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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-03 18:32:13 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-03 18:32:13 +0400
commit615fe0295fe13c229d7376b02a50ac110b636c47 (patch)
tree490bcc8d4af2abb7eed7679990fbee29a5376fb9 /source
parent6b098d7406f7d84b04be8d8604073de4e06613c9 (diff)
Cycles OSL: refactoring and fixes
* Moved kernel/osl/nodes to kernel/shaders * Renamed standard attributes to use geom:, particle:, object: prefixes * Update stdosl.h to properly reflect the closures we support * Fix the wrong stdosl.h being used for building shaders * Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes
Diffstat (limited to 'source')
-rw-r--r--source/creator/CMakeLists.txt8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 1d5f762d706..c06669c3ac2 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -737,14 +737,6 @@ elseif(APPLE)
endif()
- #OSL shader_headers needed
- if(WITH_CYCLES_OSL)
- install(
- FILES ${LIBDIR}/osl/shaders/oslutil.h ${LIBDIR}/osl/shaders/stdosl.h
- DESTINATION ${TARGETDIR}/blender.app/Contents/shaders/
- )
- endif()
-
# install blenderplayer bundle - copy of blender.app above. re-using macros et al
# note we are using OSX Bundle as base and copying Blender dummy bundle on top of it
if(WITH_GAMEENGINE AND WITH_PLAYER)