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authorCampbell Barton <campbell@blender.org>2022-06-30 05:14:22 +0300
committerCampbell Barton <campbell@blender.org>2022-06-30 05:14:22 +0300
commitb6c28002acb802dcad8a23c0721209103f00f686 (patch)
tree07426be8ea1a11ded6837ef652e7d757f5179c22 /source
parent209f2b85d745dc7e31b8272db1f30778d7fe2aa8 (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c2
-rw-r--r--source/blender/blenkernel/intern/image.cc6
-rw-r--r--source/blender/blenloader/intern/versioning_legacy.c2
-rw-r--r--source/blender/compositor/intern/COM_NodeConverter.h2
-rw-r--r--source/blender/draw/engines/eevee/eevee_cryptomatte.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c6
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h2
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh2
-rw-r--r--source/blender/draw/engines/overlay/overlay_antialiasing.c2
-rw-r--r--source/blender/editors/include/ED_gpencil.h2
-rw-r--r--source/blender/editors/interface/interface_region_tooltip.c2
-rw-r--r--source/blender/editors/mask/mask_add.c2
-rw-r--r--source/blender/editors/space_nla/nla_draw.c2
-rw-r--r--source/blender/editors/space_nla/space_nla.c2
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h12
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c8
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c28
-rw-r--r--source/blender/gpu/metal/mtl_command_buffer.mm2
-rw-r--r--source/blender/makesdna/DNA_gpencil_modifier_types.h4
-rw-r--r--source/blender/makesdna/DNA_lineart_types.h10
-rw-r--r--source/blender/render/intern/pipeline.c2
-rw-r--r--source/blender/render/intern/render_result.c4
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.cc2
24 files changed, 58 insertions, 52 deletions
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index a4262e08e39..423e76fce8c 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -2552,7 +2552,7 @@ static void dynamic_paint_find_island_border(const DynamicPaintCreateUVSurfaceDa
const int vert1 = mloop[loop_idx[(edge_idx + 1) % 3]].v;
/* Use a pre-computed vert-to-looptri mapping,
- * speeds up things a lot compared to looping over all loopti. */
+ * speeds up things a lot compared to looping over all looptri. */
const MeshElemMap *map = &bdata->vert_to_looptri_map[vert0];
bool found_other = false;
diff --git a/source/blender/blenkernel/intern/image.cc b/source/blender/blenkernel/intern/image.cc
index 0c1f01c3796..afde8893b93 100644
--- a/source/blender/blenkernel/intern/image.cc
+++ b/source/blender/blenkernel/intern/image.cc
@@ -1950,7 +1950,7 @@ void BKE_image_stamp_buf(Scene *scene,
y -= BUFF_MARGIN_Y * 2;
}
- /* Top left corner, below File, Date, Rendertime */
+ /* Top left corner, below File, Date, Render-time */
if (TEXT_SIZE_CHECK(stamp_data.memory, w, h)) {
y -= h;
@@ -1973,7 +1973,7 @@ void BKE_image_stamp_buf(Scene *scene,
y -= BUFF_MARGIN_Y * 2;
}
- /* Top left corner, below File, Date, Rendertime, Memory */
+ /* Top left corner, below: File, Date, Render-time, Memory. */
if (TEXT_SIZE_CHECK(stamp_data.hostname, w, h)) {
y -= h;
@@ -1996,7 +1996,7 @@ void BKE_image_stamp_buf(Scene *scene,
y -= BUFF_MARGIN_Y * 2;
}
- /* Top left corner, below File, Date, Memory, Rendertime, Hostname */
+ /* Top left corner, below: File, Date, Memory, Render-time, Host-name. */
BLF_enable(mono, BLF_WORD_WRAP);
if (TEXT_SIZE_CHECK_WORD_WRAP(stamp_data.note, w, h)) {
y -= h;
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index 4c27b8b9016..a3f17878f68 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -2296,7 +2296,7 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain)
psys->vgroup[PSYS_VG_VEL] = paf->vertgroup_v;
psys->vgroup[PSYS_VG_LENGTH] = paf->vertgroup_v;
- /* dupliobjects */
+ /* Dupli-objects. */
if (ob->transflag & OB_DUPLIVERTS) {
Object *dup = bmain->objects.first;
diff --git a/source/blender/compositor/intern/COM_NodeConverter.h b/source/blender/compositor/intern/COM_NodeConverter.h
index a90531bad0e..ceaf04f11a0 100644
--- a/source/blender/compositor/intern/COM_NodeConverter.h
+++ b/source/blender/compositor/intern/COM_NodeConverter.h
@@ -90,7 +90,7 @@ class NodeConverter {
/**
* When a node has no valid data
- * \note missing image / group pointer, or missing renderlayer from EXR
+ * \note missing image / group pointer, or missing render-layer from EXR.
