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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-18 01:40:28 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-18 01:40:28 +0400
commit779375251c51fa843337d6340e7d14959e620abe (patch)
tree9d4830e900395d6db53b2c401dc6f906fff82e20 /source
parent593ae2c8f4abce2aab3a7a7b54322b9ab69710ff (diff)
Fix #33487: game engine did not convert objects with rotation modes other than
Euler XYZ correctly, was never implemented;
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_object.h2
-rw-r--r--source/blender/blenkernel/intern/object.c9
-rw-r--r--source/blender/editors/object/object_transform.c2
-rw-r--r--source/blender/editors/space_clip/tracking_ops.c2
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp25
5 files changed, 27 insertions, 13 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 885bb6f2a26..bfae1bd2390 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -89,7 +89,7 @@ int BKE_object_is_libdata(struct Object *ob);
int BKE_object_obdata_is_libdata(struct Object *ob);
void BKE_object_scale_to_mat3(struct Object *ob, float mat[3][3]);
-void BKE_object_rot_to_mat3(struct Object *ob, float mat[3][3]);
+void BKE_object_rot_to_mat3(struct Object *ob, float mat[3][3], short use_drot);
void BKE_object_mat3_to_rot(struct Object *ob, float mat[3][3], short use_compat);
void BKE_object_to_mat3(struct Object *ob, float mat[3][3]);
void BKE_object_to_mat4(struct Object *ob, float mat[4][4]);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 20a718e83cd..56af4267ec7 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1539,7 +1539,7 @@ void BKE_object_scale_to_mat3(Object *ob, float mat[3][3])
size_to_mat3(mat, vec);
}
-void BKE_object_rot_to_mat3(Object *ob, float mat[3][3])
+void BKE_object_rot_to_mat3(Object *ob, float mat[3][3], short use_drot)
{
float rmat[3][3], dmat[3][3];
@@ -1570,7 +1570,10 @@ void BKE_object_rot_to_mat3(Object *ob, float mat[3][3])
}
/* combine these rotations */
- mul_m3_m3m3(mat, dmat, rmat);
+ if(use_drot)
+ mul_m3_m3m3(mat, dmat, rmat);
+ else
+ copy_m3_m3(mat, rmat);
}
void BKE_object_mat3_to_rot(Object *ob, float mat[3][3], short use_compat)
@@ -1715,7 +1718,7 @@ void BKE_object_to_mat3(Object *ob, float mat[3][3]) /* no parent */
BKE_object_scale_to_mat3(ob, smat);
/* rot */
- BKE_object_rot_to_mat3(ob, rmat);
+ BKE_object_rot_to_mat3(ob, rmat, TRUE);
mul_m3_m3m3(mat, rmat, smat);
}
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index 900bf57b509..7a2eb5667a2 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -447,7 +447,7 @@ static int apply_objects_internal(bContext *C, ReportList *reports, int apply_lo
float tmat[3][3], timat[3][3];
/* simple rotation matrix */
- BKE_object_rot_to_mat3(ob, rsmat);
+ BKE_object_rot_to_mat3(ob, rsmat, TRUE);
/* correct for scale, note mul_m3_m3m3 has swapped args! */
BKE_object_scale_to_mat3(ob, tmat);
diff --git a/source/blender/editors/space_clip/tracking_ops.c b/source/blender/editors/space_clip/tracking_ops.c
index a29524de36d..77662d8ac13 100644
--- a/source/blender/editors/space_clip/tracking_ops.c
+++ b/source/blender/editors/space_clip/tracking_ops.c
@@ -2025,7 +2025,7 @@ static void set_axis(Scene *scene, Object *ob, MovieClip *clip, MovieTrackingOb
if (!flip) {
float lmat[4][4], ilmat[4][4], rmat[3][3];
- BKE_object_rot_to_mat3(ob, rmat);
+ BKE_object_rot_to_mat3(ob, rmat, TRUE);
invert_m3(rmat);
mul_m4_m4m3(mat, mat, rmat);
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index eb695e624e4..ab0630bf398 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -2187,26 +2187,37 @@ static void bl_ConvertBlenderObject_Single(
blenderobject->loc[1]+blenderobject->dloc[1],
blenderobject->loc[2]+blenderobject->dloc[2]
);
- MT_Vector3 eulxyz(blenderobject->rot);
+
+ MT_Matrix3x3 rotation;
+ float rotmat[3][3];
+ BKE_object_rot_to_mat3(blenderobject, rotmat, FALSE);
+ rotation.setValue3x3((float*)rotmat);
+
MT_Vector3 scale(blenderobject->size);
+
if (converter->addInitFromFrame) {//rcruiz
- float eulxyzPrev[3];
blenderscene->r.cfra=blenderscene->r.sfra-1;
//XXX update_for_newframe();
MT_Vector3 tmp=pos-MT_Point3(blenderobject->loc[0]+blenderobject->dloc[0],
blenderobject->loc[1]+blenderobject->dloc[1],
blenderobject->loc[2]+blenderobject->dloc[2]
);
- eulxyzPrev[0]=blenderobject->rot[0];
- eulxyzPrev[1]=blenderobject->rot[1];
- eulxyzPrev[2]=blenderobject->rot[2];
+
+ float rotmatPrev[3][3];
+ BKE_object_rot_to_mat3(blenderobject, rotmatPrev, FALSE);
+
+ float eulxyz[3], eulxyzPrev[3];
+ mat3_to_eul(eulxyz, rotmat);
+ mat3_to_eul(eulxyzPrev, rotmatPrev);
double fps = (double) blenderscene->r.frs_sec/
(double) blenderscene->r.frs_sec_base;
tmp.scale(fps, fps, fps);
inivel.push_back(tmp);
- tmp=eulxyz-eulxyzPrev;
+ tmp[0]=eulxyz[0]-eulxyzPrev[0];
+ tmp[1]=eulxyz[1]-eulxyzPrev[1];
+ tmp[2]=eulxyz[2]-eulxyzPrev[2];
tmp.scale(fps, fps, fps);
iniang.push_back(tmp);
blenderscene->r.cfra=blenderscene->r.sfra;
@@ -2214,7 +2225,7 @@ static void bl_ConvertBlenderObject_Single(
}
gameobj->NodeSetLocalPosition(pos);
- gameobj->NodeSetLocalOrientation(MT_Matrix3x3(eulxyz));
+ gameobj->NodeSetLocalOrientation(rotation);
gameobj->NodeSetLocalScale(scale);
gameobj->NodeUpdateGS(0);