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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-03 18:10:01 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-03 18:10:01 +0300
commit1bc0cd00713a573bed76ab35b6ae0cc0e9edc307 (patch)
treea24e6f88aee2a999b187dd416bef941af6450677 /source
parent065a84c8d0d68edece9a407dbe97828fe22d3a6f (diff)
parentdb989e1f118071aae6dcd9f29d10182bd5ebed0b (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/editors/space_node/drawnode.c11
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl33
-rw-r--r--source/blender/makesdna/DNA_node_types.h12
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c49
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_displacement.c25
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal_map.c32
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_displacement.c83
m---------source/tools0
13 files changed, 218 insertions, 34 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 4e30cb076d4..770b2b4a185 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -801,6 +801,7 @@ struct ShadeResult;
#define SH_NODE_EEVEE_SPECULAR 195
#define SH_NODE_BEVEL 197
#define SH_NODE_DISPLACEMENT 198
+#define SH_NODE_VECTOR_DISPLACEMENT 199
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index a5c3e6e4a43..7ed76d18958 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3590,6 +3590,7 @@ static void registerShaderNodes(void)
register_node_type_sh_attribute();
register_node_type_sh_bevel();
register_node_type_sh_displacement();
+ register_node_type_sh_vector_displacement();
register_node_type_sh_geometry();
register_node_type_sh_light_path();
register_node_type_sh_light_falloff();
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 1bee2716e65..ead0e848716 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -986,7 +986,7 @@ static void node_shader_buts_normal_map(uiLayout *layout, bContext *C, PointerRN
{
uiItemR(layout, ptr, "space", 0, "", 0);
- if (RNA_enum_get(ptr, "space") == SHD_NORMAL_MAP_TANGENT) {
+ if (RNA_enum_get(ptr, "space") == SHD_SPACE_TANGENT) {
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
@@ -998,6 +998,11 @@ static void node_shader_buts_normal_map(uiLayout *layout, bContext *C, PointerRN
}
}
+static void node_shader_buts_displacement(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "space", 0, "", 0);
+}
+
static void node_shader_buts_tangent(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiLayout *split, *row;
@@ -1189,6 +1194,10 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_NORMAL_MAP:
ntype->draw_buttons = node_shader_buts_normal_map;
break;
+ case SH_NODE_DISPLACEMENT:
+ case SH_NODE_VECTOR_DISPLACEMENT:
+ ntype->draw_buttons = node_shader_buts_displacement;
+ break;
case SH_NODE_TANGENT:
ntype->draw_buttons = node_shader_buts_tangent;
break;
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index ea5e1c4eb47..667972fc429 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -4148,9 +4148,38 @@ void node_bevel(float radius, vec3 N, out vec3 result)
result = N;
}
-void node_displacement(float height, float dist, vec3 N, out vec3 result)
+void node_displacement_object(float height, float midlevel, float scale, vec3 N, mat4 obmat, out vec3 result)
{
- result = height * dist * N;
+ N = (vec4(N, 0.0) * obmat).xyz;
+ result = (height - midlevel) * scale * normalize(N);
+ result = (obmat * vec4(result, 0.0)).xyz;
+}
+
+void node_displacement_world(float height, float midlevel, float scale, vec3 N, out vec3 result)
+{
+ result = (height - midlevel) * scale * normalize(N);
+}
+
+void node_vector_displacement_tangent(vec4 vector, float midlevel, float scale, vec4 tangent, vec3 normal, mat4 obmat, mat4 viewmat, out vec3 result)
