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authorAndre Susano Pinto <andresusanopinto@gmail.com>2009-07-15 21:38:00 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2009-07-15 21:38:00 +0400
commitef1fcd8ad1d8fb4feed704286982e8b5be03b149 (patch)
treef3e45dea70d74a8e667c597d9d1a5c7452dc7a6c /source
parente3f7cad32d4c597fec7576fe5530f5adc9a33159 (diff)
*Added support to "BB hints" (which works like a BB version of LCTS - longest common transversing subtree)
It creates a tree cut after knowing that a given point will pass on a BB. This tree cut is used to accelarate the rays casted from a given BB, eliminating unnecessary BB tests from root till the tree cut.
Diffstat (limited to 'source')
-rw-r--r--source/blender/render/extern/include/RE_raytrace.h26
-rw-r--r--source/blender/render/intern/include/rayobject.h2
-rw-r--r--source/blender/render/intern/raytrace/bvh.h5
-rw-r--r--source/blender/render/intern/raytrace/rayobject_bvh.cpp2
-rw-r--r--source/blender/render/intern/raytrace/rayobject_vbvh.cpp86
-rw-r--r--source/blender/render/intern/source/rayobject.c14
-rw-r--r--source/blender/render/intern/source/rayshade.c61
7 files changed, 161 insertions, 35 deletions
diff --git a/source/blender/render/extern/include/RE_raytrace.h b/source/blender/render/extern/include/RE_raytrace.h
index 4d0c0b1a88c..beae1b84b04 100644
--- a/source/blender/render/extern/include/RE_raytrace.h
+++ b/source/blender/render/extern/include/RE_raytrace.h
@@ -36,6 +36,7 @@ extern "C" {
#endif
+#define RE_RAY_LCTS_MAX_SIZE 256
#define RT_USE_LAST_HIT /* last shadow hit is reused before raycasting on whole tree */
//#define RT_USE_HINT /* last hit object is reused before raycasting on whole tree */
@@ -76,7 +77,7 @@ extern RayCounter re_rc_counter[];
/* Internals about raycasting structures can be found on intern/raytree.h */
typedef struct RayObject RayObject;
typedef struct Isect Isect;
-
+typedef struct RayHint RayHint;
typedef struct RayTraceHint RayTraceHint;
struct DerivedMesh;
@@ -87,6 +88,12 @@ void RE_rayobject_add (RayObject *r, RayObject *);
void RE_rayobject_done(RayObject *r);
void RE_rayobject_free(RayObject *r);
+/* initializes an hint for optiming raycast where it is know that a ray will pass by the given BB often the origin point */
+void RE_rayobject_hint_bb(RayObject *r, RayHint *hint, float *min, float *max);
+
+/* initializes an hint for optiming raycast where it is know that a ray will be contained inside the given cone*/
+/* void RE_rayobject_hint_cone(RayObject *r, RayHint *hint, float *); */
+
/* RayObject constructors */
RayObject* RE_rayobject_octree_create(int ocres, int size);
@@ -97,6 +104,21 @@ RayObject* RE_rayobject_bvh_create(int size); /* raytrace/rayobject_bvh.c */
RayObject* RE_rayobject_vbvh_create(int size); /* raytrace/rayobject_vbvh.c */
RayObject* RE_rayobject_bih_create(int size); /* rayobject_bih.c */
+typedef struct LCTSHint LCTSHint;
+struct LCTSHint
+{
+ int size;
+ RayObject *stack[RE_RAY_LCTS_MAX_SIZE];
+};
+
+struct RayHint
+{
+ union
+ {
+ LCTSHint lcts;
+ } data;
+};
+
/* Ray Intersection */
struct Isect
@@ -137,6 +159,8 @@ struct Isect
void *userdata;
+ RayHint *hint;
+
#ifdef RE_RAYCOUNTER
RayCounter *raycounter;
#endif