*/
NodeOperation *set_invalid_output(NodeOutput *output);
diff --git a/source/blender/draw/engines/eevee/eevee_cryptomatte.c b/source/blender/draw/engines/eevee/eevee_cryptomatte.c
index 33063e14c03..53ea66bdea0 100644
--- a/source/blender/draw/engines/eevee/eevee_cryptomatte.c
+++ b/source/blender/draw/engines/eevee/eevee_cryptomatte.c
@@ -94,7 +94,7 @@ BLI_INLINE int eevee_cryptomatte_pixel_stride(const ViewLayer *view_layer)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Init Renderpasses
+/** \name Init Render-Passes
* \{ */
void EEVEE_cryptomatte_renderpasses_init(EEVEE_Data *vedata)
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 227757bad23..0cdeeaf314f 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -312,12 +312,12 @@ static void eevee_draw_scene(void *vedata)
/* Volumetrics Resolve Opaque */
EEVEE_volumes_resolve(sldata, vedata);
- /* Renderpasses */
+ /* Render-passes. */
EEVEE_renderpasses_output_accumulate(sldata, vedata, false);
/* Transparent */
- /* TODO(fclem): should be its own Frame-buffer.
- * This is needed because dualsource blending only works with 1 color buffer. */
+ /* TODO(@fclem): should be its own Frame-buffer.
+ * This is needed because dual-source blending only works with 1 color buffer. */
GPU_framebuffer_texture_attach(fbl->main_color_fb, dtxl->depth, 0, 0);
GPU_framebuffer_bind(fbl->main_color_fb);
DRW_draw_pass(psl->transparent_pass);
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index ad218d80cdf..8d47d80987c 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -1050,7 +1050,7 @@ typedef struct EEVEE_PrivateData {
float studiolight_glossy_clamp;
float studiolight_filter_quality;
- /* Renderpasses */
+ /* Render-passes */
/* Bitmask containing the active render_passes */
eViewLayerEEVEEPassType render_passes;
uint aov_hash;
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index 5af794c9158..0d0e551f3dc 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -198,7 +198,7 @@ void EEVEE_reflection_compute(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v
if (((effects->enabled_effects & EFFECT_SSR) != 0) && stl->g_data->valid_double_buffer) {
DRW_stats_group_start("SSR");
- /* Raytrace. */
+ /* Ray-trace. */
GPU_framebuffer_bind(fbl->screen_tracing_fb);
DRW_draw_pass(psl->ssr_raytrace);
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
index a944bea402e..d9a6b6efd0c 100644
--- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_material_info.hh
@@ -85,7 +85,7 @@ GPU_SHADER_CREATE_INFO(eevee_surf_deferred)
// .image_out(3, Qualifier::WRITE, GPU_R11F_G11F_B10F, "gbuff_reflection_color")
// .image_out(4, Qualifier::WRITE, GPU_RGBA16F, "gbuff_reflection_normal")
// .image_out(5, Qualifier::WRITE, GPU_R11F_G11F_B10F, "gbuff_emission")
- /* Renderpasses. */
+ /* Render-passes. */
// .image_out(6, Qualifier::READ_WRITE, GPU_RGBA16F, "rpass_volume_light")
/* TODO: AOVs maybe? */
.fragment_source("eevee_surf_deferred_frag.glsl")
diff --git a/source/blender/draw/engines/overlay/overlay_antialiasing.c b/source/blender/draw/engines/overlay/overlay_antialiasing.c
index 27ee479cf36..780915b7fc4 100644
--- a/source/blender/draw/engines/overlay/overlay_antialiasing.c
+++ b/source/blender/draw/engines/overlay/overlay_antialiasing.c
@@ -52,7 +52,7 @@ void OVERLAY_antialiasing_init(OVERLAY_Data *vedata)
OVERLAY_PrivateData *pd = vedata->stl->pd;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
- /* Small texture which will have very small impact on rendertime. */
+ /* Small texture which will have very small impact on render-time. */
if (txl->dummy_depth_tx == NULL) {