+{
+ vec3 N_object = normalize(((vec4(normal, 0.0) * viewmat) * obmat).xyz);
+ vec3 T_object = normalize(((vec4(tangent.xyz, 0.0) * viewmat) * obmat).xyz);
+ vec3 B_object = tangent.w * normalize(cross(N_object, T_object));
+
+ vec3 offset = (vector.xyz - vec3(midlevel)) * scale;
+ result = offset.x * T_object + offset.y * N_object + offset.z * B_object;
+ result = (obmat * vec4(result, 0.0)).xyz;
+}
+
+void node_vector_displacement_object(vec4 vector, float midlevel, float scale, mat4 obmat, out vec3 result)
+{
+ result = (vector.xyz - vec3(midlevel)) * scale;
+ result = (obmat * vec4(result, 0.0)).xyz;
+}
+
+void node_vector_displacement_world(vec4 vector, float midlevel, float scale, out vec3 result)
+{
+ result = (vector.xyz - vec3(midlevel)) * scale;
}
/* output */
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 0bd36244ffb..bddbf63d8b1 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1032,12 +1032,12 @@ typedef struct NodeSunBeams {
#define SHD_TANGENT_AXIS_Y 1
#define SHD_TANGENT_AXIS_Z 2
-/* normal map space */
-#define SHD_NORMAL_MAP_TANGENT 0
-#define SHD_NORMAL_MAP_OBJECT 1
-#define SHD_NORMAL_MAP_WORLD 2
-#define SHD_NORMAL_MAP_BLENDER_OBJECT 3
-#define SHD_NORMAL_MAP_BLENDER_WORLD 4
+/* normal map, displacement space */
+#define SHD_SPACE_TANGENT 0
+#define SHD_SPACE_OBJECT 1
+#define SHD_SPACE_WORLD 2
+#define SHD_SPACE_BLENDER_OBJECT 3
+#define SHD_SPACE_BLENDER_WORLD 4
/* math node clamp */
#define SHD_MATH_CLAMP 1
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 2b2c6998eb4..59570c10ebd 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -4350,11 +4350,11 @@ static void def_sh_uvalongstroke(StructRNA *srna)
static void def_sh_normal_map(StructRNA *srna)
{
static const EnumPropertyItem prop_space_items[] = {
- {SHD_NORMAL_MAP_TANGENT, "TANGENT", 0, "Tangent Space", "Tangent space normal mapping"},
- {SHD_NORMAL_MAP_OBJECT, "OBJECT", 0, "Object Space", "Object space normal mapping"},
- {SHD_NORMAL_MAP_WORLD, "WORLD", 0, "World Space", "World space normal mapping"},
- {SHD_NORMAL_MAP_BLENDER_OBJECT, "BLENDER_OBJECT", 0, "Blender Object Space", "Object space normal mapping, compatible with Blender render baking"},
- {SHD_NORMAL_MAP_BLENDER_WORLD, "BLENDER_WORLD", 0, "Blender World Space", "World space normal mapping, compatible with Blender render baking"},
+ {SHD_SPACE_TANGENT, "TANGENT", 0, "Tangent Space", "Tangent space normal mapping"},
+ {SHD_SPACE_OBJECT, "OBJECT", 0, "Object Space", "Object space normal mapping"},
+ {SHD_SPACE_WORLD, "WORLD", 0, "World Space", "World space normal mapping"},
+ {SHD_SPACE_BLENDER_OBJECT, "BLENDER_OBJECT", 0, "Blender Object Space", "Object space normal mapping, compatible with Blender render baking"},
+ {SHD_SPACE_BLENDER_WORLD, "BLENDER_WORLD", 0, "Blender World Space", "World space normal mapping, compatible with Blender render baking"},
{0, NULL, 0, NULL, NULL}
};
@@ -4374,6 +4374,45 @@ static void def_sh_normal_map(StructRNA *srna)
RNA_def_struct_sdna_from(srna, "bNode", NULL);
}
+static void def_sh_displacement(StructRNA *srna)
+{
+ static const EnumPropertyItem prop_space_items[] = {
+ {SHD_SPACE_OBJECT, "OBJECT", 0, "Object Space", "Displacement is in object space, affected by object scale"},
+ {SHD_SPACE_WORLD, "WORLD", 0, "World Space", "Displacement is in world space, not affected by object scale"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ PropertyRNA *prop;
+
+ prop = RNA_def_property(srna, "space", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom1");
+ RNA_def_property_enum_items(prop, prop_space_items);