diff --git a/source/blender/render/intern/include/rayobject.h b/source/blender/render/intern/include/rayobject.h
index 16ebc537ef9..6f8debead19 100644
--- a/source/blender/render/intern/include/rayobject.h
+++ b/source/blender/render/intern/include/rayobject.h
@@ -98,6 +98,7 @@ typedef void (*RE_rayobject_done_callback)(RayObject *);
typedef void (*RE_rayobject_free_callback)(RayObject *);
typedef void (*RE_rayobject_merge_bb_callback)(RayObject *, float *min, float *max);
typedef float (*RE_rayobject_cost_callback)(RayObject *);
+typedef void (*RE_rayobject_hint_bb_callback)(RayObject *, RayHint *, float *, float *);
typedef struct RayObjectAPI
{
@@ -107,6 +108,7 @@ typedef struct RayObjectAPI
RE_rayobject_free_callback free;
RE_rayobject_merge_bb_callback bb;
RE_rayobject_cost_callback cost;
+ RE_rayobject_hint_bb_callback hint_bb;
} RayObjectAPI;
diff --git a/source/blender/render/intern/raytrace/bvh.h b/source/blender/render/intern/raytrace/bvh.h
index d9277f9a583..8f7e6111684 100644
--- a/source/blender/render/intern/raytrace/bvh.h
+++ b/source/blender/render/intern/raytrace/bvh.h
@@ -93,14 +93,13 @@ static void bvh_node_merge_bb(Node *node, float *min, float *max)
*/
template<class Node> static inline void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos);
-template<class Node,int MAX_STACK_SIZE>
+template<class Node,int MAX_STACK_SIZE,bool TEST_ROOT>
static int bvh_node_stack_raycast(Node *root, Isect *isec)
{
Node *stack[MAX_STACK_SIZE];
int hit = 0, stack_pos = 0;
- //Assume the BB of root always succeed
- if(1)
+ if(!TEST_ROOT && RayObject_isAligned(root))
bvh_node_push_childs(root, isec, stack, stack_pos);
else
stack[stack_pos++] = root;
diff --git a/source/blender/render/intern/raytrace/rayobject_bvh.cpp b/source/blender/render/intern/raytrace/rayobject_bvh.cpp
index 2c2a260df98..435c49cdc42 100644
--- a/source/blender/render/intern/raytrace/rayobject_bvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_bvh.cpp
@@ -199,7 +199,7 @@ template<>
int bvh_intersect<BVHTree>(BVHTree *obj, Isect* isec)
{
if(RayObject_isAligned(obj->root))
- return bvh_node_stack_raycast<BVHNode,64>(obj->root, isec);
+ return bvh_node_stack_raycast<BVHNode,64,true>(obj->root, isec);
else
return RE_rayobject_intersect( (RayObject*) obj->root, isec );
}
diff --git a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
index 305de145a72..ce3218c25fa 100644
--- a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
@@ -130,6 +130,7 @@ void bvh_update_bb(Node *node)
static int tot_pushup = 0;
static int tot_pushdown = 0;
+static int tot_hints = 0;
template<class Node>
void pushdown(Node *parent)
@@ -142,7 +143,7 @@ void pushdown(Node *parent)
Node *next = child->sibling;
Node **next_s_child = &child->sibling;
- assert(bb_fits_inside(parent->bb, parent->bb+3, child->bb, child->bb+3));
+ //assert(bb_fits_inside(parent->bb, parent->bb+3, child->bb, child->bb+3));
for(Node *i = parent->child; RayObject_isAligned(i) && i; i = i->sibling)
if(child != i && bb_fits_inside(i->bb, i->bb+3, child->bb, child->bb+3))
@@ -256,21 +257,93 @@ void bvh_done<BVHTree>(BVHTree *obj)
template<int StackSize>
int intersect(BVHTree *obj, Isect* isec)
{
- if(RayObject_isAligned(obj->root))
- return bvh_node_stack_raycast<BVHNode,StackSize>(obj->root, isec);