const float pixel[1] = {1.0f};
txl->dummy_depth_tx = DRW_texture_create_2d(1, 1, GPU_DEPTH_COMPONENT24, 0, pixel);
diff --git a/source/blender/editors/include/ED_gpencil.h b/source/blender/editors/include/ED_gpencil.h
index 0943636a452..d844bd59c9d 100644
--- a/source/blender/editors/include/ED_gpencil.h
+++ b/source/blender/editors/include/ED_gpencil.h
@@ -239,7 +239,7 @@ void ED_annotation_draw_ex(
/* ----------- Grease-Pencil AnimEdit API ------------------ */
/**
- * Loops over the gp-frames for a gp-layer, and applies the given callback.
+ * Loops over the GP-frames for a GP-layer, and applies the given callback.
*/
bool ED_gpencil_layer_frames_looper(struct bGPDlayer *gpl,
struct Scene *scene,
diff --git a/source/blender/editors/interface/interface_region_tooltip.c b/source/blender/editors/interface/interface_region_tooltip.c
index 82d4405e1b5..88fe866f717 100644
--- a/source/blender/editors/interface/interface_region_tooltip.c
+++ b/source/blender/editors/interface/interface_region_tooltip.c
@@ -1005,7 +1005,7 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
/* this could get its own 'BUT_GET_...' type */
/* never fails */
- /* move ownership (no need for re-alloc) */
+ /* Move ownership (no need for re-allocation). */
if (rnaprop) {
field->text = RNA_path_full_property_py_ex(
CTX_data_main(C), &but->rnapoin, rnaprop, but->rnaindex, true);
diff --git a/source/blender/editors/mask/mask_add.c b/source/blender/editors/mask/mask_add.c
index 37c1815fca3..7ac326cb00c 100644
--- a/source/blender/editors/mask/mask_add.c
+++ b/source/blender/editors/mask/mask_add.c
@@ -874,7 +874,7 @@ void MASK_OT_primitive_circle_add(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Primitive Add Suqare Operator
+/** \name Primitive Add Square Operator
* \{ */
static int primitive_square_add_exec(bContext *C, wmOperator *op)
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index bb9e201d94a..798a65efdcc 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -617,7 +617,7 @@ static void nla_draw_strip(SpaceNla *snla,
immUnbindProgram();
}
-/* add the relevant text to the cache of text-strings to draw in pixelspace */
+/** Add the relevant text to the cache of text-strings to draw in pixel-space. */
static void nla_draw_strip_text(AnimData *adt,
NlaTrack *nlt,
NlaStrip *strip,
diff --git a/source/blender/editors/space_nla/space_nla.c b/source/blender/editors/space_nla/space_nla.c
index 42d3d841f4b..c50278518de 100644
--- a/source/blender/editors/space_nla/space_nla.c
+++ b/source/blender/editors/space_nla/space_nla.c
@@ -235,7 +235,7 @@ static void nla_main_region_draw(const bContext *C, ARegion *region)
/* strips and backdrops */
draw_nla_main_data(&ac, snla, region);
- /* text draw cached, in pixelspace now */
+ /* Text draw cached, in pixel-space now. */
UI_view2d_text_cache_draw(region);
}
diff --git a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
index 5e9b2556fe0..d7005a4bc61 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
+++ b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
@@ -108,7 +108,7 @@ typedef struct LineartEdgeSegment {
typedef struct LineartShadowEdge {
struct LineartShadowEdge *next, *prev;
- /* Two end points in framebuffer coordinates viewed from the light source. */
+ /* Two end points in frame-buffer coordinates viewed from the light source. */
double fbc1[4], fbc2[4];
double g1[3], g2[3];
bool orig1, orig2;
@@ -129,11 +129,11 @@ typedef struct LineartShadowSegment {
/* eLineartShadowSegmentFlag */
int flag;
/* The point after which a property of the segment is changed. e.g. shadow mask/target_ref etc.
