Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorNathan Letwory <nathan@letworyinteractive.com>2009-01-03 21:43:11 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2009-01-03 21:43:11 +0300
commit666f82a0a9e0006c4360bec229a32f7cf53c2023 (patch)
tree2445e6157d35fe2a50c69730f10ccf6539cd263e /source
parent3c1a5883967c3769659ac1ea625cabf31c76bd03 (diff)
2.5
- Make sure shader, composit and texture ntrees have an id.name. This is to ensure that node trees in Material, Scene and Texture are properly identified through RNA
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenloader/intern/readfile.c21
1 files changed, 21 insertions, 0 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 82923be09cf..843c769b92e 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -8436,9 +8436,30 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile < 250) {
bScreen *screen;
+ Material *ma;
+ Scene *sce;
+ Tex *tx;
for(screen= main->screen.first; screen; screen= screen->id.next)
do_versions_windowmanager_2_50(screen);
+
+ /* shader, composit and texture node trees have id.name empty, put something in
+ * to have them show in RNA viewer and accessible otherwise.
+ */
+ for(ma= main->mat.first; ma; ma= ma->id.next) {
+ if(ma->nodetree && strlen(ma->nodetree->id.name)==0)
+ strcpy(ma->nodetree->id.name, "NTShader Nodetree");
+ }
+ /* and composit trees */
+ for(sce= main->scene.first; sce; sce= sce->id.next) {
+ if(sce->nodetree && strlen(sce->nodetree->id.name)==0)
+ strcpy(sce->nodetree->id.name, "NTComposit Nodetree");
+ }
+ /* and texture trees */
+ for(tx= main->tex.first; tx; tx= tx->id.next) {
+ if(tx->nodetree && strlen(tx->nodetree->id.name)==0)
+ strcpy(tx->nodetree->id.name, "NTTexture Nodetree");
+ }
}