+ RNA_def_property_ui_text(prop, "Space", "Space of the input height");
+ RNA_def_property_update(prop, 0, "rna_Node_update");
+
+ RNA_def_struct_sdna_from(srna, "bNode", NULL);
+}
+
+static void def_sh_vector_displacement(StructRNA *srna)
+{
+ static const EnumPropertyItem prop_space_items[] = {
+ {SHD_SPACE_TANGENT, "TANGENT", 0, "Tangent Space", "Tagent space vector displacement mapping"},
+ {SHD_SPACE_OBJECT, "OBJECT", 0, "Object Space", "Object space vector displacement mapping"},
+ {SHD_SPACE_WORLD, "WORLD", 0, "World Space", "World space vector displacement mapping"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ PropertyRNA *prop;
+
+ prop = RNA_def_property(srna, "space", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom1");
+ RNA_def_property_enum_items(prop, prop_space_items);
+ RNA_def_property_ui_text(prop, "Space", "Space of the input height");
+ RNA_def_property_update(prop, 0, "rna_Node_update");
+
+ RNA_def_struct_sdna_from(srna, "bNode", NULL);
+}
+
static void def_sh_tangent(StructRNA *srna)
{
static const EnumPropertyItem prop_direction_type_items[] = {
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index c83daa185a8..4fefad3ffdf 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -195,6 +195,7 @@ set(SRC
shader/nodes/node_shader_tangent.c
shader/nodes/node_shader_bevel.c
shader/nodes/node_shader_displacement.c
+ shader/nodes/node_shader_vector_displacement.c
shader/nodes/node_shader_tex_brick.c
shader/nodes/node_shader_tex_checker.c
shader/nodes/node_shader_tex_coord.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index cbdfd8d3dbf..bb9f9881e33 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -80,6 +80,7 @@ void register_node_type_sh_tex_pointdensity(void);
void register_node_type_sh_attribute(void);
void register_node_type_sh_bevel(void);
void register_node_type_sh_displacement(void);
+void register_node_type_sh_vector_displacement(void);
void register_node_type_sh_geometry(void);
void register_node_type_sh_light_path(void);
void register_node_type_sh_light_falloff(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index e2c1fae1bde..394e141647e 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -128,7 +128,8 @@ DefNode( ShaderNode, SH_NODE_UVALONGSTROKE, def_sh_uvalongstroke, "UV
DefNode( ShaderNode, SH_NODE_SEPXYZ, 0, "SEPXYZ", SeparateXYZ, "Separate XYZ", "" )
DefNode( ShaderNode, SH_NODE_COMBXYZ, 0, "COMBXYZ", CombineXYZ, "Combine XYZ", "" )
DefNode( ShaderNode, SH_NODE_BEVEL, def_sh_bevel, "BEVEL", Bevel, "Bevel", "" )
-DefNode( ShaderNode, SH_NODE_DISPLACEMENT, 0, "DISPLACEMENT", Displacement, "Displacement", "" )
+DefNode( ShaderNode, SH_NODE_DISPLACEMENT, def_sh_displacement, "DISPLACEMENT", Displacement, "Displacement", "" )
+DefNode( ShaderNode, SH_NODE_VECTOR_DISPLACEMENT,def_sh_vector_displacement,"VECTOR_DISPLACEMENT",VectorDisplacement,"Vector Displacement","" )
DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" )
DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.c b/source/blender/nodes/shader/nodes/node_shader_displacement.c
index d5c191b3966..25aee34f0ab 100644
--- a/source/blender/nodes/shader/nodes/node_shader_displacement.c
+++ b/source/blender/nodes/shader/nodes/node_shader_displacement.c
@@ -31,6 +31,7 @@
static bNodeSocketTemplate sh_node_displacement_in[] = {
{ SOCK_FLOAT, 0, N_("Height"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { SOCK_FLOAT, 0, N_("Midlevel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ SOCK_FLOAT, 0, N_("Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
@@ -41,13 +42,30 @@ static bNodeSocketTemplate sh_node_displacement_out[] = {
{ -1, 0, "" }
};
