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authorCampbell Barton <ideasman42@gmail.com>2018-09-18 09:35:13 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-09-18 09:35:13 +0300
commit5ae531d813ec105b91c5f7ef04c90f58b3d4c1e6 (patch)
treefcdaaa76c611d4fbb5670698f53e9cb4ac689c1e /source
parentd421adb83e8d39bd9d74ea3d526326b70e93c341 (diff)
Cleanup: spelling
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c10
-rw-r--r--source/blender/draw/engines/workbench/workbench_data.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c4
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c2
-rw-r--r--source/blender/editors/include/ED_gizmo_utils.h2
-rw-r--r--source/blender/editors/util/ed_util.c1
-rw-r--r--source/blender/editors/util/select_utils.c2
7 files changed, 11 insertions, 12 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 236c845d999..cccd51bbaa0 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -370,16 +370,16 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
*
* - Light Scattering : the volume properties then are sampled
* and light scattering is evaluated for each cell of the
- * volume texture. Temporal supersampling (if enabled) occurs here.
+ * volume texture. Temporal super-sampling (if enabled) occurs here.
*
* - Volume Integration : the scattered light and extinction is
- * integrated (accumulated) along the viewrays. The result is stored
+ * integrated (accumulated) along the view-rays. The result is stored
* for every cell in another texture.
*
- * - Fullscreen Resolve : From the previous stage, we get two
- * 3D textures that contains integrated scatered light and extinction
+ * - Full-screen Resolve : From the previous stage, we get two
+ * 3D textures that contains integrated scattered light and extinction
* for "every" positions in the frustum. We only need to sample
- * them and blend the scene color with thoses factors. This also
+ * them and blend the scene color with those factors. This also
* work for alpha blended materials.
**/
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index 49cdab256f0..94beedc144b 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -70,7 +70,7 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
UI_GetThemeColor3fv(TH_HIGH_GRAD, wd->background_color_high);
/* XXX: Really quick conversion to avoid washed out background.
- * Needs to be adressed properly (color managed using ocio). */
+ * Needs to be addressed properly (color managed using ocio). */
srgb_to_linearrgb_v3_v3(wd->background_color_high, wd->background_color_high);
srgb_to_linearrgb_v3_v3(wd->background_color_low, wd->background_color_low);
}
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index c72e1d9fece..56c2394a731 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -783,8 +783,8 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
if (geom_shadow) {
if (is_sculpt_mode) {
/* Currently unsupported in sculpt mode. We could revert to the slow
- * method in this case but i'm not sure if it's a good idea given that
- * sculped meshes are heavy to begin with. */
+ * method in this case but I'm not sure if it's a good idea given that
+ * sculpted meshes are heavy to begin with. */
// DRW_shgroup_call_sculpt_add(wpd->shadow_shgrp, ob, ob->obmat);
}
else {
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 64b301d2931..3bb770a6c69 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -1757,7 +1757,7 @@ void ED_gpencil_draw_view3d(
}
if ((wm == NULL) || ED_screen_animation_playing(wm)) {
- /* don't show onionskins during animation playback/scrub (i.e. it obscures the poses)
+ /* don't show onion-skins during animation playback/scrub (i.e. it obscures the poses)
* OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes)
*/
dflag |= GP_DRAWDATA_NO_ONIONS;
diff --git a/source/blender/editors/include/ED_gizmo_utils.h b/source/blender/editors/include/ED_gizmo_utils.h
index 16b460f6ba5..90968754095 100644
--- a/source/blender/editors/include/ED_gizmo_utils.h
+++ b/source/blender/editors/include/ED_gizmo_utils.h
@@ -37,6 +37,6 @@ bool ED_gizmo_poll_or_unlink_delayed_from_operator(
/** Use this as poll function directly for: #wmGizmoGroupType.poll */
bool ED_gizmo_poll_or_unlink_delayed_from_tool(
- const bContext *C, struct wmGizmoGroupType *gzgt);
+ const struct bContext *C, struct wmGizmoGroupType *gzgt);
#endif /* __ED_GIZMO_UTILS_H__ */
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index 6c4f963b011..30c1606e3d8 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -28,7 +28,6 @@
* \ingroup edutil
*/
-
#include <stdlib.h>
#include <string.h>
#include <math.h>
diff --git a/source/blender/editors/util/select_utils.c b/source/blender/editors/util/select_utils.c
index 39a49be3f67..dee49e11efb 100644
--- a/source/blender/editors/util/select_utils.c
+++ b/source/blender/editors/util/select_utils.c
@@ -19,7 +19,7 @@
*/
/** \file select_utils.c
- * \ingroup editors
+ * \ingroup edutil
*/
#include "BLI_utildefines.h"