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authorBastien Montagne <montagne29@wanadoo.fr>2011-12-21 22:18:36 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2011-12-21 22:18:36 +0400
commitfbc83625975131720aa6f81a236ac6b1eea4ccac (patch)
treeb45d74d7e75bae03abd400831d1b1dfe64f08382 /source
parent2777ba097f5404a736333239bb6d61ab4b561e13 (diff)
A few small fixes to new UI messages...
Diffstat (limited to 'source')
-rw-r--r--source/blender/makesrna/intern/rna_material.c4
-rw-r--r--source/blender/makesrna/intern/rna_scene.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c
index 40b6d5b96e4..8794914e727 100644
--- a/source/blender/makesrna/intern/rna_material.c
+++ b/source/blender/makesrna/intern/rna_material.c
@@ -415,8 +415,8 @@ static void rna_def_material_mtex(BlenderRNA *brna)
{MTEX_COMPAT_BUMP, "BUMP_COMPATIBLE", 0, "Compatible", ""},
{MTEX_3TAP_BUMP, "BUMP_LOW_QUALITY", 0, "Low Quality", "Use 3 tap filtering"},
{MTEX_5TAP_BUMP, "BUMP_MEDIUM_QUALITY", 0, "Medium Quality", "Use 5 tap filtering"},
- {MTEX_BICUBIC_BUMP, "BUMP_BEST_QUALITY", 0, "Best Quality", "Use bicubic filtering. Requires OpenGL 3.0+. "
- "It will fall back on medium setting for other systems"},
+ {MTEX_BICUBIC_BUMP, "BUMP_BEST_QUALITY", 0, "Best Quality", "Use bicubic filtering (requires OpenGL 3.0+, "
+ "it will fall back on medium setting for other systems)"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem prop_bump_space_items[] = {
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 9638bba3e80..2a5e815591a 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -2115,7 +2115,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_enum_sdna(prop, NULL, "exitkey");
RNA_def_property_enum_items(prop, event_type_items);
RNA_def_property_enum_funcs(prop, NULL, "rna_GameSettings_exit_key_set", NULL);
- RNA_def_property_ui_text(prop, "Exit Key", "Sets the key that exits the Game Engine");
+ RNA_def_property_ui_text(prop, "Exit Key", "The key that exits the Game Engine");
RNA_def_property_update(prop, NC_SCENE, NULL);
// Do we need it here ? (since we already have it in World