+ if(isec->hint)
+ {
+ LCTSHint *lcts = (LCTSHint*)isec->hint;
+ isec->hint = 0;
+
+ int hit = 0;
+ for(int i=0; i<lcts->size; i++)
+ {
+ BVHNode *node = (BVHNode*)lcts->stack[i];
+ if(RayObject_isAligned(node))
+ hit |= bvh_node_stack_raycast<BVHNode,StackSize,true>(node, isec);
+ else
+ hit |= RE_rayobject_intersect( (RayObject*)node, isec );
+
+ if(hit && isec->mode == RE_RAY_SHADOW)
+ break;
+ }
+ isec->hint = (RayHint*)lcts;
+ return hit;
+ }
else
- return RE_rayobject_intersect( (RayObject*) obj->root, isec );
+ {
+ if(RayObject_isAligned(obj->root))
+ return bvh_node_stack_raycast<BVHNode,StackSize,false>(obj->root, isec);
+ else
+ return RE_rayobject_intersect( (RayObject*) obj->root, isec );
+ }
}
+template<class Node>
+void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, float *min, float *max);
+
+template<class Node>
+void bvh_dfs_make_hint_push_siblings(Node *node, LCTSHint *hint, int reserve_space, float *min, float *max)
+{
+ if(!RayObject_isAligned(node))
+ hint->stack[hint->size++] = (RayObject*)node;
+ else
+ {
+ if(node->sibling)
+ bvh_dfs_make_hint_push_siblings(node->sibling, hint, reserve_space+1, min, max);
+
+ bvh_dfs_make_hint(node, hint, reserve_space, min, max);
+ }
+
+
+}
+
+template<class Node>
+void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, float *min, float *max)
+{
+ assert( hint->size - reserve_space + 1 <= RE_RAY_LCTS_MAX_SIZE );
+
+ if(hint->size - reserve_space + 1 == RE_RAY_LCTS_MAX_SIZE || !RayObject_isAligned(node))
+ hint->stack[hint->size++] = (RayObject*)node;
+ else
+ {
+ /* We are 100% sure the ray will be pass inside this node */
+ if(bb_fits_inside(node->bb, node->bb+3, min, max) )
+ {
+ bvh_dfs_make_hint_push_siblings(node->child, hint, reserve_space, min, max);
+ }
+ else
+ {
+ hint->stack[hint->size++] = (RayObject*)node;
+ }
+ }
+}
+
+template<class Tree>
+void bvh_hint_bb(Tree *tree, LCTSHint *hint, float *min, float *max)
+{
+ hint->size = 0;
+ bvh_dfs_make_hint( tree->root, hint, 0, min, max );
+ tot_hints++;
+}
void bfree(BVHTree *tree)
{
- if(tot_pushup + tot_pushdown)
+ if(tot_pushup + tot_pushdown + tot_hints)
{
printf("tot pushups: %d\n", tot_pushup);
printf("tot pushdowns: %d\n", tot_pushdown);
+ printf("tot hints created: %d\n", tot_hints);
tot_pushup = 0;
tot_pushdown = 0;
+ tot_hints = 0;
}
bvh_free(tree);
}
@@ -287,7 +360,8 @@ static RayObjectAPI make_api()
// (RE_rayobject_free_callback) ((void(*)(BVHTree*)) &bvh_free<BVHTree>),
(RE_rayobject_free_callback) ((void(*)(BVHTree*)) &bfree),
(RE_rayobject_merge_bb_callback)((void(*)(BVHTree*,float*,float*)) &bvh_bb<BVHTree>),
- (RE_rayobject_cost_callback) ((float(*)(BVHTree*)) &bvh_cost<BVHTree>)
+ (RE_rayobject_cost_callback) ((float(*)(BVHTree*)) &bvh_cost<BVHTree>),
+ (RE_rayobject_hint_bb_callback) ((void(*)(BVHTree*,LCTSHint*,float*,float*)) &bvh_hint_bb<BVHTree>)
};
return api;
diff --git a/source/blender/render/intern/source/rayobject.c b/source/blender/render/intern/source/rayobject.c
index 949b7afb5a0..2e63dc78c0e 100644
--- a/source/blender/render/intern/source/rayobject.c
+++ b/source/blender/render/intern/source/rayobject.c
@@ -414,6 +414,20 @@ float RE_rayobject_cost(RayObject *r)
else assert(0);
}
