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authorBastien Montagne <bastien@blender.org>2020-07-28 15:42:17 +0300
committerBastien Montagne <bastien@blender.org>2020-07-28 15:44:17 +0300
commitb99358315e5a16ec0b0ebbd5c37f9a38aaae04b9 (patch)
tree92da888ab6c017a9615486332cba4583b29eff51 /source
parent76d489fe233ecc2e3309597b3054ff6e408a3e9a (diff)
Fix T79180: Object disappears when scaled, set origin etc after applying smooth modifier.
Very dummy mistake in modifier code would generate invalid number (divisions by zero)... Should also be ported to 2.83.
Diffstat (limited to 'source')
-rw-r--r--source/blender/modifiers/intern/MOD_smooth.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/modifiers/intern/MOD_smooth.c b/source/blender/modifiers/intern/MOD_smooth.c
index b03b949c946..deece2b999b 100644
--- a/source/blender/modifiers/intern/MOD_smooth.c
+++ b/source/blender/modifiers/intern/MOD_smooth.c
@@ -147,7 +147,7 @@ static void smoothModifier_do(
MDeformVert *dv = dvert;
for (int i = 0; i < numVerts; i++, dv++) {
float *vco_orig = vertexCos[i];
- if (num_accumulated_vecs[0] > 0) {
+ if (num_accumulated_vecs[i] > 0) {
mul_v3_fl(accumulated_vecs[i], 1.0f / (float)num_accumulated_vecs[i]);
}
float *vco_new = accumulated_vecs[i];
@@ -174,7 +174,7 @@ static void smoothModifier_do(
else { /* no vertex group */
for (int i = 0; i < numVerts; i++) {
float *vco_orig = vertexCos[i];
- if (num_accumulated_vecs[0] > 0) {
+ if (num_accumulated_vecs[i] > 0) {
mul_v3_fl(accumulated_vecs[i], 1.0f / (float)num_accumulated_vecs[i]);
}
float *vco_new = accumulated_vecs[i];