- * Coordinates in NDC during shadow caluclation but transformed to global linear before cutting
+ * Coordinates in NDC during shadow calculation but transformed to global linear before cutting
* onto edges during the loading stage of the "actual" rendering. */
double ratio;
/* Left and right pos, because when casting shadows at some point there will be
- * non-continuous cuts, see #lineart_shadow_edge_cut for detailed explaination. */
+ * non-continuous cuts, see #lineart_shadow_edge_cut for detailed explanation. */
double fbc1[4], fbc2[4];
/* Global position. */
double g1[4], g2[4];
@@ -276,7 +276,7 @@ typedef struct LineartData {
* calculation is finished. */
LineartStaticMemPool *shadow_data_pool;
- /* Storing shadow edge eln, array, and cuts for shadow information, so it's avaliable when line
+ /* Storing shadow edge eln, array, and cuts for shadow information, so it's available when line
* art runs the second time for occlusion. Either a reference to LineartCache::shadow_data_pool
* (shadow stage) or a reference to LineartData::render_data_pool (final stage). */
LineartStaticMemPool *edge_data_pool;
@@ -746,8 +746,8 @@ BLI_INLINE int lineart_line_isec_2d_ignore_line2pos(const double a1[2],
double *r_a_ratio)
{
/* The define here is used to check how vector or slope method handles boundary cases. The result
- * of lim(div->0) and lim(k->0) could both produce some unwanted flickers in line art, the
- * influence of which is still not fully understood, so keep the switch there for futher
+ * of `lim(div->0)` and `lim(k->0)` could both produce some unwanted flickers in line art, the
+ * influence of which is still not fully understood, so keep the switch there for further
* investigations. */
#define USE_VECTOR_LINE_INTERSECTION_IGN
#ifdef USE_VECTOR_LINE_INTERSECTION_IGN
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index c17827b7228..236e2df1537 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -3658,7 +3658,7 @@ static LineartData *lineart_create_render_buffer(Scene *scene,
ld->chain_data_pool = &lc->chain_data_pool;
- /* See LineartData::edge_data_pool for explaination. */
+ /* See #LineartData::edge_data_pool for explanation. */
ld->edge_data_pool = &ld->render_data_pool;
BLI_spin_init(&ld->lock_task);
@@ -4494,7 +4494,7 @@ static void lineart_create_edges_from_isec_data(LineartIsecData *d)
return;
}
- /* We don't care about removing duplicated vert in this method, chaning can handle that,
+ /* We don't care about removing duplicated vert in this method, chaining can handle that,
* and it saves us from using locks and look up tables. */
LineartVert *v = lineart_mem_acquire(ld->edge_data_pool, sizeof(LineartVert) * total_lines * 2);
LineartEdge *e = lineart_mem_acquire(ld->edge_data_pool, sizeof(LineartEdge) * total_lines);
@@ -4565,7 +4565,7 @@ static void lineart_create_edges_from_isec_data(LineartIsecData *d)
}
else { /* equal priority */
if (ob1 == ob2) {
- /* object_ref should be ambigious if intersection lines comes from different objects. */
+ /* object_ref should be ambiguous if intersection lines comes from different objects. */
e->object_ref = ob1;
}
}
@@ -5165,7 +5165,7 @@ static void lineart_gpencil_generate(LineartCache *cache,
}
if (shaodow_selection) {
if (ec->shadow_mask_bits != LRT_SHADOW_MASK_UNDEFINED) {
- /* TODO(Yiming): Give a behaviour option for how to display undefined shadow info. */
+ /* TODO(@Yiming): Give a behavior option for how to display undefined shadow info. */
if ((shaodow_selection == LRT_SHADOW_FILTER_LIT &&
(!(ec->shadow_mask_bits & LRT_SHADOW_MASK_LIT))) ||
(shaodow_selection == LRT_SHADOW_FILTER_SHADED &&
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c
index ec1d9a14233..ad0137fe0f0 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c
@@ -193,10 +193,12 @@ static void lineart_shadow_segment_slice_get(double *fb_co_1,
interp_v3_v3v3_db(r_gloc, gloc_1, gloc_2, ga);
}
-/* This function tries to get the closest projected segments along two end points.