+void RE_rayobject_hint_bb(RayObject *r, RayHint *hint, float *min, float *max)
+{
+ if(RayObject_isRayFace(r))
+ {
+ return;
+ }
+ else if(RayObject_isRayAPI(r))
+ {
+ r = RayObject_align( r );
+ return r->api->hint_bb( r, hint, min, max );
+ }
+ else assert(0);
+}
+
#ifdef RE_RAYCOUNTER
void RE_RC_INFO(RayCounter *info)
{
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 52edd7a7e27..66f564d4364 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -624,9 +624,7 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, flo
isec.labda = dist_mir > 0 ? dist_mir : RE_RAYTRACE_MAXDIST;
isec.mode= RE_RAY_MIRROR;
isec.skip = RE_SKIP_VLR_NEIGHBOUR;
-#ifdef RT_USE_HINT
isec.hint = 0;
-#endif
isec.orig.ob = obi;
isec.orig.face = vlr;
@@ -1532,9 +1530,10 @@ int ray_trace_shadow_rad(ShadeInput *ship, ShadeResult *shr)
isec.mode= RE_RAY_MIRROR;
isec.orig.ob = ship->obi;
isec.orig.face = ship->vlr;
-#ifdef RT_USE_HINT
isec.hint = 0;
-#endif
+
+ VECCOPY(isec.start, ship->co);
+
RE_RC_INIT(isec, shi);
for(a=0; a<8*8; a++) {
@@ -1548,7 +1547,6 @@ int ray_trace_shadow_rad(ShadeInput *ship, ShadeResult *shr)
vec[2]-= vec[2];
}
- VECCOPY(isec.start, ship->co);
VECCOPY(isec.vec, vec );
isec.labda = RE_RAYTRACE_MAXDIST;
@@ -1725,6 +1723,7 @@ static float *sphere_sampler(int type, int resol, int thread, int xs, int ys)
static void ray_ao_qmc(ShadeInput *shi, float *shadfac)
{
Isect isec;
+ RayHint point_hint;
QMCSampler *qsa=NULL;
float samp3d[3];
float up[3], side[3], dir[3], nrm[3];
@@ -1744,9 +1743,7 @@ static void ray_ao_qmc(ShadeInput *shi, float *shadfac)
isec.orig.ob = shi->obi;
isec.orig.face = shi->vlr;
isec.skip = RE_SKIP_VLR_NEIGHBOUR;
-#ifdef RT_USE_HINT
isec.hint = 0;
-#endif
isec.hit.ob = 0;
isec.hit.face = 0;
@@ -1756,6 +1753,11 @@ static void ray_ao_qmc(ShadeInput *shi, float *shadfac)
isec.mode= (R.wrld.aomode & WO_AODIST)?RE_RAY_SHADOW_TRA:RE_RAY_SHADOW;
isec.lay= -1;
+ VECCOPY(isec.start, shi->co);
+ RE_rayobject_hint_bb( R.raytree, &point_hint, isec.start, isec.start );
+ isec.hint = &point_hint;
+
+
shadfac[0]= shadfac[1]= shadfac[2]= 0.0f;
/* prevent sky colors to be added for only shadow (shadow becomes alpha) */
@@ -1793,6 +1795,7 @@ static void ray_ao_qmc(ShadeInput *shi, float *shadfac)
QMC_initPixel(qsa, shi->thread);
+
while (samples < max_samples) {
/* sampling, returns quasi-random vector in unit hemisphere */
@@ -1804,7 +1807,6 @@ static void ray_ao_qmc(ShadeInput *shi, float *shadfac)
Normalize(dir);
- VECCOPY(isec.start, shi->co);
isec.vec[0] = -dir[0];
isec.vec[1] = -dir[1];
isec.vec[2] = -dir[2];
@@ -1872,6 +1874,7 @@ static void ray_ao_qmc(ShadeInput *shi, float *shadfac)
static void ray_ao_spheresamp(ShadeInput *shi, float *shadfac)
{
Isect isec;
+ RayHint point_hint;
float *vec, *nrm, div, bias, sh=0.0f;
float maxdist = R.wrld.aodist;
float dxyview[3];
@@ -1881,9 +1884,7 @@ static void ray_ao_spheresamp(ShadeInput *shi, float *shadfac)
isec.orig.ob = shi->obi;
isec.orig.face = shi->vlr;
isec.skip = RE_SKIP_VLR_NEIGHBOUR;
-#ifdef RT_USE_HINT
isec.hint = 0;
-#endif
isec.hit.ob = 0;
isec.hit.face = 0;
@@ -1893,6 +1894,9 @@ static void ray_ao_spheresamp(ShadeInput *shi, float *shadfac)
isec.mode= (R.wrld.aomode & WO_AODIST)?RE_RAY_SHADOW_TRA:RE_RAY_SHADOW;
isec.lay= -1;
+ VECCOPY(isec.start, shi->co);
