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authorLukas Tönne <lukas.toenne@gmail.com>2014-03-15 13:24:07 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2014-03-15 13:28:11 +0400
commitcaf5d90fb07d2aee5cdb49635ec726ae22df6c78 (patch)
tree44448f3263794fadfa328543a30a14fc53808494 /source
parent2aff2435f016072f8cb216a13bc05340d3934d1e (diff)
Fix T39189: Node editor Map Uv requires an scale node to work.
This is a regression caused by rB67134a7bf689279785e2e40b29cd24243813998b The UV coordinates read from the UV input must be scaled by the Image input size instead of the UV input size. Also now this node uses the UV input resolution instead of the Image resolution, since this is what determines the available resolution. The image is EWA-sampled anyway, it's resolution does not have a direct impact.
Diffstat (limited to 'source')
-rw-r--r--source/blender/compositor/operations/COM_MapUVOperation.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/compositor/operations/COM_MapUVOperation.cpp b/source/blender/compositor/operations/COM_MapUVOperation.cpp
index 292f073548a..87ad1d6afa4 100644
--- a/source/blender/compositor/operations/COM_MapUVOperation.cpp
+++ b/source/blender/compositor/operations/COM_MapUVOperation.cpp
@@ -29,6 +29,7 @@ MapUVOperation::MapUVOperation() : NodeOperation()
this->addOutputSocket(COM_DT_COLOR);
this->m_alpha = 0.0f;
this->setComplex(true);
+ setResolutionInputSocketIndex(1);
this->m_inputUVProgram = NULL;
this->m_inputColorProgram = NULL;
@@ -84,8 +85,8 @@ bool MapUVOperation::read_uv(float x, float y, float &r_u, float &r_v, float &r_
else {
float col[4];
m_inputUVProgram->readSampled(col, x, y, COM_PS_BILINEAR);
- r_u = col[0] * width;
- r_v = col[1] * height;
+ r_u = col[0] * m_inputColorProgram->getWidth();
+ r_v = col[1] * m_inputColorProgram->getHeight();
r_alpha = col[2];
return true;
}