diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-03-31 20:30:51 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-03-31 20:30:51 +0400 |
commit | fa3d9f4fbd1685528e9623e88972bb4f912337a1 (patch) | |
tree | 71d19390db7d5f9e1b8079d185e2e7cb8b28d51c /source | |
parent | a5be03b270c77fe0770102e541adf572e6d6f89a (diff) |
Make dyntopo detail size maximum smaller (more than 40 pixels should not
be needed according to mapping in code) and change the property to
float.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 2 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_sculpt_paint.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index cc16ccd201d..d135ae6a962 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -848,7 +848,7 @@ typedef struct Sculpt { int radial_symm[3]; /* Maximum edge length for dynamic topology sculpting (in pixels) */ - int detail_size; + float detail_size; /* Direction used for SCULPT_OT_symmetrize operator */ int symmetrize_direction; diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c index 55301198031..54af55260e5 100644 --- a/source/blender/makesrna/intern/rna_sculpt_paint.c +++ b/source/blender/makesrna/intern/rna_sculpt_paint.c @@ -414,8 +414,8 @@ static void rna_def_sculpt(BlenderRNA *brna) "Show diffuse color of object and overlay sculpt mask on top of it"); RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Sculpt_ShowDiffuseColor_update"); - prop = RNA_def_property(srna, "detail_size", PROP_INT, PROP_PIXEL); - RNA_def_property_ui_range(prop, 2, 100, 0, -1); + prop = RNA_def_property(srna, "detail_size", PROP_FLOAT, PROP_PIXEL); + RNA_def_property_ui_range(prop, 0.5, 40.0, 10, 2); RNA_def_property_ui_text(prop, "Detail Size", "Maximum edge length for dynamic topology sculpting (in pixels)"); RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL); |