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authorSergey Sharybin <sergey.vfx@gmail.com>2018-01-15 15:55:52 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-01-15 15:55:52 +0300
commitec3248437dc52c641a914fd1245f778ac45f3a26 (patch)
tree127dd81f34e9a5412cca22b6630d598119ffd46b /source
parent72cb7e2726453714b150d5b9c5005db07092de67 (diff)
parent75e2ae72c7771a89f3fe4e988d4deb30c9367313 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_paint.h1
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h1
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c2
-rw-r--r--source/blender/blenkernel/intern/paint.c2
-rw-r--r--source/blender/blenkernel/intern/pbvh.c34
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h1
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c4
-rw-r--r--source/blender/gpu/GPU_buffers.h13
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c58
-rw-r--r--source/blender/imbuf/intern/openexr/openexr_api.cpp4
-rw-r--r--source/blender/makesdna/DNA_scene_types.h3
-rw-r--r--source/blender/makesrna/intern/rna_sculpt_paint.c22
13 files changed, 127 insertions, 22 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index b8fde8bd68e..b952859e508 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -196,6 +196,7 @@ typedef struct SculptSession {
/* PBVH acceleration structure */
struct PBVH *pbvh;
bool show_diffuse_color;
+ bool show_mask;
/* Painting on deformed mesh */
bool modifiers_active; /* object is deformed with some modifiers */
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 9aea5dc95a0..5f37aa25de7 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -375,5 +375,6 @@ bool BKE_pbvh_node_vert_update_check_any(PBVH *bvh, PBVHNode *node);
bool pbvh_has_mask(PBVH *bvh);
void pbvh_show_diffuse_color_set(PBVH *bvh, bool show_diffuse_color);
+void pbvh_show_mask_set(PBVH *bvh, bool show_mask);
#endif /* __BKE_PBVH_H__ */
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index d1282c1a0fe..1a97f8f07f4 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -288,6 +288,7 @@ static PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
ob->sculpt->cd_face_node_offset);
pbvh_show_diffuse_color_set(cddm->pbvh, ob->sculpt->show_diffuse_color);
+ pbvh_show_mask_set(cddm->pbvh, ob->sculpt->show_mask);
}
@@ -318,6 +319,7 @@ static PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
looptri, looptris_num);
pbvh_show_diffuse_color_set(cddm->pbvh, ob->sculpt->show_diffuse_color);
+ pbvh_show_mask_set(cddm->pbvh, ob->sculpt->show_mask);
deformed = check_sculpt_object_deformed(ob, true);
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 47df20906c7..152a882de97 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -888,6 +888,7 @@ void BKE_sculpt_update_mesh_elements(
ss->modifiers_active = sculpt_modifiers_active(scene, sd, ob);
ss->show_diffuse_color = (sd->flags & SCULPT_SHOW_DIFFUSE) != 0;
+ ss->show_mask = (sd->flags & SCULPT_HIDE_MASK) == 0;
ss->building_vp_handle = false;
@@ -942,6 +943,7 @@ void BKE_sculpt_update_mesh_elements(
ss->pmap = (need_pmap && dm->getPolyMap) ? dm->getPolyMap(ob, dm) : NULL;
pbvh_show_diffuse_color_set(ss->pbvh, ss->show_diffuse_color);
+ pbvh_show_mask_set(ss->pbvh, ss->show_mask);
if (ss->modifiers_active) {
if (!ss->orig_cos) {
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 37fdfd68dab..63f2c7e5452 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1104,6 +1104,14 @@ void pbvh_update_BB_redraw(PBVH *bvh, PBVHNode **nodes, int totnode, int flag)
BLI_task_parallel_range(0, totnode, &data, pbvh_update_BB_redraw_task_cb, &settings);
}
+static int pbvh_get_buffers_update_flags(PBVH *bvh)
+{
+ int update_flags = 0;
