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author | Clément Foucault <foucault.clem@gmail.com> | 2021-04-08 18:43:23 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-04-08 18:45:16 +0300 |
commit | 08ae545de433272827d6b244020efe677cf3670e (patch) | |
tree | f26dd76a678e37efbfe5d42cac4f0ea53360243b /source | |
parent | 2e3b0e8a99eead1b3e8f731e7a7eb67761ec566a (diff) |
Fix T87107 EEVEE: Principled BSDF doesn't handle negative specular
Negative speculars are evil.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl index 2e0515e324e..d77259638fd 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl @@ -55,6 +55,7 @@ void node_bsdf_principled(vec4 base_color, float specular_weight = (1.0 - transmission); clearcoat = max(clearcoat, 0.0); transmission_roughness = 1.0 - (1.0 - roughness) * (1.0 - transmission_roughness); + specular = max(0.0, specular); CLOSURE_VARS_DECLARE_4(Diffuse, Glossy, Glossy, Refraction); |