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authorCampbell Barton <ideasman42@gmail.com>2020-08-19 04:42:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-08-19 07:04:36 +0300
commit7a602fb52592329ab7283fb2081be3a1bdc18b63 (patch)
tree7d57e74e704a67a0d2f308c0c1c454ba39282b3a /source
parent3f43f57731a76046749b02c458234d25130e8221 (diff)
Cleanup: spelling
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenlib/intern/freetypefont.c3
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc4
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval.cc4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c4
-rw-r--r--source/blender/gpu/GPU_state.h2
-rw-r--r--source/blender/gpu/intern/gpu_state_private.hh2
-rw-r--r--source/blender/windowmanager/gizmo/WM_gizmo_types.h2
7 files changed, 11 insertions, 10 deletions
diff --git a/source/blender/blenlib/intern/freetypefont.c b/source/blender/blenlib/intern/freetypefont.c
index 34886054cb0..301d9dc2296 100644
--- a/source/blender/blenlib/intern/freetypefont.c
+++ b/source/blender/blenlib/intern/freetypefont.c
@@ -15,7 +15,8 @@
*
* The Original Code is written by Rob Haarsma (phase)
* All rights reserved.
- * This code parses the Freetype font outline data to chains of Blender's beziertriples.
+ *
+ * This code parses the Freetype font outline data to chains of Blender's bezier-triples.
* Additional information can be found at the bottom of this file.
*
* Code that uses exotic character maps is present but commented out.
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 37b23833e00..c0b692f28c1 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -978,13 +978,13 @@ void DepsgraphRelationBuilder::build_object_parent(Object *object)
break;
}
}
- /* Metaballs are the odd balls here (no pun intended): they will request
+ /* Meta-balls are the odd balls here (no pun intended): they will request
* instance-list (formerly known as dupli-list) during evaluation. This is
* their way of interacting with all instanced surfaces, making a nice
* effect when is used form particle system. */
if (object->type == OB_MBALL && parent->transflag & OB_DUPLI) {
ComponentKey parent_geometry_key(parent_id, NodeType::GEOMETRY);
- /* NOTE: Metaballs are evaluating geometry only after their transform,
+ /* NOTE: Meta-balls are evaluating geometry only after their transform,
* so we only hook up to transform channel here. */
add_relation(parent_geometry_key, object_transform_key, "Parent");
}
diff --git a/source/blender/depsgraph/intern/eval/deg_eval.cc b/source/blender/depsgraph/intern/eval/deg_eval.cc
index 1ede2cf914a..2e0487bfca1 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval.cc
@@ -86,8 +86,8 @@ enum class EvaluationStage {
/* Workaround for areas which can not be evaluated in threads.
*
- * For example, metaballs, which are iterating over all bases and are requesting dupli-lists
- * to see whether there are metaballs inside. */
+ * For example, meta-balls, which are iterating over all bases and are requesting dupli-lists
+ * to see whether there are meta-balls inside. */
SINGLE_THREADED_WORKAROUND,
};
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index ea94398ee5d..9a3fbe474b8 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -311,7 +311,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
else if (data->cloth_sim->deformation_pos) {
/* Any other tool that target the cloth simulation handle the falloff in
* their own code when modifying the deformation coordinates of the simulation, so
- * deformation constraints are created with a fixed strength for all vercies. */
+ * deformation constraints are created with a fixed strength for all vertices. */
cloth_brush_add_deformation_constraint(
data->cloth_sim, vd.index, CLOTH_DEFORMATION_TARGET_STRENGTH);
}
@@ -319,7 +319,7 @@ static void do_cloth_brush_build_constraints_task_cb_ex(
if (pin_simulation_boundary) {
const float sim_falloff = cloth_brush_simulation_falloff_get(
brush, ss->cache->initial_radius, ss->cache->location, vd.co);
- /* Vertex is inside the area of the simulation without any falloff aplied. */
+ /* Vertex is inside the area of the simulation without any falloff applied. */
if (sim_falloff < 1.0f) {
/* Create constraints with more strength the closer the vertex is to the simulation
* boundary. */
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
index 8bc5c2b8397..be3250f6654 100644
--- a/source/blender/gpu/GPU_state.h
+++ b/source/blender/gpu/GPU_state.h
@@ -54,7 +54,7 @@ typedef enum eGPUBlend {
/** Replace logic op: SRC * (1 - DST)
* NOTE: Does not modify alpha. */
GPU_BLEND_INVERT,
- /** Order independant transparency.
+ /** Order independent transparency.
* NOTE: Cannot be used as is. Needs special setup (framebuffer, shader ...). */
GPU_BLEND_OIT,
/** Special blend to add color under and multiply dst color by src alpha. */
diff --git a/source/blender/gpu/intern/gpu_state_private.hh b/source/blender/gpu/intern/gpu_state_private.hh
index 99f580de15e..1ba79c7c048 100644
--- a/source/blender/gpu/intern/gpu_state_private.hh
+++ b/source/blender/gpu/intern/gpu_state_private.hh
@@ -31,7 +31,7 @@
namespace blender {
namespace gpu {
-/* Ecapsulate all pipeline state that we need to track.
+/* Encapsulate all pipeline state that we need to track.
* Try to keep small to reduce validation time. */
union GPUState {
struct {
diff --git a/source/blender/windowmanager/gizmo/WM_gizmo_types.h b/source/blender/windowmanager/gizmo/WM_gizmo_types.h
index bddf54b846f..8e2b5e04e42 100644
--- a/source/blender/windowmanager/gizmo/WM_gizmo_types.h
+++ b/source/blender/windowmanager/gizmo/WM_gizmo_types.h
@@ -244,7 +244,7 @@ struct wmGizmo {
int drag_part;
/** Distance to bias this gizmo above others when picking
- * (in worldspace, scaled by the gizmo scale - when used). */
+ * (in world-space, scaled by the gizmo scale - when used). */
float select_bias;
/**