+ update_flags |= bvh->show_diffuse_color ? GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR : 0;
+ update_flags |= bvh->show_mask ? GPU_PBVH_BUFFERS_SHOW_MASK : 0;
+ return update_flags;
+}
+
static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
{
/* can't be done in parallel with OpenGL */
@@ -1139,6 +1147,7 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
}
if (node->flag & PBVH_UpdateDrawBuffers) {
+ const int update_flags = pbvh_get_buffers_update_flags(bvh);
switch (bvh->type) {
case PBVH_GRIDS:
GPU_pbvh_grid_buffers_update(
@@ -1148,7 +1157,7 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
node->prim_indices,
node->totprim,
&bvh->gridkey,
- bvh->show_diffuse_color);
+ update_flags);
break;
case PBVH_FACES:
GPU_pbvh_mesh_buffers_update(
@@ -1159,7 +1168,7 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
node->face_verts,
CustomData_get_layer(bvh->vdata, CD_PAINT_MASK),
node->face_vert_indices,
- bvh->show_diffuse_color);
+ update_flags);
break;
case PBVH_BMESH:
GPU_pbvh_bmesh_buffers_update(
@@ -1168,7 +1177,7 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
node->bm_faces,
node->bm_unique_verts,
node->bm_other_verts,
- bvh->show_diffuse_color);
+ update_flags);
break;
}
@@ -2085,6 +2094,16 @@ static void pbvh_node_check_diffuse_changed(PBVH *bvh, PBVHNode *node)
node->flag |= PBVH_UpdateDrawBuffers;
}
+static void pbvh_node_check_mask_changed(PBVH *bvh, PBVHNode *node)
+{
+ if (!node->draw_buffers) {
+ return;
+ }
+ if (GPU_pbvh_buffers_mask_changed(node->draw_buffers, bvh->show_mask)) {
+ node->flag |= PBVH_UpdateDrawBuffers;
+ }
+}
+
void BKE_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*fnors)[3],
DMSetMaterial setMaterial, bool wireframe, bool fast)
{
@@ -2092,8 +2111,10 @@ void BKE_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*fnors)[3],
PBVHNode **nodes;
int totnode;
- for (int a = 0; a < bvh->totnode; a++)
+ for (int a = 0; a < bvh->totnode; a++) {
pbvh_node_check_diffuse_changed(bvh, &bvh->nodes[a]);
+ pbvh_node_check_mask_changed(bvh, &bvh->nodes[a]);
+ }
BKE_pbvh_search_gather(bvh, update_search_cb, SET_INT_IN_POINTER(PBVH_UpdateNormals | PBVH_UpdateDrawBuffers),
&nodes, &totnode);
@@ -2404,3 +2425,8 @@ void pbvh_show_diffuse_color_set(PBVH *bvh, bool show_diffuse_color)
{
bvh->show_diffuse_color = !pbvh_has_mask(bvh) || show_diffuse_color;
}
+
+void pbvh_show_mask_set(PBVH *bvh, bool show_mask)
+{
+ bvh->show_mask = show_mask;
+}
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index e05a3068682..afd539b2273 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -164,6 +164,7 @@ struct PBVH {
bool deformed;
bool show_diffuse_color;
+ bool show_mask;
/* Dynamic topology */
BMesh *bm;
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 84b82ed53bb..5e2fb220327 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -4258,8 +4258,10 @@ static struct PBVH *ccgDM_getPBVH(Object *ob, DerivedMesh *dm)
looptri, looptris_num);
}
- if (ccgdm->pbvh)
+ if (ccgdm->pbvh != NULL) {
pbvh_show_diffuse_color_set(ccgdm->pbvh, ob->sculpt->show_diffuse_color);
+ pbvh_show_mask_set(ccgdm->pbvh, ob->sculpt->show_mask);
+ }
/* For vertex paint, keep track of ccgdm */
if (!(ob->mode & OB_MODE_SCULPT) && ccgdm->pbvh) {
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index 73cb31bb1bd..004d2757a71 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -1277,6 +1277,10 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
WM_keymap_add_item(keymap, "PAINT_OT_mask_lasso_gesture", LEFTMOUSE, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
+ /* Toggle mask visibility */
+ kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", MKEY, KM_PRESS, KM_CTRL, 0);
