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authorLuca Rood <dev@lucarood.com>2017-05-23 17:56:53 +0300
committerLuca Rood <dev@lucarood.com>2017-05-23 19:39:22 +0300
commit9bc88b69d81fc1839733c0ffb7179fba22d9920c (patch)
tree81f49b619b93ba1ea28341865e85b75bcbdbec50 /source
parent99c6601a1ffe744ef8592de5da5920156a1097a6 (diff)
Implement particle velocity and acceleration visualization
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_particles.c19
-rw-r--r--source/blender/draw/intern/draw_common.c23
-rw-r--r--source/blender/draw/intern/draw_manager.c4
-rw-r--r--source/blender/draw/modes/object_mode.c5
-rw-r--r--source/blender/draw/modes/shaders/object_particle_dot_frag.glsl19
-rw-r--r--source/blender/draw/modes/shaders/object_particle_dot_vert.glsl5
-rw-r--r--source/blender/draw/modes/shaders/object_particle_prim_frag.glsl9
-rw-r--r--source/blender/draw/modes/shaders/object_particle_prim_vert.glsl3
8 files changed, 83 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index e51873ca9a5..f4b16f1873a 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -272,7 +272,7 @@ static void particle_batch_cache_ensure_pos(ParticleSystem *psys, ParticleBatchC
{
if (cache->pos == NULL) {
static VertexFormat format = { 0 };
- static unsigned pos_id, rot_id;
+ static unsigned pos_id, rot_id, val_id;
int i, curr_point;
ParticleData *pa;
@@ -283,6 +283,7 @@ static void particle_batch_cache_ensure_pos(ParticleSystem *psys, ParticleBatchC
/* initialize vertex format */
pos_id = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
rot_id = VertexFormat_add_attrib(&format, "rot", COMP_F32, 4, KEEP_FLOAT);
+ val_id = VertexFormat_add_attrib(&format, "val", COMP_F32, 1, KEEP_FLOAT);
}
cache->pos = VertexBuffer_create_with_format(&format);
@@ -292,9 +293,25 @@ static void particle_batch_cache_ensure_pos(ParticleSystem *psys, ParticleBatchC
if (pa->state.time >= pa->time && pa->state.time < pa->dietime &&
!(pa->flag & (PARS_NO_DISP | PARS_UNEXIST)))
{
+ float val;
+
VertexBuffer_set_attrib(cache->pos, pos_id, curr_point, pa->state.co);
VertexBuffer_set_attrib(cache->pos, rot_id, curr_point, pa->state.rot);
+ switch (psys->part->draw_col) {
+ case PART_DRAW_COL_VEL:
+ val = len_v3(pa->state.vel) / psys->part->color_vec_max;
+ break;
+ case PART_DRAW_COL_ACC:
+ val = len_v3v3(pa->state.vel, pa->prev_state.vel) / ((pa->state.time - pa->prev_state.time) * psys->part->color_vec_max);
+ break;
+ default:
+ val = -1.0f;
+ break;
+ }
+
+ VertexBuffer_set_attrib(cache->pos, val_id, curr_point, &val);
+
curr_point++;
}
}
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 6d6df8dc6f4..69474fb1aed 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -26,10 +26,12 @@
#include "DRW_render.h"
#include "GPU_shader.h"
+#include "GPU_texture.h"
#include "UI_resources.h"
#include "BKE_global.h"
+#include "BKE_texture.h"
#include "draw_common.h"
@@ -44,6 +46,7 @@
/* Colors & Constant */
GlobalsUboStorage ts;
struct GPUUniformBuffer *globals_ubo = NULL;
+struct GPUTexture *globals_ramp = NULL;
void DRW_globals_update(void)
{
@@ -110,6 +113,26 @@ void DRW_globals_update(void)
}
globals_ubo = DRW_uniformbuffer_create(sizeof(GlobalsUboStorage), &ts);
+
+ ColorBand ramp = {0};
+ float *colors;
+ int col_size;
+
+ ramp.tot = 3;
+ ramp.data[0].a = 1.0f;
+ ramp.data[0].b = 1.0f;
+ ramp.data[0].pos = 0.0f;
+ ramp.data[1].a = 1.0f;
+ ramp.data[1].g = 1.0f;
+ ramp.data[1].pos = 0.5f;
+ ramp.data[2].a = 1.0f;
+ ramp.data[2].r = 1.0f;
+ ramp.data[2].pos = 1.0f;
+
+ colorband_table_RGBA(&ramp, &colors, &col_size);
+ globals_ramp = GPU_texture_create_1D(col_size, colors, NULL);
+
+ MEM_freeN(colors);
}
/* ********************************* SHGROUP ************************************* */
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index e561acca021..5765a5a7292 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -3265,6 +3265,7 @@ void DRW_engines_register(void)
}
extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
+extern struct GPUTexture *globals_ramp; /* draw_common.c */
void DRW_engines_free(void)
{
DRW_shape_cache_free();
@@ -3282,6 +3283,9 @@ void DRW_engines_free(void)
if (globals_ubo)
GPU_uniformbuffer_free(globals_ubo);
+ if (globals_ramp)
+ GPU_texture_free(globals_ramp);
+
#ifdef WITH_CLAY_ENGINE
BLI_remlink(&R_engines, &DRW_engine_viewport_clay_type);
#endif
