
+ * Normalizes the vector in place.
*/
void normalize()
{
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_rna.h b/source/blender/depsgraph/intern/builder/deg_builder_rna.h
index c48c6489c47..d03903d508c 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_rna.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_rna.h
@@ -96,7 +96,7 @@ class RNANodeQuery {
/* Check whether prop_identifier contains rna_path_component.
*
- * This checks more than a substring:
+ * This checks more than a sub-string:
*
* prop_identifier contains(prop_identifier, "location")
* ------------------------ -------------------------------------
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index 347f6806d13..1f411617c68 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -1628,9 +1628,9 @@ static void knife_find_line_hits(KnifeTool_OpData *kcd)
plane_from_point_normal_v3(plane, v1, plane);
}
- /* First use bvh tree to find faces, knife edges, and knife verts that might
+ /* First use BVH tree to find faces, knife edges, and knife verts that might
* intersect the cut plane with rays v1-v3 and v2-v4.
- * This deduplicates the candidates before doing more expensive intersection tests. */
+ * This de-duplicates the candidates before doing more expensive intersection tests. */
tree = BKE_bmbvh_tree_get(kcd->bmbvh);
results = BLI_bvhtree_intersect_plane(tree, plane, &tot);
diff --git a/source/blender/gpu/intern/gpu_extensions.cc b/source/blender/gpu/intern/gpu_extensions.cc
index e35ab93d370..a9ab25cbb41 100644
--- a/source/blender/gpu/intern/gpu_extensions.cc
+++ b/source/blender/gpu/intern/gpu_extensions.cc
@@ -312,7 +312,7 @@ void gpu_extensions_init(void)
if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_OFFICIAL)) {
/* Limit this fix to older hardware with GL < 4.5. This means Broadwell GPUs are
* covered since they only support GL 4.4 on windows.
- * This fixes some issues with workbench antialiasing on Win + Intel GPU. (see T76273) */
+ * This fixes some issues with workbench anti-aliasing on Win + Intel GPU. (see T76273) */
if (!GLEW_VERSION_4_5) {
GG.texture_copy_workaround = true;
}