+ RNA_string_set(kmi->ptr, "data_path", "scene.tool_settings.sculpt.show_mask");
+
/* Toggle dynamic topology */
WM_keymap_add_item(keymap, "SCULPT_OT_dynamic_topology_toggle", DKEY, KM_PRESS, KM_CTRL, 0);
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index 30fd4bd30b8..0d8a7a45ee9 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -238,10 +238,16 @@ GPU_PBVH_Buffers *GPU_pbvh_bmesh_buffers_build(bool smooth_shading);
/* update */
+enum {
+ GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR = (1 << 0),
+ GPU_PBVH_BUFFERS_SHOW_MASK = (1 << 1),
+};
+
void GPU_pbvh_mesh_buffers_update(
GPU_PBVH_Buffers *buffers, const struct MVert *mvert,
const int *vert_indices, int totvert, const float *vmask,
- const int (*face_vert_indices)[3], bool show_diffuse_color);
+ const int (*face_vert_indices)[3],
+ const int update_flags);
void GPU_pbvh_bmesh_buffers_update(
GPU_PBVH_Buffers *buffers,
@@ -249,13 +255,13 @@ void GPU_pbvh_bmesh_buffers_update(
struct GSet *bm_faces,
struct GSet *bm_unique_verts,
struct GSet *bm_other_verts,
- bool show_diffuse_color);
+ const int update_flags);
void GPU_pbvh_grid_buffers_update(
GPU_PBVH_Buffers *buffers, struct CCGElem **grids,
const struct DMFlagMat *grid_flag_mats,
int *grid_indices, int totgrid, const struct CCGKey *key,
- bool show_diffuse_color);
+ const int update_flags);
/* draw */
void GPU_pbvh_buffers_draw(
@@ -267,6 +273,7 @@ struct Gwn_Batch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fas
void GPU_pbvh_BB_draw(float min[3], float max[3], bool leaf, unsigned int pos);
bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, struct GSet *bm_faces, bool show_diffuse_color);
+bool GPU_pbvh_buffers_mask_changed(GPU_PBVH_Buffers *buffers, bool show_mask);
void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers);
void GPU_pbvh_multires_buffers_free(struct GridCommonGPUBuffer **grid_common_gpu_buffer);
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 3a6b0a2a72d..095021c12d8 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -980,6 +980,8 @@ struct GPU_PBVH_Buffers {
bool smooth;
bool show_diffuse_color;
+ bool show_mask;
+
bool use_matcaps;
float diffuse_color[4];
};
@@ -1053,10 +1055,15 @@ static void gpu_color_from_mask_quad_copy(const CCGKey *key,
void GPU_pbvh_mesh_buffers_update(
GPU_PBVH_Buffers *buffers, const MVert *mvert,
const int *vert_indices, int totvert, const float *vmask,
- const int (*face_vert_indices)[3], bool show_diffuse_color)
+ const int (*face_vert_indices)[3],
+ const int update_flags)
{
+ const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
+ const bool show_mask = (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
+
buffers->vmask = vmask;
buffers->show_diffuse_color = show_diffuse_color;
+ buffers->show_mask = show_mask;
buffers->use_matcaps = GPU_material_use_matcaps_get();
{
@@ -1103,7 +1110,7 @@ void GPU_pbvh_mesh_buffers_update(
const MLoopTri *lt = &buffers->looptri[buffers->face_indices[i]];
for (uint j = 0; j < 3; j++) {
int vidx = face_vert_indices[i][j];
- if (vmask) {
+ if (vmask && show_mask) {
int v_index = buffers->mloop[lt->tri[j]].v;
uchar color_ub[3];
gpu_color_from_mask_copy(vmask[v_index], diffuse_color, color_ub);
@@ -1142,7 +1149,7 @@ void GPU_pbvh_mesh_buffers_update(
}
uchar color_ub[3];
- if (vmask) {
+ if (vmask && show_mask) {
float fmask = (vmask[vtri[0]] + vmask[vtri[1]] + vmask[vtri[2]]) / 3.0f;
gpu_color_from_mask_copy(fmask, diffuse_color, color_ub);
}
@@ -1193,6 +1200,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(
#endif
buffers->show_diffuse_color = false;
+ buffers->show_mask = true;
buffers->use_matcaps = false;