+static void node_shader_init_displacement(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->custom1 = SHD_SPACE_OBJECT; /* space */
+
+ /* Set default value here for backwards compatibility. */
+ for (bNodeSocket *sock = node->inputs.first; sock; sock = sock->next) {
+ if (STREQ(sock->name, "Midlevel")) {
+ ((bNodeSocketValueFloat *)sock->default_value)->value = 0.5f;
+ }
+ }
+}
+
static int gpu_shader_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- if (!in[2].link) {
- GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &in[2].link);
+ if (!in[3].link) {
+ GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &in[3].link);
}
- return GPU_stack_link(mat, node, "node_displacement", in, out);
+ if(node->custom1 == SHD_SPACE_OBJECT) {
+ return GPU_stack_link(mat, node, "node_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
+ }
+ else {
+ return GPU_stack_link(mat, node, "node_displacement_world", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
+ }
}
/* node type definition */
@@ -59,6 +77,7 @@ void register_node_type_sh_displacement(void)
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_displacement_in, sh_node_displacement_out);
node_type_storage(&ntype, "", NULL, NULL);
+ node_type_init(&ntype, node_shader_init_displacement);
node_type_gpu(&ntype, gpu_shader_displacement);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.c b/source/blender/nodes/shader/nodes/node_shader_normal_map.c
index 36d7522e3e6..7584b5eba4d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal_map.c
+++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.c
@@ -68,7 +68,7 @@ static void node_shader_exec_normal_map(
float *N = shi->nmapnorm;
int uv_index = 0;
switch (nm->space) {
- case SHD_NORMAL_MAP_TANGENT:
+ case SHD_SPACE_TANGENT:
if (nm->uv_map[0]) {
/* find uv map by name */
for (int i = 0; i < shi->totuv; i++) {
@@ -96,8 +96,8 @@ static void node_shader_exec_normal_map(
}
break;
- case SHD_NORMAL_MAP_OBJECT:
- case SHD_NORMAL_MAP_BLENDER_OBJECT:
+ case SHD_SPACE_OBJECT:
+ case SHD_SPACE_BLENDER_OBJECT:
if (shi->use_world_space_shading) {
mul_mat3_m4_v3((float (*)[4])RE_object_instance_get_matrix(shi->obi, RE_OBJECT_INSTANCE_MATRIX_OB), vecIn);
mul_mat3_m4_v3((float (*)[4])RE_render_current_get_matrix(RE_VIEWINV_MATRIX), N);
@@ -107,8 +107,8 @@ static void node_shader_exec_normal_map(
interp_v3_v3v3(out[0]->vec, N, vecIn, strength);
break;
- case SHD_NORMAL_MAP_WORLD:
- case SHD_NORMAL_MAP_BLENDER_WORLD:
+ case SHD_SPACE_WORLD:
+ case SHD_SPACE_BLENDER_WORLD:
if (shi->use_world_space_shading)
mul_mat3_m4_v3((float (*)[4])RE_render_current_get_matrix(RE_VIEWINV_MATRIX), N);
else
@@ -150,10 +150,10 @@ static int gpu_shader_normal_map(GPUMaterial *mat, bNode *node, bNodeExecData *U
/* ******* CYCLES or BLENDER INTERNAL with world space shading flag ******* */
const char *color_to_normal_fnc_name = "color_to_normal_new_shading";
- if (nm->space == SHD_NORMAL_MAP_BLENDER_OBJECT || nm->space == SHD_NORMAL_MAP_BLENDER_WORLD || !GPU_material_use_new_shading_nodes(mat))
+ if (nm->space == SHD_SPACE_BLENDER_OBJECT || nm->space == SHD_SPACE_BLENDER_WORLD || !GPU_material_use_new_shading_nodes(mat))
color_to_normal_fnc_name = "color_to_blender_normal_new_shading";
switch (nm->space) {
- case SHD_NORMAL_MAP_TANGENT:
+ case SHD_SPACE_TANGENT:
GPU_link(mat, "color_to_normal_new_shading", realnorm, &realnorm);
GPU_link(mat, "node_normal_map", GPU_attribute(CD_TANGENT, nm->uv_map), negnorm, realnorm, &realnorm);
GPU_link(mat, "vec_math_mix", strength, realnorm, GPU_builtin(GPU_VIEW_NORMAL), &out[0].link);
@@ -161,14 +161,14 @@ static int gpu_shader_normal_map(GPUMaterial *mat, bNode *node, bNodeExecData *U
