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authorCampbell Barton <ideasman42@gmail.com>2011-08-02 11:08:22 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-08-02 11:08:22 +0400
commit70b4758ff8756a55a1c88156a852b80a0d3c2ef9 (patch)
tree7fae0201d91cae49b5ade454f41ea17624038456 /source
parent2e860a3e85d1f1045d15b525e3a88d3e8fbb6adf (diff)
Made wmNDOFMotionData use a vector rather then xyz members, makes it nicer to use with math functions.
ndof_to_angle_axis and ndof_to_quat now use math functions.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_image/image_ops.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c63
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c8
-rw-r--r--source/blender/editors/transform/transform_ops.c6
-rw-r--r--source/blender/windowmanager/WM_types.h4
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c12
6 files changed, 37 insertions, 62 deletions
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index a7c90bb0aed..6e84c1a7f0c 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -461,8 +461,8 @@ static int view_ndof_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
const float zoom_sensitivity = 0.5f;
const float pan_sensitivity = 300.f;
- float pan_x = pan_sensitivity * dt * ndof->tx / sima->zoom;
- float pan_y = pan_sensitivity * dt * ndof->ty / sima->zoom;
+ float pan_x = pan_sensitivity * dt * ndof->tvec[0] / sima->zoom;
+ float pan_y = pan_sensitivity * dt * ndof->tvec[1] / sima->zoom;
/* "mouse zoom" factor = 1 + (dx + dy) / 300
* what about "ndof zoom" factor? should behave like this:
@@ -470,7 +470,7 @@ static int view_ndof_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
* move forward -> factor > 1
* move backward -> factor < 1
*/
- float zoom_factor = 1.f + zoom_sensitivity * dt * -ndof->tz;
+ float zoom_factor = 1.f + zoom_sensitivity * dt * -ndof->tvec[2];
sima_zoom_set_factor(sima, ar, zoom_factor);
sima->xof += pan_x;
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 09e703d6ce0..8d77aeaea1b 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -931,42 +931,18 @@ void VIEW3D_OT_rotate(wmOperatorType *ot)
// NDOF utility functions
// (should these functions live in this file?)
float ndof_to_angle_axis(struct wmNDOFMotionData* ndof, float axis[3])
- {
- const float x = ndof->rx;
- const float y = ndof->ry;
- const float z = ndof->rz;
-
- float angular_velocity = sqrtf(x*x + y*y + z*z);
- float angle = ndof->dt * angular_velocity;
-
- float scale = 1.f / angular_velocity;
-
- // normalize
- axis[0] = scale * x;
- axis[1] = scale * y;
- axis[2] = scale * z;
-
- return angle;
- }
+{
+ return ndof->dt * normalize_v3_v3(axis, ndof->rvec);
+}
void ndof_to_quat(struct wmNDOFMotionData* ndof, float q[4])
- {
- const float x = ndof->rx;
- const float y = ndof->ry;
- const float z = ndof->rz;
-
- float angular_velocity = sqrtf(x*x + y*y + z*z);
- float angle = ndof->dt * angular_velocity;
-
- // combined scaling factor -- normalize axis while converting to quaternion
- float scale = sin(0.5f * angle) / angular_velocity;
+{
+ float axis[3];
+ float angle;
- // convert axis-angle to quaternion
- q[0] = cos(0.5f * angle);
- q[1] = scale * x;
- q[2] = scale * y;
- q[3] = scale * z;
- }
+ angle= ndof_to_angle_axis(ndof, axis);
+ axis_angle_to_quat(q, axis, angle);
+}
static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
// -- "orbit" navigation (trackball/turntable)
@@ -987,7 +963,7 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event
const float pan_sensitivity = 1.f;
// rather have bool, but...
- int has_rotation = rv3d->viewlock != RV3D_LOCKED && (ndof->rx || ndof->ry || ndof->rz);
+ int has_rotation = rv3d->viewlock != RV3D_LOCKED && !is_zero_v3(ndof->rvec);
float view_inv[4];
invert_qt_qt(view_inv, rv3d->viewquat);
@@ -998,19 +974,19 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event
ndof->tx, ndof->ty, ndof->tz, ndof->rx, ndof->ry, ndof->rz, ndof->dt);
#endif
- if (ndof->tz) {
+ if (ndof->tvec[2]) {
// Zoom!
// velocity should be proportional to the linear velocity attained by rotational motion of same strength
// [got that?]