/* Count the number of visible triangles */
@@ -1257,11 +1265,15 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(
void GPU_pbvh_grid_buffers_update(
GPU_PBVH_Buffers *buffers, CCGElem **grids,
const DMFlagMat *grid_flag_mats, int *grid_indices,
- int totgrid, const CCGKey *key, bool show_diffuse_color)
+ int totgrid, const CCGKey *key,
+ const int update_flags)
{
+ const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
+ const bool show_mask = (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
int i, j, k, x, y;
buffers->show_diffuse_color = show_diffuse_color;
+ buffers->show_mask = show_mask;
buffers->use_matcaps = GPU_material_use_matcaps_get();
buffers->smooth = grid_flag_mats[grid_indices[0]].flag & ME_SMOOTH;
@@ -1306,7 +1318,7 @@ void GPU_pbvh_grid_buffers_update(
normal_float_to_short_v3(no_short, CCG_elem_no(key, elem));
GWN_vertbuf_attr_set(buffers->vert_buf, vbo_id.nor, vbo_index, no_short);
- if (has_mask) {
+ if (has_mask && show_mask) {
uchar color_ub[3];
gpu_color_from_mask_copy(*CCG_elem_mask(key, elem),
diffuse_color, color_ub);
@@ -1483,6 +1495,7 @@ GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build(
buffers->totgrid = totgrid;
buffers->show_diffuse_color = false;
+ buffers->show_mask = true;
buffers->use_matcaps = false;
/* Count the number of quads */
@@ -1544,7 +1557,8 @@ static void gpu_bmesh_vert_to_buffer_copy__gwn(
const float fno[3],
const float *fmask,
const int cd_vert_mask_offset,
- const float diffuse_color[4])
+ const float diffuse_color[4],
+ const bool show_mask)
{
if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
@@ -1559,9 +1573,17 @@ static void gpu_bmesh_vert_to_buffer_copy__gwn(
{
uchar color_ub[3];
+ float effective_mask;
+ if (show_mask) {
+ effective_mask = fmask ? *fmask
+ : BM_ELEM_CD_GET_FLOAT(v, cd_vert_mask_offset);
+ }
+ else {
+ effective_mask = 0.0f;
+ }
+
gpu_color_from_mask_copy(
- fmask ? *fmask :
- BM_ELEM_CD_GET_FLOAT(v, cd_vert_mask_offset),
+ effective_mask,
diffuse_color,
color_ub);
GWN_vertbuf_attr_set(vert_buf, vbo_id->col, *v_index, color_ub);
@@ -1620,8 +1642,10 @@ void GPU_pbvh_bmesh_buffers_update(
GSet *bm_faces,
GSet *bm_unique_verts,
GSet *bm_other_verts,
- bool show_diffuse_color)
+ const int update_flags)
{
+ const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
+ const bool show_mask = (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
int tottri, totvert, maxvert = 0;
float diffuse_color[4] = {0.8f, 0.8f, 0.8f, 1.0f};
@@ -1629,6 +1653,7 @@ void GPU_pbvh_bmesh_buffers_update(
const int cd_vert_mask_offset = CustomData_get_offset(&bm->vdata, CD_PAINT_MASK);
buffers->show_diffuse_color = show_diffuse_color;
+ buffers->show_mask = show_mask;
buffers->use_matcaps = GPU_material_use_matcaps_get();
/* Count visible triangles */
@@ -1684,14 +1709,16 @@ void GPU_pbvh_bmesh_buffers_update(
gpu_bmesh_vert_to_buffer_copy__gwn(
BLI_gsetIterator_getKey(&gs_iter),
buffers->vert_buf, &vbo_id, &v_index, NULL, NULL,
- cd_vert_mask_offset, diffuse_color);
+ cd_vert_mask_offset, diffuse_color,
+ show_mask);
}
GSET_ITER (gs_iter, bm_other_verts) {
gpu_bmesh_vert_to_buffer_copy__gwn(
BLI_gsetIterator_getKey(&gs_iter),
buffers->vert_buf, &vbo_id, &v_index, NULL, NULL,
- cd_vert_mask_offset, diffuse_color);
+ cd_vert_mask_offset, diffuse_color,
+ show_mask);
}
maxvert = v_index;
@@ -1724,7 +1751,8 @@ void GPU_pbvh_bmesh_buffers_update(
gpu_bmesh_vert_to_buffer_copy__gwn(
v[i], buffers->vert_buf, &vbo_id,
&v_index, f->no, &fmask,
- cd_vert_mask_offset, diffuse_color);
+ cd_vert_mask_offset, diffuse_color,
+ show_mask);
}
}
}
@@ -1796,6 +1824,7 @@ GPU_PBVH_Buffers *GPU_pbvh_bmesh_buffers_build(bool smooth_shading)
