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authorDalai Felinto <dfelinto@gmail.com>2011-12-21 06:41:27 +0400
committerDalai Felinto <dfelinto@gmail.com>2011-12-21 06:41:27 +0400
commit056c49e9ec53849f75aa091f9a98638e77eb82f5 (patch)
tree5946a35e6eb0e1144d809eca3755c5d30dca9f9a /source
parent0e4f1ad43d74d5ed277b65b96cd6c5f51c51739c (diff)
Patch [#29654] New menu option under Object > Game with "Copy All Physics Attributes" by Daniel Macedo
"This is a patch that adds an option under the menu Object > Game to copy all the physics attributes from Game Engine."
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/object/object_edit.c48
-rw-r--r--source/blender/editors/object/object_intern.h1
-rw-r--r--source/blender/editors/object/object_ops.c1
3 files changed, 50 insertions, 0 deletions
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 07ab80f6d15..fa308624454 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -2178,3 +2178,51 @@ void OBJECT_OT_logic_bricks_copy(wmOperatorType *ot)
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
+
+static int game_physics_copy_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob=ED_object_active_context(C);
+
+ CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) {
+ if(ob != ob_iter) {
+ ob_iter->gameflag = ob->gameflag;
+ ob_iter->gameflag2 = ob->gameflag2;
+ ob_iter->inertia = ob->inertia;
+ ob_iter->formfactor = ob->formfactor;;
+ ob_iter->damping = ob->damping;
+ ob_iter->rdamping = ob->rdamping;
+ ob_iter->min_vel = ob->min_vel;
+ ob_iter->max_vel = ob->max_vel;
+ ob_iter->obstacleRad = ob->obstacleRad;
+ ob_iter->mass = ob->mass;
+ ob_iter->anisotropicFriction[0] = ob->anisotropicFriction[0];
+ ob_iter->anisotropicFriction[1] = ob->anisotropicFriction[1];
+ ob_iter->anisotropicFriction[2] = ob->anisotropicFriction[2];
+ ob_iter->collision_boundtype = ob->collision_boundtype;
+ ob_iter->margin = ob->margin;
+ ob_iter->bsoft = copy_bulletsoftbody(ob->bsoft);
+ if(ob->restrictflag & OB_RESTRICT_RENDER)
+ ob_iter->restrictflag |= OB_RESTRICT_RENDER;
+ else
+ ob_iter->restrictflag &= ~OB_RESTRICT_RENDER;
+ }
+ }
+ CTX_DATA_END;
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Copy Game Physics Properties to Selected";
+ ot->description = "Copy game physics properties to other selected objects";
+ ot->idname= "OBJECT_OT_game_physics_copy";
+
+ /* api callbacks */
+ ot->exec= game_physics_copy_exec;
+ ot->poll= ED_operator_object_active_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 185d8d43765..35e802e3e11 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -92,6 +92,7 @@ void OBJECT_OT_game_property_remove(struct wmOperatorType *ot);
void OBJECT_OT_game_property_copy(struct wmOperatorType *ot);
void OBJECT_OT_game_property_clear(struct wmOperatorType *ot);
void OBJECT_OT_logic_bricks_copy(struct wmOperatorType *ot);
+void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot);
/* object_select.c */
void OBJECT_OT_select_all(struct wmOperatorType *ot);
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 3b4a5ed976e..a899d60c2ab 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -189,6 +189,7 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_game_property_copy);
WM_operatortype_append(OBJECT_OT_game_property_clear);
WM_operatortype_append(OBJECT_OT_logic_bricks_copy);
+ WM_operatortype_append(OBJECT_OT_game_physics_copy);
WM_operatortype_append(OBJECT_OT_shape_key_add);
WM_operatortype_append(OBJECT_OT_shape_key_remove);