+ RE_rayobject_hint_bb( R.raytree, &point_hint, isec.start, isec.start );
+ isec.hint = &point_hint;
shadfac[0]= shadfac[1]= shadfac[2]= 0.0f;
@@ -1940,7 +1944,6 @@ static void ray_ao_spheresamp(ShadeInput *shi, float *shadfac)
actual++;
/* always set start/vec/labda */
- VECCOPY(isec.start, shi->co);
isec.vec[0] = -vec[0];
isec.vec[1] = -vec[1];
isec.vec[2] = -vec[2];
@@ -2058,7 +2061,10 @@ static void ray_shadow_qmc(ShadeInput *shi, LampRen *lar, float *lampco, float *
float adapt_thresh = lar->adapt_thresh;
int min_adapt_samples=4, max_samples = lar->ray_totsamp;
float *co;
- int do_soft=1, full_osa=0;
+ int do_soft=1, full_osa=0, i;
+
+ float min[3], max[3];
+ RayHint bb_hint;
float jitco[RE_MAX_OSA][3];
int totjitco;
@@ -2089,10 +2095,18 @@ static void ray_shadow_qmc(ShadeInput *shi, LampRen *lar, float *lampco, float *
qsa = get_thread_qmcsampler(&R, shi->thread, SAMP_TYPE_HAMMERSLEY, max_samples);
QMC_initPixel(qsa, shi->thread);
+
+ INIT_MINMAX(min, max);
+ for(i=0; i<totjitco; i++)
+ {
+ DO_MINMAX(jitco[i], min, max);
+ }
+ RE_rayobject_hint_bb( R.raytree, &bb_hint, min, max);
+ isec->hint = &bb_hint;
+ isec->skip = RE_SKIP_VLR_NEIGHBOUR;
VECCOPY(vec, lampco);
- isec->skip = RE_SKIP_VLR_NEIGHBOUR;
while (samples < max_samples) {
isec->orig.ob = shi->obi;
@@ -2215,6 +2229,7 @@ static void ray_shadow_jitter(ShadeInput *shi, LampRen *lar, float *lampco, floa
float *jitlamp;
float fac=0.0f, div=0.0f, vec[3];
int a, j= -1, mask;
+ RayHint point_hint;
if(isec->mode==RE_RAY_SHADOW_TRA) {
shadfac[0]= shadfac[1]= shadfac[2]= shadfac[3]= 0.0f;
@@ -2231,6 +2246,12 @@ static void ray_shadow_jitter(ShadeInput *shi, LampRen *lar, float *lampco, floa
if(a==4) mask |= (mask>>4)|(mask>>8);
else if(a==9) mask |= (mask>>9);
+ VECCOPY(isec->start, shi->co);
+ isec->orig.ob = shi->obi;
+ isec->orig.face = shi->vlr;
+ RE_rayobject_hint_bb( R.raytree, &point_hint, isec->start, isec->start );
+ isec->hint = &point_hint;
+
while(a--) {
if(R.r.mode & R_OSA) {
@@ -2242,19 +2263,15 @@ static void ray_shadow_jitter(ShadeInput *shi, LampRen *lar, float *lampco, floa
}
}
- isec->orig.ob = shi->obi;
- isec->orig.face = shi->vlr;
-
vec[0]= jitlamp[0];
vec[1]= jitlamp[1];
vec[2]= 0.0f;
Mat3MulVecfl(lar->mat, vec);
/* set start and vec */
- VECCOPY(isec->start, shi->co);
- isec->vec[0] = vec[0]+lampco[0]-shi->co[0];
- isec->vec[1] = vec[1]+lampco[1]-shi->co[1];
- isec->vec[2] = vec[2]+lampco[2]-shi->co[2];
+ isec->vec[0] = vec[0]+lampco[0]-isec->start[0];
+ isec->vec[1] = vec[1]+lampco[1]-isec->start[1];
+ isec->vec[2] = vec[2]+lampco[2]-isec->start[2];
isec->labda = 1.0f;
isec->skip = RE_SKIP_VLR_NEIGHBOUR;
@@ -2299,9 +2316,7 @@ void ray_shadow(ShadeInput *shi, LampRen *lar, float *shadfac)
RE_RC_INIT(isec, *shi);
if(shi->mat->mode & MA_SHADOW_TRA) isec.mode= RE_RAY_SHADOW_TRA;
else isec.mode= RE_RAY_SHADOW;
-#ifdef RT_USE_HINT
isec.hint = 0;
-#endif
if(lar->mode & (LA_LAYER|LA_LAYER_SHADOW))
isec.lay= lar->lay;
@@ -2390,9 +2405,7 @@ static void ray_translucent(ShadeInput *shi, LampRen *lar, float *distfac, float
/* setup isec */
RE_RC_INIT(isec, *shi);
isec.mode= RE_RAY_SHADOW_TRA;
-#ifdef RT_USE_HINT
isec.hint = 0;
-#endif
if(lar->mode & LA_LAYER) isec.lay= lar->lay; else isec.lay= -1;