diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2011-12-21 22:18:36 +0400 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2011-12-21 22:18:36 +0400 |
commit | fbc83625975131720aa6f81a236ac6b1eea4ccac (patch) | |
tree | b45d74d7e75bae03abd400831d1b1dfe64f08382 /source | |
parent | 2777ba097f5404a736333239bb6d61ab4b561e13 (diff) |
A few small fixes to new UI messages...
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/makesrna/intern/rna_material.c | 4 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c index 40b6d5b96e4..8794914e727 100644 --- a/source/blender/makesrna/intern/rna_material.c +++ b/source/blender/makesrna/intern/rna_material.c @@ -415,8 +415,8 @@ static void rna_def_material_mtex(BlenderRNA *brna) {MTEX_COMPAT_BUMP, "BUMP_COMPATIBLE", 0, "Compatible", ""}, {MTEX_3TAP_BUMP, "BUMP_LOW_QUALITY", 0, "Low Quality", "Use 3 tap filtering"}, {MTEX_5TAP_BUMP, "BUMP_MEDIUM_QUALITY", 0, "Medium Quality", "Use 5 tap filtering"}, - {MTEX_BICUBIC_BUMP, "BUMP_BEST_QUALITY", 0, "Best Quality", "Use bicubic filtering. Requires OpenGL 3.0+. " - "It will fall back on medium setting for other systems"}, + {MTEX_BICUBIC_BUMP, "BUMP_BEST_QUALITY", 0, "Best Quality", "Use bicubic filtering (requires OpenGL 3.0+, " + "it will fall back on medium setting for other systems)"}, {0, NULL, 0, NULL, NULL}}; static EnumPropertyItem prop_bump_space_items[] = { diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 9638bba3e80..2a5e815591a 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -2115,7 +2115,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna) RNA_def_property_enum_sdna(prop, NULL, "exitkey"); RNA_def_property_enum_items(prop, event_type_items); RNA_def_property_enum_funcs(prop, NULL, "rna_GameSettings_exit_key_set", NULL); - RNA_def_property_ui_text(prop, "Exit Key", "Sets the key that exits the Game Engine"); + RNA_def_property_ui_text(prop, "Exit Key", "The key that exits the Game Engine"); RNA_def_property_update(prop, NC_SCENE, NULL); // Do we need it here ? (since we already have it in World |