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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-08 17:55:53 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-01-08 17:55:53 +0400
commit4487103e61ba1277027d8d4a9105a3f1b29e204c (patch)
tree7658f4570e1c0ded316ac94458e739f9ffeaa319 /source
parent3dead22c7322cf72ee63a003ba50940abc12e7c9 (diff)
Color:
* Accelerated sRGB <=> linear conversion using lookup table, this can speed up loading of images in the compositor and simple renders quite a bit. * Dithering now uses the Floyd-Steinberg algorithm. Previously it would simply randomize each pixel slightly, adding noise, now that should be reduced. Patch #29309 by David M.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenlib/BLI_math_color.h8
-rw-r--r--source/blender/blenlib/BLI_utildefines.h1
-rw-r--r--source/blender/blenlib/intern/math_color.c80
-rw-r--r--source/blender/blenlib/intern/math_color_inline.c75
-rw-r--r--source/blender/imbuf/intern/divers.c170
5 files changed, 289 insertions, 45 deletions
diff --git a/source/blender/blenlib/BLI_math_color.h b/source/blender/blenlib/BLI_math_color.h
index 7fbb4680b6d..32c300944b4 100644
--- a/source/blender/blenlib/BLI_math_color.h
+++ b/source/blender/blenlib/BLI_math_color.h
@@ -89,6 +89,8 @@ MINLINE void linearrgb_to_srgb_v4(float srgb[4], const float linear[4]);
MINLINE void srgb_to_linearrgb_predivide_v4(float linear[4], const float srgb[4]);
MINLINE void linearrgb_to_srgb_predivide_v4(float srgb[4], const float linear[4]);
+void BLI_init_srgb_conversion(void);
+
/************************** Other *************************/
int constrain_rgb(float *r, float *g, float *b);
@@ -97,13 +99,13 @@ void minmax_rgb(short c[3]);
void rgb_float_set_hue_float_offset(float * rgb, float hue_offset);
void rgb_byte_set_hue_float_offset(unsigned char * rgb, float hue_offset);
+void rgb_byte_to_float(const unsigned char *in, float *out);
+void rgb_float_to_byte(const float *in, unsigned char *out);
+
/***************** lift/gamma/gain / ASC-CDL conversion *****************/
void lift_gamma_gain_to_asc_cdl(float *lift, float *gamma, float *gain, float *offset, float *slope, float *power);
-void rgb_byte_to_float(const unsigned char *in, float *out);
-void rgb_float_to_byte(const float *in, unsigned char *out);
-
#ifdef BLI_MATH_INLINE_H
#include "intern/math_color_inline.c"
#endif
diff --git a/source/blender/blenlib/BLI_utildefines.h b/source/blender/blenlib/BLI_utildefines.h
index abe8fb7d8fe..45049dd6207 100644
--- a/source/blender/blenlib/BLI_utildefines.h
+++ b/source/blender/blenlib/BLI_utildefines.h
@@ -108,6 +108,7 @@
#define FTOCHAR(val) ((val)<=0.0f)? 0 : (((val)>(1.0f-0.5f/255.0f))? 255 : (char)((255.0f*(val))+0.5f))
#define FTOUSHORT(val) ((val >= 1.0f-0.5f/65535)? 65535: (val <= 0.0f)? 0: (unsigned short)(val*65535.0f + 0.5f))
+#define USHORTTOUCHAR(val) ((unsigned char)(((val)+0x80)>>8))
#define F3TOCHAR3(v2, v1) { \
(v1)[0]= FTOCHAR((v2[0])); \
