diff options
author | Campbell Barton <ideasman42@gmail.com> | 2016-02-08 03:48:03 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2016-02-08 03:48:03 +0300 |
commit | ba1ca9148dad37667dae4ffb2fb75e4eedf02a77 (patch) | |
tree | de5f4069d0de1fd3297c3abb832d92eee1538a0d /source | |
parent | ce6ba157278f0a4da527c8fdd92213278c563d4d (diff) |
Fix T47353: Project paint ignores small faces
When zoomed out - faces < 0.5 pixels across a diagonal aren't so rare,
so culling them can ignore small faces.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image_proj.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index 5c8fae6e2f7..c29840cc654 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -2096,8 +2096,9 @@ static void project_bucket_clip_face( /* detect pathological case where face the three vertices are almost collinear in screen space. * mostly those will be culled but when flood filling or with smooth shading it's a possibility */ - if (dist_squared_to_line_v2(v1coSS, v2coSS, v3coSS) < 0.5f || - dist_squared_to_line_v2(v2coSS, v3coSS, v1coSS) < 0.5f) + if (min_fff(dist_squared_to_line_v2(v1coSS, v2coSS, v3coSS), + dist_squared_to_line_v2(v2coSS, v3coSS, v1coSS), + dist_squared_to_line_v2(v3coSS, v1coSS, v2coSS)) < PROJ_PIXEL_TOLERANCE) { collinear = true; } |