// proportional to arclength = radius * angle
- float zoom_distance = zoom_sensitivity * rv3d->dist * dt * ndof->tz;
+ float zoom_distance = zoom_sensitivity * rv3d->dist * dt * ndof->tvec[2];
rv3d->dist += zoom_distance;
}
if (rv3d->viewlock == RV3D_LOCKED) {
/* rotation not allowed -- explore panning options instead */
- float pan_vec[3] = {ndof->tx, ndof->ty, 0};
+ float pan_vec[3] = {ndof->tvec[0], ndof->tvec[1], 0.0f};
mul_v3_fl(pan_vec, pan_sensitivity * rv3d->dist * dt);
/* transform motion from view to world coordinates */
@@ -1072,7 +1048,7 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event
mul_qt_v3(view_inv, xvec);
/* Perform the up/down rotation */
- angle = rot_sensitivity * dt * ndof->rx;
+ angle = rot_sensitivity * dt * ndof->rvec[0];
if (invert)
angle = -angle;
rot[0] = cos(angle);
@@ -1080,7 +1056,7 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event
mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot);
/* Perform the orbital rotation */
- angle = rot_sensitivity * dt * ndof->ry;
+ angle = rot_sensitivity * dt * ndof->rvec[1];
if (invert)
angle = -angle;
@@ -1155,11 +1131,10 @@ static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
const float vertical_sensitivity = 0.4f;
const float lateral_sensitivity = 0.6f;
- float pan_vec[3] = {
- lateral_sensitivity * ndof->tx,
- vertical_sensitivity * ndof->ty,
- forward_sensitivity * ndof->tz
- };
+ float pan_vec[3] = {lateral_sensitivity * ndof->tvec[0],
+ vertical_sensitivity * ndof->tvec[1],
+ forward_sensitivity * ndof->tvec[2]
+ };
mul_v3_fl(pan_vec, speed * dt);
#endif
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 38d93ab59f3..5c53faf96a6 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -953,9 +953,9 @@ static int flyApply_ndof(bContext *C, FlyInfo *fly)
// ^^ this is ok for default cube scene, but should scale with.. something
float trans[3] = {
- lateral_sensitivity * ndof->tx,
- vertical_sensitivity * ndof->ty,
- forward_sensitivity * ndof->tz
+ lateral_sensitivity * ndof->tvec[0],
+ vertical_sensitivity * ndof->tvec[1],
+ forward_sensitivity * ndof->tvec[2]
};
if (fly->use_precision)
@@ -969,7 +969,7 @@ static int flyApply_ndof(bContext *C, FlyInfo *fly)
if (flag & NDOF_FLY_HELICOPTER)
{
// replace world z component with device y (yes it makes sense)
- trans[2] = speed * dt * vertical_sensitivity * ndof->ty;
+ trans[2] = speed * dt * vertical_sensitivity * ndof->tvec[1];
}
if (rv3d->persp==RV3D_CAMOB) {
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index a779982099e..0efd25c4faa 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -361,10 +361,10 @@ static int transform_modal(bContext *C, wmOperator *op, wmEvent *event)
TransInfo *t = op->customdata;
if (event->type == NDOF_MOTION)
- {
- // puts("transform_modal: passing through NDOF_MOTION");
+ {
+ /* puts("transform_modal: passing through NDOF_MOTION"); */
return OPERATOR_PASS_THROUGH;
- }
+ }
/* XXX insert keys are called here, and require context */
t->context= C;
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index 7476410ec19..7fd52e89a5f 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -389,8 +389,8 @@ typedef struct wmNDOFMotionData {
/* awfully similar to GHOST_TEventNDOFMotionData... */
// Each component normally ranges from -1 to +1, but can exceed that.
// These use blender standard view coordinates, with positive rotations being CCW about the axis.
- float tx, ty, tz; // translation
- float rx, ry, rz; // rotation:
+ float tvec[3]; // translation
+ float rvec[3]; // rotation:
// axis = (rx,ry,rz).normalized
// amount = (rx,ry,rz).magnitude [in revolutions, 1.0 = 360 deg]
float dt; // time since previous NDOF Motion event
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 322cd3b5642..0abae2e06b7 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -2323,13 +2323,13 @@ static void attach_ndof_data(wmEvent* event, const GHOST_TEventNDOFMotionData* g
const float s = U.ndof_sensitivity;
- data->tx = s * ghost->tx;
- data->ty = s * ghost->ty;
- data->tz = s * ghost->tz;
+ data->tvec[0]= s * ghost->tx;
+ data->tvec[1]= s * ghost->ty;
+ data->tvec[2]= s * ghost->tz;
- data->rx = s * ghost->rx;
- data->ry = s * ghost->ry;
- data->rz = s * ghost->rz;
+ data->rvec[0]= s * ghost->rx;
+ data->rvec[1]= s * ghost->ry;
+ data->rvec[2]= s * ghost->rz;
data->dt = ghost->dt;