(v1)[1]= FTOCHAR((v2[1])); \
diff --git a/source/blender/blenlib/intern/math_color.c b/source/blender/blenlib/intern/math_color.c
index 8f5366b6317..3627b38a091 100644
--- a/source/blender/blenlib/intern/math_color.c
+++ b/source/blender/blenlib/intern/math_color.c
@@ -30,7 +30,11 @@
#include <assert.h>
+#include "MEM_guardedalloc.h"
+
#include "BLI_math.h"
+#include "BLI_rand.h"
+#include "BLI_utildefines.h"
void hsv_to_rgb(float h, float s, float v, float *r, float *g, float *b)
{
@@ -480,3 +484,79 @@ void rgb_byte_set_hue_float_offset(unsigned char rgb[3], float hue_offset)
rgb_float_set_hue_float_offset(rgb_float, hue_offset);
rgb_float_to_byte(rgb_float, rgb);
}
+
+
+/* fast sRGB conversion
+ * LUT from linear float to 16-bit short
+ * based on http://mysite.verizon.net/spitzak/conversion/
+ */
+
+float BLI_color_from_srgb_table[256];
+unsigned short BLI_color_to_srgb_table[0x10000];
+
+static unsigned short hipart(const float f)
+{
+ union {
+ float f;
+ unsigned short us[2];
+ } tmp;
+
+ tmp.f = f;
+
+#ifdef __BIG_ENDIAN__
+ return tmp.us[0];
+#else
+ return tmp.us[1];
+#endif
+}
+
+static float index_to_float(const unsigned short i)
+{
+ union {
+ float f;
+ unsigned short us[2];
+ } tmp;
+
+ /* positive and negative zeros, and all gradual underflow, turn into zero: */
+ if (i<0x80 || (i >= 0x8000 && i < 0x8080)) return 0;
+ /* All NaN's and infinity turn into the largest possible legal float: */
+ if (i>=0x7f80 && i<0x8000) return FLT_MAX;
+ if (i>=0xff80) return -FLT_MAX;
+
+#ifdef __BIG_ENDIAN__
+ tmp.us[0] = i;
+ tmp.us[1] = 0x8000;
+#else
+ tmp.us[0] = 0x8000;
+ tmp.us[1] = i;
+#endif
+
+ return tmp.f;
+}
+
+void BLI_init_srgb_conversion(void)
+{
+ static int initialized= 0;
+ int i, b;
+
+ if (initialized) return;
+ initialized = 1;
+
+ /* Fill in the lookup table to convert floats to bytes: */
+ for (i = 0; i < 0x10000; i++) {
+ float f = linearrgb_to_srgb(index_to_float(i))*255.0f;
+ if (f <= 0) BLI_color_to_srgb_table[i] = 0;
+ else if (f < 255) BLI_color_to_srgb_table[i] = (unsigned short)(f*0x100+.5);
+ else BLI_color_to_srgb_table[i] = 0xff00;
+ }
+
+ /* Fill in the lookup table to convert bytes to float: */
+ for (b = 0; b <= 255; b++) {
+ float f = srgb_to_linearrgb(((float)b)*(1.0f/255.0f));
+ BLI_color_from_srgb_table[b] = f;
+ i = hipart(f);
+ /* replace entries so byte->float->byte does not change the data: */
+ BLI_color_to_srgb_table[i] = b*0x100;
+ }
+}
+
diff --git a/source/blender/blenlib/intern/math_color_inline.c b/source/blender/blenlib/intern/math_color_inline.c
index aaaa065f14d..1247632cf79 100644
--- a/source/blender/blenlib/intern/math_color_inline.c
+++ b/source/blender/blenlib/intern/math_color_inline.c
@@ -105,5 +105,80 @@ MINLINE void linearrgb_to_srgb_predivide_v4(float srgb[4], const float linear[4]
srgb[3] = linear[3];
}
+/* LUT accelerated conversions */
+
+extern float BLI_color_from_srgb_table[256];
+extern unsigned short BLI_color_to_srgb_table[0x10000];
+