- * The x,y of s1, s2 are aligned in framebuffer coordinates, only z,w are different.
+/**
+ * This function tries to get the closest projected segments along two end points.
+ * The x,y of s1, s2 are aligned in frame-buffer coordinates, only z,w are different.
* We will get the closest z/w as well as the corresponding global coordinates.
*
+ * \code{.unparsed}
* (far side)
* l-------r [s1] ^
* _-r [s2] | In this situation it will essentially return the coordinates of s2.
@@ -209,9 +211,11 @@ static void lineart_shadow_segment_slice_get(double *fb_co_1,
* l-----_c`-----r [s1] | and `r_new` will be assigned coordinates of `c`.
* _-` |
* l-` |
+ * \endcode
*
* Returns true when a new cut (`c`) is needed in the middle, otherwise returns false, and
- * `*r_new_xxx` are not touched. */
+ * `*r_new_xxx` are not touched.
+ */
static bool lineart_do_closest_segment(bool is_persp,
double *s1_fb_co_1,
double *s1_fb_co_2,
@@ -309,7 +313,7 @@ static void lineart_shadow_create_shadow_edge_array(LineartData *ld,
LRT_ITER_ALL_LINES_BEGIN
{
/* Only contour and loose edges can actually cast shadows. We allow light contour here because
- * we want to see if it also doubles as a view contouror, in that case we also need to project
+ * we want to see if it also doubles as a view contour, in that case we also need to project
* them. */
if (!(e->flags & accept_types)) {
continue;
@@ -383,7 +387,7 @@ static void lineart_shadow_create_shadow_edge_array(LineartData *ld,
interp_v3_v3v3_db(sedge[i].g2, e->v1->gloc, e->v2->gloc, ga2);
/* Assign an absurdly big W for initial distance so when triangles show up to catch the
- * shadow, their w must certainlly be smaller than this value so the shadow catches
+ * shadow, their w must certainly be smaller than this value so the shadow catches
* successfully. */
sedge[i].fbc1[3] = 1e30;
sedge[i].fbc2[3] = 1e30;
@@ -712,7 +716,7 @@ static bool lineart_shadow_cast_onto_triangle(LineartData *ld,
/* Bound box check. Because we have already done occlusion in the shadow camera, so any visual
* intersection found in this function must mean that the triangle is behind the given line so it
- * will always project a shadow, hence no need to do depth boundbox check. */
+ * will always project a shadow, hence no need to do depth bound-box check. */
if ((MAX3(FBC0[0], FBC1[0], FBC2[0]) < MIN2(LFBC[0], RFBC[0])) ||
(MIN3(FBC0[0], FBC1[0], FBC2[0]) > MAX2(LFBC[0], RFBC[0])) ||
(MAX3(FBC0[1], FBC1[1], FBC2[1]) < MIN2(LFBC[1], RFBC[1])) ||
@@ -1055,7 +1059,7 @@ static void lineart_shadow_register_enclosed_shapes(LineartData *ld, LineartData
e = shadow_ld->pending_edges.array[i];
/* Only care about shade-on-light and light-on-light situations, hence we only need
- * non-occludded segments in shadow buffer. */
+ * non-occluded segments in shadow buffer. */
if (e->min_occ > 0) {