buffers->use_bmesh = true;
buffers->smooth = smooth_shading;
buffers->show_diffuse_color = false;
+ buffers->show_mask = true;
buffers->use_matcaps = false;
return buffers;
@@ -1883,6 +1912,11 @@ bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, GSet *bm_faces,
return !equals_v3v3(diffuse_color, buffers->diffuse_color);
}
+bool GPU_pbvh_buffers_mask_changed(GPU_PBVH_Buffers *buffers, bool show_mask)
+{
+ return (buffers->show_mask != show_mask);
+}
+
void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers)
{
if (buffers) {
diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp
index 2fa830dc42a..539b9fa45b4 100644
--- a/source/blender/imbuf/intern/openexr/openexr_api.cpp
+++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp
@@ -1028,13 +1028,13 @@ void IMB_exr_write_channels(void *handle)
for (size_t i = 0; i < num_pixels; ++i, ++cur) {
*cur = rect[i * echan->xstride];
}
- half *rect_to_write = current_rect_half + (data->height - 1) * data->width;
+ half *rect_to_write = current_rect_half + (data->height - 1L) * data->width;
frameBuffer.insert(echan->name, Slice(Imf::HALF, (char *)rect_to_write,
sizeof(half), -data->width * sizeof(half)));
current_rect_half += num_pixels;
}
else {
- float *rect = echan->rect + echan->xstride * (data->height - 1) * data->width;
+ float *rect = echan->rect + echan->xstride * (data->height - 1L) * data->width;
frameBuffer.insert(echan->name, Slice(Imf::FLOAT, (char *)rect,
echan->xstride * sizeof(float), -echan->ystride * sizeof(float)));
}
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 065ee801b84..0dc640adb29 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -2116,6 +2116,9 @@ typedef enum eSculptFlags {
/* If set, dynamic-topology detail size will be constant in object space */
SCULPT_DYNTOPO_DETAIL_CONSTANT = (1 << 13),
SCULPT_DYNTOPO_DETAIL_BRUSH = (1 << 14),
+
+ /* Don't display mask in viewport, but still use it for strokes. */
+ SCULPT_HIDE_MASK = (1 << 15),
} eSculptFlags;
typedef enum eImageePaintMode {
diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c
index ddcf525c3c8..cc447f2a028 100644
--- a/source/blender/makesrna/intern/rna_sculpt_paint.c
+++ b/source/blender/makesrna/intern/rna_sculpt_paint.c
@@ -297,6 +297,22 @@ static void rna_Sculpt_ShowDiffuseColor_update(bContext *C, PointerRNA *UNUSED(p
}
}
+static void rna_Sculpt_ShowMask_update(bContext *C, PointerRNA *UNUSED(ptr))
+{
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *object = OBACT(view_layer);
+ if (object == NULL || object->sculpt == NULL) {
+ return;
+ }
+ Scene *scene = CTX_data_scene(C);
+ Sculpt *sd = scene->toolsettings->sculpt;
+ object->sculpt->show_mask = ((sd->flags & SCULPT_HIDE_MASK) == 0);
+ if (object->sculpt->pbvh != NULL) {
+ pbvh_show_mask_set(object->sculpt->pbvh, object->sculpt->show_mask);
+ }
+ WM_main_add_notifier(NC_OBJECT | ND_DRAW, object);
+}
+
static char *rna_Sculpt_path(PointerRNA *UNUSED(ptr))
{
return BLI_strdup("tool_settings.sculpt");
@@ -613,6 +629,12 @@ static void rna_def_sculpt(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Sculpt_ShowDiffuseColor_update");
+ prop = RNA_def_property(srna, "show_mask", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "flags", SCULPT_HIDE_MASK);
+ RNA_def_property_ui_text(prop, "Show Mask", "Show mask as overlay on object");
+ RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Sculpt_ShowMask_update");
+
prop = RNA_def_property(srna, "detail_size", PROP_FLOAT, PROP_PIXEL);
RNA_def_property_ui_range(prop, 0.5, 40.0, 10, 2);
RNA_def_property_ui_text(prop, "Detail Size", "Maximum edge length for dynamic topology sculpting (in pixels)");