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 0259e1055af..05c9488ba82 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -43,6 +43,7 @@
#include "BKE_global.h"
#include "BKE_particle.h"
#include "BKE_image.h"
+#include "BKE_texture.h"
#include "ED_view3d.h"
#include "ED_view3d.h"
@@ -57,6 +58,7 @@
#include "draw_common.h"
extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
+extern struct GPUTexture *globals_ramp; /* draw_common.c */
extern GlobalsUboStorage ts;
extern char datatoc_object_outline_resolve_frag_glsl[];
@@ -1414,6 +1416,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
DRW_shgroup_uniform_vec3(shgrp, "color", ma ? &ma->r : def_prim_col, 1);
DRW_shgroup_uniform_vec3(shgrp, "outlineColor", ma ? &ma->specr : def_sec_col, 1);
DRW_shgroup_uniform_short_to_int(shgrp, "size", &part->draw_size, 1);
+ DRW_shgroup_uniform_texture(shgrp, "ramp", globals_ramp);
DRW_shgroup_call_add(shgrp, geom, mat);
break;
case PART_DRAW_CROSS:
@@ -1435,9 +1438,11 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
if (draw_as != PART_DRAW_DOT) {
DRW_shgroup_attrib_float(shgrp, "pos", 3);
DRW_shgroup_attrib_float(shgrp, "rot", 4);
+ DRW_shgroup_attrib_float(shgrp, "val", 1);
DRW_shgroup_uniform_vec3(shgrp, "color", &ma->r, 1);
DRW_shgroup_uniform_short_to_int(shgrp, "draw_size", &part->draw_size, 1);
DRW_shgroup_uniform_float(shgrp, "pixel_size", DRW_viewport_pixelsize_get(), 1);
+ DRW_shgroup_uniform_texture(shgrp, "ramp", globals_ramp);
DRW_shgroup_instance_batch(shgrp, geom);
}
}
diff --git a/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl b/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl
index 044a949ef98..e8bf7884701 100644
--- a/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl
+++ b/source/blender/draw/modes/shaders/object_particle_dot_frag.glsl
@@ -1,8 +1,11 @@
uniform vec3 color;
uniform vec3 outlineColor;
+uniform sampler1D ramp;
in vec4 radii;
+flat in float finalVal;
+
out vec4 fragColor;
void main() {
@@ -23,11 +26,23 @@ void main() {
float midStroke = 0.5 * (radii[1] + radii[2]);
if (dist > midStroke) {
- fragColor.rgb = outlineColor;
+ if (finalVal < 0.0) {
+ fragColor.rgb = outlineColor;
+ }
+ else {
+ fragColor.rgb = texture(ramp, finalVal).rgb;
+ }
+
fragColor.a = mix(1.0, 0.0, smoothstep(radii[1], radii[0], dist));
}
else {
- fragColor.rgb = mix(color, outlineColor, smoothstep(radii[3], radii[2], dist));
+ if (finalVal < 0.0) {
+ fragColor.rgb = mix(color, outlineColor, smoothstep(radii[3], radii[2], dist));
+ }
+ else {
+ fragColor.rgb = texture(ramp, finalVal).rgb;
+ }
+
fragColor.a = 1.0;
}
diff --git a/source/blender/draw/modes/shaders/object_particle_dot_vert.glsl b/source/blender/draw/modes/shaders/object_particle_dot_vert.glsl
index 36b665173f1..7b163dbdc31 100644
--- a/source/blender/draw/modes/shaders/object_particle_dot_vert.glsl
+++ b/source/blender/draw/modes/shaders/object_particle_dot_vert.glsl
@@ -3,7 +3,10 @@ uniform mat4 ModelViewProjectionMatrix;
uniform int size;
in vec3 pos;
+in float val;
+
out vec4 radii;
+flat out float finalVal;
void main() {
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
@@ -20,4 +23,6 @@ void main() {
// convert to PointCoord units
radii /= size;
+
+ finalVal = val;
}
diff --git a/source/blender/draw/modes/shaders/object_particle_prim_frag.glsl b/source/blender/draw/modes/shaders/object_particle_prim_frag.glsl
index 791d38390a2..0e58d70b69b 100644
--- a/source/blender/draw/modes/shaders/object_particle_prim_frag.glsl
+++ b/source/blender/draw/modes/shaders/object_particle_prim_frag.glsl
@@ -1,14 +1,21 @@
uniform vec3 color;
+uniform sampler1D ramp;
flat in int finalAxis;
+flat in float finalVal;
out vec4 fragColor;
void main()
{
if (finalAxis == -1) {
- fragColor.rgb = color;
+ if (finalVal < 0.0) {
+ fragColor.rgb = color;
+ }
+ else {
+ fragColor.rgb = texture(ramp, finalVal).rgb;
+ }
}
else {
fragColor.rgb = vec3(0.0);
diff --git a/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl b/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl
index ff16f61b884..7b328c73de3 100644
--- a/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl
+++ b/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl
@@ -9,10 +9,12 @@ uniform int draw_size;
in vec3 pos;
in vec4 rot;
+in float val;
in vec3 inst_pos;
in int axis;
flat out int finalAxis;
+flat out float finalVal;
vec3 rotate(vec3 vec, vec4 quat)
{
@@ -46,4 +48,5 @@ void main()
}
finalAxis = axis;
+ finalVal = val;
}