continue;
}
@@ -1103,7 +1107,7 @@ static void lineart_shadow_register_enclosed_shapes(LineartData *ld, LineartData
}
}
-/* This call would internally duplicate #original_ld, override necessary configureations for shadow
+/* This call would internally duplicate #original_ld, override necessary configurations for shadow
* computations. It will return:
*
* 1) Generated shadow edges in format of `LineartElementLinkNode` which can be directly loaded
@@ -1151,7 +1155,7 @@ bool lineart_main_try_generate_shadow(Depsgraph *depsgraph,
ld->conf.do_shadow_cast = true;
ld->shadow_data_pool = shadow_data_pool;
- /* See LineartData::edge_data_pool for explaination. */
+ /* See LineartData::edge_data_pool for explanation. */
if (ld->conf.shadow_selection) {
ld->edge_data_pool = shadow_data_pool;
}
@@ -1180,7 +1184,7 @@ bool lineart_main_try_generate_shadow(Depsgraph *depsgraph,
}
ld->qtree.recursive_level = is_persp ? LRT_TILE_RECURSIVE_PERSPECTIVE : LRT_TILE_RECURSIVE_ORTHO;
- /* Contour and loose edge from light viewing direction will be casted as shadow, so only
+ /* Contour and loose edge from light viewing direction will be cast as shadow, so only
* force them on. If we need lit/shaded information for other line types, they are then
* enabled as-is so that cutting positions can also be calculated through shadow projection.
*/
@@ -1250,7 +1254,7 @@ bool lineart_main_try_generate_shadow(Depsgraph *depsgraph,
}
if (ld->conf.shadow_enclose_shapes) {
- /* Need loaded data for reprojecting the 3rd time to get shape boundary against lit/shaded
+ /* Need loaded data for re-projecting the 3rd time to get shape boundary against lit/shaded
* region. */
(*r_shadow_ld_if_reproject) = ld;
}
@@ -1342,7 +1346,7 @@ void lineart_main_transform_and_add_shadow(LineartData *ld,
}
/* Does the 3rd stage reprojection, will not re-load objects because #shadow_ld is not deleted.
- * Only reprojects view camera edges and check visibility in light camera, then we can determine
+ * Only re-projects view camera edges and check visibility in light camera, then we can determine
* whether an edge landed on a lit or shaded area. */
void lineart_main_make_enclosed_shapes(LineartData *ld, LineartData *shadow_ld)
{
diff --git a/source/blender/gpu/metal/mtl_command_buffer.mm b/source/blender/gpu/metal/mtl_command_buffer.mm
index 434bc664ee6..4f6077e8159 100644
--- a/source/blender/gpu/metal/mtl_command_buffer.mm
+++ b/source/blender/gpu/metal/mtl_command_buffer.mm
@@ -25,7 +25,7 @@ unsigned long long MTLCommandBufferManager::event_signal_val = 0;
int MTLCommandBufferManager::num_active_cmd_bufs = 0;
/* -------------------------------------------------------------------- */
-/** \name MTLCommandBuffer initialisation and render coordination.
+/** \name MTLCommandBuffer initialization and render coordination.