+MINLINE unsigned short to_srgb_table_lookup(const float f)
+{
+ union {
+ float f;
+ unsigned short us[2];
+ } tmp;
+ tmp.f = f;
+#ifdef __BIG_ENDIAN__
+ return BLI_color_to_srgb_table[tmp.us[0]];
+#else
+ return BLI_color_to_srgb_table[tmp.us[1]];
+#endif
+}
+
+MINLINE void linearrgb_to_srgb_ushort4(unsigned short srgb[4], const float linear[4])
+{
+ srgb[0] = to_srgb_table_lookup(linear[0]);
+ srgb[1] = to_srgb_table_lookup(linear[1]);
+ srgb[2] = to_srgb_table_lookup(linear[2]);
+ srgb[3] = FTOUSHORT(linear[3]);
+}
+
+MINLINE void linearrgb_to_srgb_ushort4_predivide(unsigned short srgb[4], const float linear[4])
+{
+ float alpha, inv_alpha, t;
+ int i;
+
+ if(linear[3] == 1.0f || linear[3] == 0.0f) {
+ linearrgb_to_srgb_ushort4(srgb, linear);
+ return;
+ }
+
+ alpha = linear[3];
+ inv_alpha = 1.0f/alpha;
+
+ for(i=0; i<3; ++i) {
+ t = linear[i] * inv_alpha;
+ srgb[i] = (t < 1.0f)? to_srgb_table_lookup(t) * alpha : FTOUSHORT(linearrgb_to_srgb(t) * alpha);
+ }
+
+ srgb[3] = FTOUSHORT(linear[3]);
+}
+
+MINLINE void srgb_to_linearrgb_uchar4(float linear[4], const unsigned char srgb[4])
+{
+ linear[0] = BLI_color_from_srgb_table[srgb[0]];
+ linear[1] = BLI_color_from_srgb_table[srgb[1]];
+ linear[2] = BLI_color_from_srgb_table[srgb[2]];
+ linear[3] = srgb[3] * (1.0f/255.0f);
+}
+
+MINLINE void srgb_to_linearrgb_uchar4_predivide(float linear[4], const unsigned char srgb[4])
+{
+ float alpha, inv_alpha;
+ int i;
+
+ if(srgb[3] == 255 || srgb[3] == 0) {
+ srgb_to_linearrgb_uchar4(linear, srgb);
+ return;
+ }
+
+ alpha = srgb[3] * (1.0f/255.0f);
+ inv_alpha = 1.0f/alpha;
+
+ for(i=0; i<3; ++i)
+ linear[i] = linearrgb_to_srgb(srgb[i] * inv_alpha) * alpha;
+
+ linear[3] = alpha;
+}
+
#endif /* BLI_MATH_COLOR_INLINE_H */
diff --git a/source/blender/imbuf/intern/divers.c b/source/blender/imbuf/intern/divers.c
index 034b5724ca6..de19f8e6ea6 100644
--- a/source/blender/imbuf/intern/divers.c
+++ b/source/blender/imbuf/intern/divers.c
@@ -46,9 +46,9 @@
/**************************** Interlace/Deinterlace **************************/
-void IMB_de_interlace(struct ImBuf *ibuf)
+void IMB_de_interlace(ImBuf *ibuf)
{
- struct ImBuf * tbuf1, * tbuf2;
+ ImBuf * tbuf1, * tbuf2;
if (ibuf == NULL) return;
if (ibuf->flags & IB_fields) return;
@@ -73,9 +73,9 @@ void IMB_de_interlace(struct ImBuf *ibuf)
ibuf->y /= 2;
}
-void IMB_interlace(struct ImBuf *ibuf)
+void IMB_interlace(ImBuf *ibuf)
{
- struct ImBuf * tbuf1, * tbuf2;
+ ImBuf * tbuf1, * tbuf2;
if (ibuf == NULL) return;
ibuf->flags &= ~IB_fields;
@@ -100,14 +100,76 @@ void IMB_interlace(struct ImBuf *ibuf)
}
}
+/************************* Floyd-Steinberg dithering *************************/
+
+typedef struct DitherContext {
+ int *error_buf, *e;
+ int v[4], v0[4], v1[4];
+ float f;
+} DitherContext;
+
+DitherContext *create_dither_context(int w, float factor)
+{
+ DitherContext *di;
+ int i;
+
+ di= MEM_callocN(sizeof(DitherContext), "dithering context");
+ di->f= factor / 16.0f;
