Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2018-03-02 20:05:42 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-02 20:35:59 +0300
commit5e730974fe39ab67e0e56cb683b13bb8148e0415 (patch)
tree9343743f9abd89f277ff241a55d8644b07b88300 /source
parentd63829117c21c0d926cf0a9df645c3ed5cd8057a (diff)
DRW: Add DRWMatrixState to manage all matrices together.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/intern/DRW_render.h10
-rw-r--r--source/blender/draw/intern/draw_manager.c44
-rw-r--r--source/blender/draw/intern/draw_manager.h4
-rw-r--r--source/blender/draw/intern/draw_manager_data.c14
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c18
5 files changed, 60 insertions, 30 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 1713960597e..d8885bd77c5 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -398,12 +398,22 @@ typedef enum {
DRW_MAT_VIEWINV,
DRW_MAT_WIN,
DRW_MAT_WININV,
+
+ DRW_MAT_COUNT, // Don't use this.
} DRWViewportMatrixType;
+typedef struct DRWMatrixState{
+ float mat[DRW_MAT_COUNT][4][4];
+} DRWMatrixState;
+
void DRW_viewport_init(const bContext *C);
void DRW_viewport_matrix_get(float mat[4][4], DRWViewportMatrixType type);
+void DRW_viewport_matrix_get_all(DRWMatrixState *state);
void DRW_viewport_matrix_override_set(float mat[4][4], DRWViewportMatrixType type);
+void DRW_viewport_matrix_override_set_all(DRWMatrixState *state);
void DRW_viewport_matrix_override_unset(DRWViewportMatrixType type);
+void DRW_viewport_matrix_override_unset_all(void);
+
const float *DRW_viewport_size_get(void);
const float *DRW_viewport_screenvecs_get(void);
const float *DRW_viewport_pixelsize_get(void);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index aa0ddd0d31b..8feffa246ef 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -405,14 +405,14 @@ static void drw_viewport_var_init(void)
/* Refresh DST.pixelsize */
DST.pixsize = rv3d->pixsize;
- copy_m4_m4(DST.original_mat[DRW_MAT_PERS], rv3d->persmat);
- copy_m4_m4(DST.original_mat[DRW_MAT_PERSINV], rv3d->persinv);
- copy_m4_m4(DST.original_mat[DRW_MAT_VIEW], rv3d->viewmat);
- copy_m4_m4(DST.original_mat[DRW_MAT_VIEWINV], rv3d->viewinv);
- copy_m4_m4(DST.original_mat[DRW_MAT_WIN], rv3d->winmat);
- invert_m4_m4(DST.original_mat[DRW_MAT_WININV], rv3d->winmat);
+ copy_m4_m4(DST.original_mat.mat[DRW_MAT_PERS], rv3d->persmat);
+ copy_m4_m4(DST.original_mat.mat[DRW_MAT_PERSINV], rv3d->persinv);
+ copy_m4_m4(DST.original_mat.mat[DRW_MAT_VIEW], rv3d->viewmat);
+ copy_m4_m4(DST.original_mat.mat[DRW_MAT_VIEWINV], rv3d->viewinv);
+ copy_m4_m4(DST.original_mat.mat[DRW_MAT_WIN], rv3d->winmat);
+ invert_m4_m4(DST.original_mat.mat[DRW_MAT_WININV], rv3d->winmat);
- memcpy(DST.view_data.mat, DST.original_mat, sizeof(DST.original_mat));
+ memcpy(DST.view_data.matstate.mat, DST.original_mat.mat, sizeof(DST.original_mat.mat));
copy_v4_v4(DST.view_data.viewcamtexcofac, rv3d->viewcamtexcofac);
}
@@ -448,26 +448,46 @@ static void drw_viewport_var_init(void)
void DRW_viewport_matrix_get(float mat[4][4], DRWViewportMatrixType type)
{
- BLI_assert(type >= DRW_MAT_PERS && type <= DRW_MAT_WININV);
+ BLI_assert(type >= 0 && type < DRW_MAT_COUNT);
BLI_assert(((DST.override_mat & (1 << type)) != 0)|| DST.draw_ctx.rv3d != NULL); /* Can't use this in render mode. */
- copy_m4_m4(mat, DST.view_data.mat[type]);
+ copy_m4_m4(mat, DST.view_data.matstate.mat[type]);
+}
+
+void DRW_viewport_matrix_get_all(DRWMatrixState *state)
+{