GPU_link(mat, "direction_transform_m4v3", out[0].link, GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &out[0].link);
GPU_link(mat, "vect_normalize", out[0].link, &out[0].link);
return true;
- case SHD_NORMAL_MAP_OBJECT:
- case SHD_NORMAL_MAP_BLENDER_OBJECT:
+ case SHD_SPACE_OBJECT:
+ case SHD_SPACE_BLENDER_OBJECT:
GPU_link(mat, "direction_transform_m4v3", negnorm, GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &negnorm);
GPU_link(mat, color_to_normal_fnc_name, realnorm, &realnorm);
GPU_link(mat, "direction_transform_m4v3", realnorm, GPU_builtin(GPU_OBJECT_MATRIX), &realnorm);
break;
- case SHD_NORMAL_MAP_WORLD:
- case SHD_NORMAL_MAP_BLENDER_WORLD:
+ case SHD_SPACE_WORLD:
+ case SHD_SPACE_BLENDER_WORLD:
GPU_link(mat, "direction_transform_m4v3", negnorm, GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &negnorm);
GPU_link(mat, color_to_normal_fnc_name, realnorm, &realnorm);
break;
@@ -184,15 +184,15 @@ static int gpu_shader_normal_map(GPUMaterial *mat, bNode *node, bNodeExecData *U
GPU_link(mat, "vec_math_negate", negnorm, &negnorm);
switch (nm->space) {
- case SHD_NORMAL_MAP_TANGENT:
+ case SHD_SPACE_TANGENT:
GPU_link(mat, "node_normal_map", GPU_attribute(CD_TANGENT, nm->uv_map), negnorm, realnorm, &realnorm);
break;
- case SHD_NORMAL_MAP_OBJECT:
- case SHD_NORMAL_MAP_BLENDER_OBJECT:
+ case SHD_SPACE_OBJECT:
+ case SHD_SPACE_BLENDER_OBJECT:
GPU_link(mat, "direction_transform_m4v3", realnorm, GPU_builtin(GPU_LOC_TO_VIEW_MATRIX), &realnorm);
break;
- case SHD_NORMAL_MAP_WORLD:
- case SHD_NORMAL_MAP_BLENDER_WORLD:
+ case SHD_SPACE_WORLD:
+ case SHD_SPACE_BLENDER_WORLD:
GPU_link(mat, "direction_transform_m4v3", realnorm, GPU_builtin(GPU_VIEW_MATRIX), &realnorm);
break;
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
new file mode 100644
index 00000000000..c864a606812
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
@@ -0,0 +1,83 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_vector_displacement_in[] = {
+ { SOCK_RGBA, 0, N_("Vector"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { SOCK_FLOAT, 0, N_("Midlevel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { SOCK_FLOAT, 0, N_("Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_vector_displacement_out[] = {
+ { SOCK_VECTOR, 0, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_vector_displacement(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->custom1 = SHD_SPACE_TANGENT; /* space */
+}
+
+static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
+{
+ if(node->custom1 == SHD_SPACE_TANGENT) {
+ return GPU_stack_link(mat,
+ node,
+ "node_vector_displacement_tangent",
+ in,
+ out,
+ GPU_attribute(CD_TANGENT, ""),
+ GPU_builtin(GPU_VIEW_NORMAL),
+ GPU_builtin(GPU_OBJECT_MATRIX),
+ GPU_builtin(GPU_VIEW_MATRIX));
+ }
+ else if(node->custom1 == SHD_SPACE_OBJECT) {
+ return GPU_stack_link(mat, node, "node_vector_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
+ }
+ else {
+ return GPU_stack_link(mat, node, "node_vector_displacement_world", in, out);
+ }
+}
+
+/* node type definition */
+void register_node_type_sh_vector_displacement(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_VECTOR_DISPLACEMENT, "Vector Displacement", NODE_CLASS_OP_VECTOR, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_vector_displacement_in, sh_node_vector_displacement_out);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_init(&ntype, node_shader_init_vector_displacement);
+ node_type_gpu(&ntype, gpu_shader_vector_displacement);
+
+ nodeRegisterType(&ntype);
+}
diff --git a/source/tools b/source/tools
-Subproject ccf20e08702ee6424edbda01544bb9f8bc386de
+Subproject b11375e89061303401376f7aeae42ac2fd64692