+ di->error_buf= MEM_callocN(4*(w+1)*sizeof(int), "dithering error");
+ di->e= di->error_buf;
+
+ for(i=0; i<4; ++i)
+ di->v[i]= di->v0[i]= di->v1[i]= 1024.0f*(BLI_frand()-0.5f);
+
+ return di;
+}
+
+static void clear_dither_context(DitherContext *di)
+{
+ MEM_freeN(di->error_buf);
+ MEM_freeN(di);
+}
+
+static void dither_finish_row(DitherContext *di)
+{
+ int i;
+
+ for(i=0; i<4; i++)
+ di->v[i]= di->v0[i]= di->v1[i] = 0;
+
+ di->e= di->error_buf;
+}
+
+MINLINE unsigned char dither_value(unsigned short v_in, DitherContext *di, int i)
+{
+ int dv, d2;
+ unsigned char v_out;
+
+ di->v[i] = v_in + (2*di->v[i] + di->e[4]) * di->f;
+ CLAMP(di->v[i], 0, 0xFF00);
+ v_out = USHORTTOUCHAR(di->v[i]);
+ di->v[i] -= v_out<<8;
+ dv = di->v[i];
+ d2 = di->v[i]<<1;
+ di->v[i] += d2;
+ *(di->e++) = di->v[i] + di->v0[i];
+ di->v[i] += d2;
+
+ di->v0[i] = di->v[i] + di->v1[i];
+ di->v1[i] = dv;
+ di->v[i] += d2;
+
+ return v_out;
+}
+
/************************* Generic Buffer Conversion *************************/
MINLINE void byte_to_float_v4(float f[4], const uchar b[4])
{
- f[0] = b[0] * (1.0f/255.0f);
- f[1] = b[1] * (1.0f/255.0f);
- f[2] = b[2] * (1.0f/255.0f);
- f[3] = b[3] * (1.0f/255.0f);
+ f[0]= b[0] * (1.0f/255.0f);
+ f[1]= b[1] * (1.0f/255.0f);
+ f[2]= b[2] * (1.0f/255.0f);
+ f[3]= b[3] * (1.0f/255.0f);
}
MINLINE void float_to_byte_v4(uchar b[4], const float f[4])
@@ -115,10 +177,26 @@ MINLINE void float_to_byte_v4(uchar b[4], const float f[4])
F4TOCHAR4(f, b);
}
-MINLINE void float_to_byte_dither_v4(uchar b[4], const float f[4], float dither)
+MINLINE void ushort_to_byte_v4(uchar b[4], const unsigned short us[4])
{
- float tmp[4] = {f[0]+dither, f[1]+dither, f[2]+dither, f[3]+dither};
- float_to_byte_v4(b, tmp);
+ b[0]= USHORTTOUCHAR(us[0]);
+ b[1]= USHORTTOUCHAR(us[1]);
+ b[2]= USHORTTOUCHAR(us[2]);
+ b[3]= USHORTTOUCHAR(us[3]);
+}
+
+MINLINE void ushort_to_byte_dither_v4(uchar b[4], const unsigned short us[4], DitherContext *di)
+{
+ b[0]= dither_value(us[0], di, 0);
+ b[1]= dither_value(us[0], di, 1);
+ b[2]= dither_value(us[0], di, 2);
+ b[3]= dither_value(us[0], di, 3);
+}
+
+MINLINE void float_to_byte_dither_v4(uchar b[4], const float f[4], DitherContext *di)
+{
+ unsigned short us[4] = {FTOUSHORT(f[0]), FTOUSHORT(f[1]), FTOUSHORT(f[2]), FTOUSHORT(f[3])};
+ ushort_to_byte_dither_v4(b, us, di);
}
/* float to byte pixels, output 4-channel RGBA */
@@ -127,26 +205,28 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
int width, int height, int stride_to, int stride_from)
{
float tmp[4];
- float dither_fac = dither/255.0f;
int x, y;
+ DitherContext *di;
/* we need valid profiles */
BLI_assert(profile_to != IB_PROFILE_NONE);
BLI_assert(profile_from != IB_PROFILE_NONE);
- if(channels_from==1) {
+ BLI_init_srgb_conversion();
+ if(dither)
+ di= create_dither_context(width, dither);
+
+ for(y = 0; y < height; y++) {
+ if(channels_from == 1) {
/* single channel input */
- for(y = 0; y < height; y++) {