* \{ */
void MTLCommandBufferManager::prepare(MTLContext *ctx, bool supports_render)
diff --git a/source/blender/makesdna/DNA_gpencil_modifier_types.h b/source/blender/makesdna/DNA_gpencil_modifier_types.h
index f6a54308efc..2bb95caddfb 100644
--- a/source/blender/makesdna/DNA_gpencil_modifier_types.h
+++ b/source/blender/makesdna/DNA_gpencil_modifier_types.h
@@ -1062,8 +1062,8 @@ typedef struct LineartGpencilModifierData {
char source_vertex_group[64];
char vgname[64];
- /* Camera focal length is divided by (1 + overscan), before caluclation, which give a wider FOV,
- * this doesn't change coordinates range internally (-1, 1), but makes the caluclated frame
+ /* Camera focal length is divided by (1 + over-scan), before calculation, which give a wider FOV,
+ * this doesn't change coordinates range internally (-1, 1), but makes the calculated frame
* bigger than actual output. This is for the easier shifting calculation. A value of 0.5 means
* the "internal" focal length become 2/3 of the actual camera. */
float overscan;
diff --git a/source/blender/makesdna/DNA_lineart_types.h b/source/blender/makesdna/DNA_lineart_types.h
index 4f736703203..1ff656f85ed 100644
--- a/source/blender/makesdna/DNA_lineart_types.h
+++ b/source/blender/makesdna/DNA_lineart_types.h
@@ -51,16 +51,18 @@ typedef enum eLineartEdgeFlag {
LRT_EDGE_FLAG_LOOSE = (1 << 5),
LRT_EDGE_FLAG_LIGHT_CONTOUR = (1 << 6),
/* LRT_EDGE_FLAG_FOR_FUTURE = (1 << 7), */
- /* It's a legacy limit of 8 bits for feature lines that come from original mesh edges. It should
- not be needed in current object loading scheme, but might still be relevant if we are to
- impelment EditMesh loading, so don't exceed 8 bits just yet. */
+ /**
+ * It's a legacy limit of 8 bits for feature lines that come from original mesh edges. It should
+ * not be needed in current object loading scheme, but might still be relevant if we are to
+ * implement edit-mesh loading, so don't exceed 8 bits just yet.
+ */
LRT_EDGE_FLAG_PROJECTED_SHADOW = (1 << 8),
/* To determine an edge to be occluded from the front or back face it's lying on. */
LRT_EDGE_FLAG_SHADOW_FACING_LIGHT = (1 << 9),
/** Also used as discarded line mark. */
LRT_EDGE_FLAG_CHAIN_PICKED = (1 << 10),
LRT_EDGE_FLAG_CLIPPED = (1 << 11),
- /** Used to specify contor from viewing camera when computing shadows. */
+ /** Used to specify contour from viewing camera when computing shadows. */
LRT_EDGE_FLAG_CONTOUR_SECONDARY = (1 << 12),
/** Limited to 16 bits for the entire thing. */
diff --git a/source/blender/render/intern/pipeline.c b/source/blender/render/intern/pipeline.c
index 075f1ece647..154b689b4a5 100644
--- a/source/blender/render/intern/pipeline.c
+++ b/source/blender/render/intern/pipeline.c
@@ -1222,7 +1222,7 @@ static void do_render_compositor(Render *re)
}
}
- /* weak... the display callback wants an active renderlayer pointer... */
+ /* Weak: the display callback wants an active render-layer pointer. */
if (re->result != NULL) {
re->result->renlay = render_get_active_layer(re, re->result);
re->display_update(re->duh, re->result, NULL);
diff --git a/source/blender/render/intern/render_result.c b/source/blender/render/intern/render_result.c
index 9992d1a507f..3386a74daba 100644
--- a/source/blender/render/intern/render_result.c
+++ b/source/blender/render/intern/render_result.c
@@ -301,7 +301,7 @@ RenderResult *render_result_new(Render *re,
} \
} while (false)
- /* A renderlayer should always have a Combined pass. */
+ /* A render-layer should always have a "Combined" pass. */
render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA", false);
if (view_layer->passflag & SCE_PASS_Z) {
@@ -398,7 +398,7 @@ RenderResult *render_result_new(Render *re,
}
}
- /* a renderlayer should always have a Combined pass */
+ /* A render-layer should always have a "Combined" pass. */
render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA", false);
}
diff --git a/source/blender/windowmanager/intern/wm_event_system.cc b/source/blender/windowmanager/intern/wm_event_system.cc
index 51486f664c7..c282cda4305 100644
--- a/source/blender/windowmanager/intern/wm_event_system.cc
+++ b/source/blender/windowmanager/intern/wm_event_system.cc
@@ -2355,7 +2355,7 @@ static int wm_handler_operator_call(bContext *C,
}
}
- /* Important to run 'wm_operator_finished' before nullptr-ing the context members. */
+ /* Important to run 'wm_operator_finished' before setting the context members to null. */
if (retval & OPERATOR_FINISHED) {
wm_operator_finished(C, op, false, true);
handler->op = nullptr;