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authorSergey Sharybin <sergey.vfx@gmail.com>2011-01-12 01:06:44 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2011-01-12 01:06:44 +0300
commit37b903e32c90562eeefcd1d3f93aa7f725a9729f (patch)
tree02888471a370f9471cb94df4e614752b454b5d8e /source
parent0a535feef6bd826774909e20be8c0828c9df1b83 (diff)
Fix #25594: Adding mesh while in edit mode with multires - crash.
That primitives, which used ri crash blender, flips normals just after creation and this normals flipping calls layers interpolation, but MDISPS layer contains no data still. Just added checking to layerInterp_mdisps.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/customdata.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 134b0e10280..57f66a37343 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -445,6 +445,10 @@ static void layerInterp_mdisps(void **sources, float *UNUSED(weights),
float (*sw)[4] = (void*)sub_weights;
float (*disps)[3], (*out)[3];
+ /* happens when flipping normals of newly created mesh */
+ if(!d->totdisp)
+ return;
+
s = sources[0];
dst_corners = multires_mdisp_corners(d);
src_corners = multires_mdisp_corners(s);