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authorMitchell Stokes <mogurijin@gmail.com>2011-07-30 21:27:54 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-07-30 21:27:54 +0400
commitd3edf274b0d79b37ccde1211f62f3b08c46c1cce (patch)
tree1d3dab5edab1d474fefc8d24ea9f000a94d00fd6 /source
parent4b5a371b65ca829cc169692e6ac1f78574531303 (diff)
BGE Animations: This should solve the issue with NULL not being defined in BL_ActionManager.cpp
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/Ketsji/BL_ActionManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.cpp b/source/gameengine/Ketsji/BL_ActionManager.cpp
index 74a98b11024..2ee0b58574a 100644
--- a/source/gameengine/Ketsji/BL_ActionManager.cpp
+++ b/source/gameengine/Ketsji/BL_ActionManager.cpp
@@ -60,7 +60,7 @@ struct bAction *BL_ActionManager::GetCurrentAction(short layer)
if (m_layers[layer])
return m_layers[layer]->GetAction();
- return NULL;
+ return 0;
}
bool BL_ActionManager::PlayAction(const char* name,