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authorCampbell Barton <ideasman42@gmail.com>2010-08-05 07:25:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-05 07:25:45 +0400
commita0cece42c646df39c858223b0361b7dfe0d44dd8 (patch)
tree78c8990de78ecf4ebc06b26a953ecf0bb83d91b0 /source
parentdb5a5c131cc9d379c74c1b9afd116d61af87feb7 (diff)
bugfix [#23148] "ImportError: __import__ not found" on changing Render FPS
The BGE was getting the namespace dict directly from __main__ which conflicts with my recent fix to get the pickle module working which to overwrote the __main__ module on script execution. Simple fix is to have the BGE and Blender use the same method of getting namespaces. Renamed CreateGlobalDictionary() to bpy_namespace_dict_new() and moved into bpy_internal_import.c pickle still wont work in the BGE since we make a copy of __main__ namespace but for speed would rather not have to replace the __main__ module many times per second.
Diffstat (limited to 'source')
-rw-r--r--source/blender/python/generic/bpy_internal_import.c23
-rw-r--r--source/blender/python/generic/bpy_internal_import.h2
-rw-r--r--source/blender/python/intern/bpy_interface.c31
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.cpp8
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h1
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp10
7 files changed, 48 insertions, 39 deletions
diff --git a/source/blender/python/generic/bpy_internal_import.c b/source/blender/python/generic/bpy_internal_import.c
index 2e45391247e..0bcecafd23c 100644
--- a/source/blender/python/generic/bpy_internal_import.c
+++ b/source/blender/python/generic/bpy_internal_import.c
@@ -350,3 +350,26 @@ void bpy_text_clear_modules(int clear_all)
Py_DECREF(list); /* removes all references from append */
}
#endif
+
+
+/*****************************************************************************
+* Description: This function creates a new Python dictionary object.
+* note: dict is owned by sys.modules["__main__"] module, reference is borrowed
+* note: important we use the dict from __main__, this is what python expects
+ for 'pickle' to work as well as strings like this...
+ >> foo = 10
+ >> print(__import__("__main__").foo)
+*****************************************************************************/
+PyObject *bpy_namespace_dict_new(const char *filename)
+{
+ PyInterpreterState *interp= PyThreadState_GET()->interp;
+ PyObject *mod_main= PyModule_New("__main__");
+ PyDict_SetItemString(interp->modules, "__main__", mod_main);
+ Py_DECREF(mod_main); /* sys.modules owns now */
+ PyModule_AddStringConstant(mod_main, "__name__", "__main__");
+ if(filename)
+ PyModule_AddStringConstant(mod_main, "__file__", filename); /* __file__ only for nice UI'ness */
+ PyModule_AddObject(mod_main, "__builtins__", interp->builtins);
+ Py_INCREF(interp->builtins); /* AddObject steals a reference */
+ return PyModule_GetDict(mod_main);
+}
diff --git a/source/blender/python/generic/bpy_internal_import.h b/source/blender/python/generic/bpy_internal_import.h
index 37136d46c9e..83e05fd6ded 100644
--- a/source/blender/python/generic/bpy_internal_import.h
+++ b/source/blender/python/generic/bpy_internal_import.h
@@ -60,5 +60,7 @@ extern PyMethodDef bpy_reload_meth[];
struct Main *bpy_import_main_get(void);
void bpy_import_main_set(struct Main *maggie);
+/* name namespace function for bpy & bge */
+PyObject *bpy_namespace_dict_new(const char *filename);
#endif /* EXPP_bpy_import_h */
diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c
index 5fe755747d3..af2b5b41961 100644
--- a/source/blender/python/intern/bpy_interface.c
+++ b/source/blender/python/intern/bpy_interface.c
@@ -146,27 +146,6 @@ void BPY_update_modules( void )
bpy_context_module->ptr.data= (void *)BPy_GetContext();
}
-/*****************************************************************************
-* Description: This function creates a new Python dictionary object.
-* note: dict is owned by sys.modules["__main__"] module, reference is borrowed
-* note: important we use the dict from __main__, this is what python expects
- for 'pickle' to work as well as strings like this...