const float *from = rect_from + stride_from*y;
uchar *to = rect_to + stride_to*y*4;
for(x = 0; x < width; x++, from++, to+=4)
to[0] = to[1] = to[2] = to[3] = FTOCHAR(from[0]);
}
- }
- else if(channels_from == 3) {
+ else if(channels_from == 3) {
/* RGB input */
- for(y = 0; y < height; y++) {
const float *from = rect_from + stride_from*y*3;
uchar *to = rect_to + stride_to*y*4;
@@ -174,10 +254,8 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
}
}
}
- }
- else if(channels_from == 4) {
+ else if(channels_from == 4) {
/* RGBA input */
- for(y = 0; y < height; y++) {
const float *from = rect_from + stride_from*y*4;
uchar *to = rect_to + stride_to*y*4;
@@ -185,7 +263,7 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
/* no color space conversion */
if(dither) {
for(x = 0; x < width; x++, from+=4, to+=4)
- float_to_byte_dither_v4(to, from, (BLI_frand()-0.5f)*dither_fac);
+ float_to_byte_dither_v4(to, from, di);
}
else {
for(x = 0; x < width; x++, from+=4, to+=4)
@@ -194,28 +272,30 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
}
else if(profile_to == IB_PROFILE_SRGB) {
/* convert from linear to sRGB */
+ unsigned short us[4];
+
if(dither && predivide) {
for(x = 0; x < width; x++, from+=4, to+=4) {
- linearrgb_to_srgb_predivide_v4(tmp, from);
- float_to_byte_dither_v4(to, tmp, (BLI_frand()-0.5f)*dither_fac);
+ linearrgb_to_srgb_ushort4_predivide(us, from);
+ ushort_to_byte_dither_v4(to, us, di);
}
}
else if(dither) {
for(x = 0; x < width; x++, from+=4, to+=4) {
- linearrgb_to_srgb_v4(tmp, from);
- float_to_byte_dither_v4(to, tmp, (BLI_frand()-0.5f)*dither_fac);
+ linearrgb_to_srgb_ushort4(us, from);
+ ushort_to_byte_dither_v4(to, us, di);
}
}
else if(predivide) {
for(x = 0; x < width; x++, from+=4, to+=4) {
- linearrgb_to_srgb_predivide_v4(tmp, from);
- float_to_byte_v4(to, tmp);
+ linearrgb_to_srgb_ushort4_predivide(us, from);
+ ushort_to_byte_v4(to, us);
}
}
else {
for(x = 0; x < width; x++, from+=4, to+=4) {
- linearrgb_to_srgb_v4(tmp, from);
- float_to_byte_v4(to, tmp);
+ linearrgb_to_srgb_ushort4(us, from);
+ ushort_to_byte_v4(to, us);
}
}
}
@@ -224,13 +304,13 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
if(dither && predivide) {
for(x = 0; x < width; x++, from+=4, to+=4) {
srgb_to_linearrgb_predivide_v4(tmp, from);
- float_to_byte_dither_v4(to, tmp, (BLI_frand()-0.5f)*dither_fac);
+ float_to_byte_dither_v4(to, tmp, di);
}
}
else if(dither) {
for(x = 0; x < width; x++, from+=4, to+=4) {
srgb_to_linearrgb_v4(tmp, from);
- float_to_byte_dither_v4(to, tmp, (BLI_frand()-0.5f)*dither_fac);
+ float_to_byte_dither_v4(to, tmp, di);
}
}
else if(predivide) {
@@ -247,7 +327,13 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
}
}
}
+
+ if(dither)
+ dither_finish_row(di);
}
+
+ if(dither)
+ clear_dither_context(di);
}
/* byte to float pixels, input and output 4-channel RGBA */
@@ -262,6 +348,8 @@ void IMB_buffer_float_from_byte(float *rect_to, const uchar *rect_from,
BLI_assert(profile_to != IB_PROFILE_NONE);