+ memcpy(state, DST.view_data.matstate.mat, sizeof(DRWMatrixState));
}
void DRW_viewport_matrix_override_set(float mat[4][4], DRWViewportMatrixType type)
{
- copy_m4_m4(DST.view_data.mat[type], mat);
+ BLI_assert(type < DRW_MAT_COUNT);
+ copy_m4_m4(DST.view_data.matstate.mat[type], mat);
DST.override_mat |= (1 << type);
DST.dirty_mat = true;
}
void DRW_viewport_matrix_override_unset(DRWViewportMatrixType type)
{
- copy_m4_m4(DST.view_data.mat[type], DST.original_mat[type]);
+ BLI_assert(type < DRW_MAT_COUNT);
+ copy_m4_m4(DST.view_data.matstate.mat[type], DST.original_mat.mat[type]);
DST.override_mat &= ~(1 << type);
DST.dirty_mat = true;
}
+void DRW_viewport_matrix_override_set_all(DRWMatrixState *state)
+{
+ memcpy(DST.view_data.matstate.mat, state, sizeof(DRWMatrixState));
+ DST.dirty_mat = true;
+}
+
+void DRW_viewport_matrix_override_unset_all(void)
+{
+ memcpy(DST.view_data.matstate.mat, DST.original_mat.mat, sizeof(DRWMatrixState));
+ DST.override_mat = 0;
+ DST.dirty_mat = true;
+}
+
bool DRW_viewport_is_persp_get(void)
{
RegionView3D *rv3d = DST.draw_ctx.rv3d;
@@ -475,7 +495,7 @@ bool DRW_viewport_is_persp_get(void)
return rv3d->is_persp;
}
else {
- return DST.view_data.mat[DRW_MAT_WIN][3][3] == 0.0f;
+ return DST.view_data.matstate.mat[DRW_MAT_WIN][3][3] == 0.0f;
}
BLI_assert(0);
return false;
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 58973471c4e..f8989a0703a 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -305,13 +305,13 @@ typedef struct DRWManager {
double cache_time;
/* View dependant uniforms. */
- float original_mat[6][4][4]; /* Original rv3d matrices. */
+ DRWMatrixState original_mat; /* Original rv3d matrices. */
int override_mat; /* Bitflag of which matrices are overriden. */
int num_clip_planes; /* Number of active clipplanes. */
bool dirty_mat;
struct {
- float mat[6][4][4];
+ DRWMatrixState matstate;
float viewcamtexcofac[4];
float clip_planes_eq[MAX_CLIP_PLANES][4];
} view_data;
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index fd4652a0305..8a644005484 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -458,12 +458,12 @@ static void drw_interface_init(DRWShadingGroup *shgroup, GPUShader *shader)
#endif
/* TODO : They should be grouped inside a UBO updated once per redraw. */
- drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEW, DST.view_data.mat[DRW_MAT_VIEW], 16, 1);
- drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEW_INV, DST.view_data.mat[DRW_MAT_VIEWINV], 16, 1);
- drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEWPROJECTION, DST.view_data.mat[DRW_MAT_PERS], 16, 1);
- drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEWPROJECTION_INV, DST.view_data.mat[DRW_MAT_PERSINV], 16, 1);
- drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_PROJECTION, DST.view_data.mat[DRW_MAT_WIN], 16, 1);
- drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_PROJECTION_INV, DST.view_data.mat[DRW_MAT_WININV], 16, 1);
+ drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEW, DST.view_data.matstate.mat[DRW_MAT_VIEW], 16, 1);
+ drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEW_INV, DST.view_data.matstate.mat[DRW_MAT_VIEWINV], 16, 1);
+ drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEWPROJECTION, DST.view_data.matstate.mat[DRW_MAT_PERS], 16, 1);
+ drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_VIEWPROJECTION_INV, DST.view_data.matstate.mat[DRW_MAT_PERSINV], 16, 1);
+ drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_PROJECTION, DST.view_data.matstate.mat[DRW_MAT_WIN], 16, 1);
+ drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_PROJECTION_INV, DST.view_data.matstate.mat[DRW_MAT_WININV], 16, 1);
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_CAMERATEXCO, DST.view_data.viewcamtexcofac, 3, 2);
drw_interface_builtin_uniform(shgroup, GWN_UNIFORM_CLIPPLANES, DST.view_data.clip_planes_eq, 4, DST.num_clip_planes); /* TO REMOVE */
@@ -895,7 +895,7 @@ static int pass_shgroup_dist_sort(void *thunk, const void *a, const void *b)
void DRW_pass_sort_shgroup_z(DRWPass *pass)
{
float (*viewinv)[4];
- viewinv = DST.view_data.mat[DRW_MAT_VIEWINV];
+ viewinv = DST.view_data.matstate.mat[DRW_MAT_VIEWINV];
ZSortData zsortdata = {viewinv[2], viewinv[3]};
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 055baff6a96..6cf8dfc7904 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -388,10 +388,10 @@ static void draw_clipping_setup_from_view(void)
if (DST.clipping.updated)
return;
- float (*viewprojinv)[4] = DST.view_data.mat[DRW_MAT_PERSINV];
- float (*viewinv)[4] = DST.view_data.mat[DRW_MAT_VIEWINV];
- float (*projmat)[4] = DST.view_data.mat[DRW_MAT_WIN];
- float (*projinv)[4] = DST.view_data.mat[DRW_MAT_WININV];
+ float (*viewprojinv)[4] = DST.view_data.matstate.mat[DRW_MAT_PERSINV];
+ float (*viewinv)[4] = DST.view_data.matstate.mat[DRW_MAT_VIEWINV];
+ float (*projmat)[4] = DST.view_data.matstate.mat[DRW_MAT_WIN];
+ float (*projinv)[4] = DST.view_data.matstate.mat[DRW_MAT_WININV];
BoundSphere *bsphere = &DST.clipping.frustum_bsphere;
/* Extract Clipping Planes */
@@ -555,13 +555,13 @@ static void draw_matrices_model_prepare(DRWCallState *st)
if (st->matflag & (DRW_CALL_MODELVIEW | DRW_CALL_MODELVIEWINVERSE |
DRW_CALL_NORMALVIEW | DRW_CALL_EYEVEC))
{
- mul_m4_m4m4(st->modelview, DST.view_data.mat[DRW_MAT_VIEW], st->model);
+ mul_m4_m4m4(st->modelview, DST.view_data.matstate.mat[DRW_MAT_VIEW], st->model);
}
if (st->matflag & DRW_CALL_MODELVIEWINVERSE) {
invert_m4_m4(st->modelviewinverse, st->modelview);
}
if (st->matflag & DRW_CALL_MODELVIEWPROJECTION) {
- mul_m4_m4m4(st->modelviewprojection, DST.view_data.mat[DRW_MAT_PERS], st->model);
+ mul_m4_m4m4(st->modelviewprojection, DST.view_data.matstate.mat[DRW_MAT_PERS], st->model);
}
if (st->matflag & DRW_CALL_NORMALVIEW) {
copy_m3_m4(st->normalview, st->modelview);
@@ -610,9 +610,9 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCallState *state)
unit_m4(unitmat);
GPU_shader_uniform_vector(shgroup->shader, shgroup->model, 16, 1, (float *)unitmat);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelinverse, 16, 1, (float *)unitmat);
- GPU_shader_uniform_vector(shgroup->shader, shgroup->modelview, 16, 1, (float *)DST.view_data.mat[DRW_MAT_VIEW]);
- GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewinverse, 16, 1, (float *)DST.view_data.mat[DRW_MAT_VIEWINV]);
- GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewprojection, 16, 1, (float *)DST.view_data.mat[DRW_MAT_PERS]);
+ GPU_shader_uniform_vector(shgroup->shader, shgroup->modelview, 16, 1, (float *)DST.view_data.matstate.mat[DRW_MAT_VIEW]);
+ GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewinverse, 16, 1, (float *)DST.view_data.matstate.mat[DRW_MAT_VIEWINV]);
+ GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewprojection, 16, 1, (float *)DST.view_data.matstate.mat[DRW_MAT_PERS]);
GPU_shader_uniform_vector(shgroup->shader, shgroup->orcotexfac, 3, 2, (float *)shgroup->instance_orcofac);
}
}