- >> foo = 10
- >> print(__import__("__main__").foo)
-*****************************************************************************/
-static PyObject *CreateGlobalDictionary(bContext *C, const char *filename)
-{
- PyInterpreterState *interp= PyThreadState_GET()->interp;
- PyObject *mod_main= PyModule_New("__main__");
- PyDict_SetItemString(interp->modules, "__main__", mod_main);
- Py_DECREF(mod_main); /* sys.modules owns now */
- PyModule_AddStringConstant(mod_main, "__name__", "__main__");
- PyModule_AddStringConstant(mod_main, "__file__", filename); /* __file__ only for nice UI'ness */
- PyModule_AddObject(mod_main, "__builtins__", interp->builtins);
- Py_INCREF(interp->builtins); /* AddObject steals a reference */
- return PyModule_GetDict(mod_main);
-}
-
/* must be called before Py_Initialize */
void BPY_start_python_path(void)
{
@@ -334,7 +313,7 @@ int BPY_run_python_script( bContext *C, const char *fn, struct Text *text, struc
if (text) {
char fn_dummy[FILE_MAXDIR];
bpy_text_filename_get(fn_dummy, text);
- py_dict = CreateGlobalDictionary(C, fn_dummy);
+ py_dict = bpy_namespace_dict_new(fn_dummy);
if( !text->compiled ) { /* if it wasn't already compiled, do it now */
char *buf = txt_to_buf( text );
@@ -355,7 +334,7 @@ int BPY_run_python_script( bContext *C, const char *fn, struct Text *text, struc
else {
FILE *fp= fopen(fn, "r");
- py_dict = CreateGlobalDictionary(C, fn);
+ py_dict = bpy_namespace_dict_new(fn);
if(fp) {
#ifdef _WIN32
@@ -499,7 +478,7 @@ int BPY_run_python_script_space(const char *modulename, const char *func)
gilstate = PyGILState_Ensure();
- py_dict = CreateGlobalDictionary(C);
+ py_dict = bpy_namespace_dict_new("<dummy>");
PyObject *module = PyImport_ImportModule(scpt->script.filename);
if (module==NULL) {
@@ -551,7 +530,7 @@ int BPY_eval_button(bContext *C, const char *expr, double *value)
bpy_context_set(C, &gilstate);
- py_dict= CreateGlobalDictionary(C, "<blender button>");
+ py_dict= bpy_namespace_dict_new("<blender button>");
mod = PyImport_ImportModule("math");
if (mod) {
@@ -622,7 +601,7 @@ int BPY_eval_string(bContext *C, const char *expr)
bpy_context_set(C, &gilstate);
- py_dict= CreateGlobalDictionary(C, "<blender string>");
+ py_dict= bpy_namespace_dict_new("<blender string>");
retval = PyRun_String(expr, Py_eval_input, py_dict, py_dict);
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp
index 858db6d76a1..a6b62ecb7b0 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.cpp
+++ b/source/gameengine/Converter/KX_ConvertControllers.cpp
@@ -176,11 +176,11 @@ void BL_ConvertControllers(
/* let the controller print any warnings here when importing */
pyctrl->SetScriptText(STR_String(pycont->module));
pyctrl->SetScriptName(pycont->module); /* will be something like module.func so using it as the name is OK */
- }
- if(pycont->flag & CONT_PY_DEBUG) {
- printf("\nDebuging \"%s\", module for object %s\n\texpect worse performance.\n", pycont->module, blenderobject->id.name+2);
- pyctrl->SetDebug(true);
+ if(pycont->flag & CONT_PY_DEBUG) {
+ printf("\nDebuging \"%s\", module for object %s\n\texpect worse performance.\n", pycont->module, blenderobject->id.name+2);
+ pyctrl->SetDebug(true);
+ }
}
#endif // DISABLE_PYTHON
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index bcc61b533c3..48fdcb3eb44 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -305,7 +305,7 @@ bool SCA_PythonController::Import()
char *function_string;
function_string= strrchr(mod_path, '.');
-
+
if(function_string == NULL) {
printf("Python module name formatting error \"%s\":\n\texpected \"SomeModule.Func\", got \"%s\"\n", GetName().Ptr(), m_scriptText.Ptr());
return false;
@@ -316,11 +316,17 @@ bool SCA_PythonController::Import()
// Import the module and print an error if it's not found
PyObject *mod = PyImport_ImportModule(mod_path);
- if(mod && m_debug)
+
+ if (mod == NULL) {
+ ErrorPrint("Python module can't be imported");
+ return false;
+ }
+
+ if(m_debug)
mod = PyImport_ReloadModule(mod);
if (mod == NULL) {
- ErrorPrint("Python module not found");
+ ErrorPrint("Python module can't be reloaded");
return false;
}
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index 0a461a8b63e..f52ec8192cc 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -71,6 +71,7 @@ private:
class KX_ISceneConverter* m_sceneconverter;
class NG_NetworkDeviceInterface* m_networkdevice;
#ifndef DISABLE_PYTHON
+ /* borrowed from sys.modules["__main__"], dont manage ref's */
PyObject* m_pythondictionary;
#endif
class SCA_IInputDevice* m_keyboarddevice;
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 7327b9c08ff..2e490c24217 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1912,9 +1912,8 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
first_time = false;
PyObjectPlus::ClearDeprecationWarning();
-
- PyObject* moduleobj = PyImport_AddModule("__main__");
- return PyModule_GetDict(moduleobj);
+
+ return bpy_namespace_dict_new(NULL);
}
void exitGamePlayerPythonScripting()
@@ -1949,9 +1948,8 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
initPySysObjects(maggie);
PyObjectPlus::NullDeprecationWarning();
-
- PyObject* moduleobj = PyImport_AddModule("__main__");
- return PyModule_GetDict(moduleobj);
+
+ return bpy_namespace_dict_new(NULL);
}
void exitGamePythonScripting()