BLI_assert(profile_from != IB_PROFILE_NONE);
+ BLI_init_srgb_conversion();
+
/* RGBA input */
for(y = 0; y < height; y++) {
const uchar *from = rect_from + stride_from*y*4;
@@ -276,14 +364,12 @@ void IMB_buffer_float_from_byte(float *rect_to, const uchar *rect_from,
/* convert sRGB to linear */
if(predivide) {
for(x = 0; x < width; x++, from+=4, to+=4) {
- byte_to_float_v4(tmp, from);
- srgb_to_linearrgb_predivide_v4(to, tmp);
+ srgb_to_linearrgb_uchar4_predivide(to, from);
}
}
else {
for(x = 0; x < width; x++, from+=4, to+=4) {
- byte_to_float_v4(tmp, from);
- srgb_to_linearrgb_v4(to, tmp);
+ srgb_to_linearrgb_uchar4(to, from);
}
}
}
@@ -451,7 +537,7 @@ void IMB_buffer_byte_from_byte(uchar *rect_to, const uchar *rect_from,
/****************************** ImBuf Conversion *****************************/
-void IMB_rect_from_float(struct ImBuf *ibuf)
+void IMB_rect_from_float(ImBuf *ibuf)
{
int predivide= (ibuf->flags & IB_cm_predivide);
int profile_from;
@@ -482,7 +568,7 @@ void IMB_rect_from_float(struct ImBuf *ibuf)
}
/* converts from linear float to sRGB byte for part of the texture, buffer will hold the changed part */
-void IMB_partial_rect_from_float(struct ImBuf *ibuf, float *buffer, int x, int y, int w, int h)
+void IMB_partial_rect_from_float(ImBuf *ibuf, float *buffer, int x, int y, int w, int h)
{
float *rect_float;
uchar *rect_byte;
@@ -521,7 +607,7 @@ void IMB_partial_rect_from_float(struct ImBuf *ibuf, float *buffer, int x, int y
ibuf->userflags &= ~IB_RECT_INVALID;
}
-void IMB_float_from_rect(struct ImBuf *ibuf)
+void IMB_float_from_rect(ImBuf *ibuf)
{
int predivide= (ibuf->flags & IB_cm_predivide);
int profile_from;
@@ -547,7 +633,7 @@ void IMB_float_from_rect(struct ImBuf *ibuf)
}
/* no profile conversion */
-void IMB_float_from_rect_simple(struct ImBuf *ibuf)
+void IMB_float_from_rect_simple(ImBuf *ibuf)
{
int predivide= (ibuf->flags & IB_cm_predivide);
@@ -559,7 +645,7 @@ void IMB_float_from_rect_simple(struct ImBuf *ibuf)
ibuf->x, ibuf->y, ibuf->x, ibuf->x);
}
-void IMB_convert_profile(struct ImBuf *ibuf, int profile)
+void IMB_convert_profile(ImBuf *ibuf, int profile)
{
int predivide= (ibuf->flags & IB_cm_predivide);
int profile_from, profile_to;
@@ -601,7 +687,7 @@ void IMB_convert_profile(struct ImBuf *ibuf, int profile)
/* use when you need to get a buffer with a certain profile
* if the return */
-float *IMB_float_profile_ensure(struct ImBuf *ibuf, int profile, int *alloc)
+float *IMB_float_profile_ensure(ImBuf *ibuf, int profile, int *alloc)
{
int predivide= (ibuf->flags & IB_cm_predivide);
int profile_from, profile_to;
@@ -649,7 +735,7 @@ float *IMB_float_profile_ensure(struct ImBuf *ibuf, int profile, int *alloc)
/**************************** Color to Grayscale *****************************/
/* no profile conversion */
-void IMB_color_to_bw(struct ImBuf *ibuf)
+void IMB_color_to_bw(ImBuf *ibuf)
{
float *rctf= ibuf->rect_float;
uchar *rct= (uchar*)ibuf->rect;