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authorCampbell Barton <ideasman42@gmail.com>2017-05-02 17:05:57 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-02 17:14:54 +0300
commit47239b40419750f0ad8284ba1de1012a638660fb (patch)
treef30d71f14eba9dc25fb1362f3fd27902ff232da4 /source
parent22855f1a60e381d67872e51ed770f67b8417d024 (diff)
Cleanup: use depsgraph for scene/layer access
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/DRW_engine.h6
-rw-r--r--source/blender/draw/intern/draw_manager.c27
-rw-r--r--source/blender/editors/curve/editcurve_paint.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_edit.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c6
-rw-r--r--source/blender/editors/gpencil/gpencil_utils.c2
-rw-r--r--source/blender/editors/include/ED_view3d.h4
-rw-r--r--source/blender/editors/interface/interface_eyedropper.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c7
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c25
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c5
13 files changed, 52 insertions, 41 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h
index dbb25796050..62dae9b3e7b 100644
--- a/source/blender/draw/DRW_engine.h
+++ b/source/blender/draw/DRW_engine.h
@@ -64,12 +64,12 @@ void DRW_engine_viewport_data_size_get(
void DRW_draw_view(const struct bContext *C);
void DRW_draw_select_loop(
- struct ViewContext *vc, struct Depsgraph *graph,
- struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar,
+ struct Depsgraph *graph,
+ struct View3D *v3d, struct ARegion *ar,
bool use_obedit_skip, bool use_nearest, const struct rcti *rect);
void DRW_draw_depth_loop(
struct Depsgraph *graph,
- struct Scene *scene, struct ARegion *ar, struct View3D *v3d);
+ struct ARegion *ar, struct View3D *v3d);
void DRW_object_engine_data_free(struct Object *ob);
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 00937b55f92..d6c86d82291 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2253,29 +2253,32 @@ void DRW_draw_view(const bContext *C)
* object mode select-loop, see: ED_view3d_draw_select_loop (legacy drawing).
*/
void DRW_draw_select_loop(
- struct ViewContext *vc, Depsgraph *graph,
- Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar,
+ struct Depsgraph *graph,
+ View3D *v3d, ARegion *ar,
bool UNUSED(use_obedit_skip), bool UNUSED(use_nearest), const rcti *rect)
{
+ Scene *scene = DAG_get_scene(graph);
+ SceneLayer *sl = DAG_get_scene_layer(graph);
#ifndef USE_GPU_SELECT
UNUSED_VARS(vc, scene, sl, v3d, ar, rect);
#else
- RegionView3D *rv3d = vc->rv3d;
+ RegionView3D *rv3d = ar->regiondata;
/* backup (_never_ use rv3d->viewport) */
- void *backup_viewport = vc->rv3d->viewport;
+ void *backup_viewport = rv3d->viewport;
rv3d->viewport = NULL;
bool use_obedit = false;
int obedit_mode = 0;
- if (vc->obedit && vc->obedit->type == OB_MBALL) {
+ if (scene->obedit && scene->obedit->type == OB_MBALL) {
use_obedit = true;
- DRW_engines_cache_populate(vc->obedit);
+ DRW_engines_cache_populate(scene->obedit);
obedit_mode = CTX_MODE_EDIT_METABALL;
}
- else if ((vc->obedit && vc->obedit->type == OB_ARMATURE)) {
+ else if ((scene->obedit && scene->obedit->type == OB_ARMATURE)) {
/* if not drawing sketch, draw bones */
- if (!BDR_drawSketchNames(vc)) {
+ // if (!BDR_drawSketchNames(vc))
+ {
use_obedit = true;
obedit_mode = CTX_MODE_EDIT_ARMATURE;
}
@@ -2323,7 +2326,7 @@ void DRW_draw_select_loop(
DRW_engines_cache_init();
if (use_obedit) {
- DRW_engines_cache_populate(vc->obedit);
+ DRW_engines_cache_populate(scene->obedit);
}
else {
DEG_OBJECT_ITER(graph, ob)
@@ -2364,8 +2367,10 @@ void DRW_draw_select_loop(
*/
void DRW_draw_depth_loop(
Depsgraph *graph,
- Scene *scene, ARegion *ar, View3D *v3d)
+ ARegion *ar, View3D *v3d)
{
+ Scene *scene = DAG_get_scene(graph);
+ SceneLayer *sl = DAG_get_scene_layer(graph);
RegionView3D *rv3d = ar->regiondata;
/* backup (_never_ use rv3d->viewport) */
@@ -2392,7 +2397,7 @@ void DRW_draw_depth_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, BKE_scene_layer_context_active(scene), (bContext *)NULL,
+ ar, rv3d, v3d, scene, sl, (bContext *)NULL,
};
DRW_viewport_var_init();
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index aee479da173..867aec61922 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -1181,7 +1181,7 @@ static int curve_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event)
/* needed or else the draw matrix can be incorrect */
view3d_operator_needs_opengl(C);
- ED_view3d_autodist_init(cdd->vc.depsgraph, cdd->vc.scene, cdd->vc.ar, cdd->vc.v3d, 0);
+ ED_view3d_autodist_init(cdd->vc.depsgraph, cdd->vc.ar, cdd->vc.v3d, 0);
if (cdd->vc.rv3d->depths) {
cdd->vc.rv3d->depths->damaged = true;
diff --git a/source/blender/editors/gpencil/gpencil_edit.c b/source/blender/editors/gpencil/gpencil_edit.c
index 5286302ddad..546f5e4208a 100644
--- a/source/blender/editors/gpencil/gpencil_edit.c
+++ b/source/blender/editors/gpencil/gpencil_edit.c
@@ -2012,7 +2012,7 @@ static int gp_strokes_reproject_exec(bContext *C, wmOperator *op)
if (mode == GP_REPROJECT_SURFACE) {
struct Depsgraph *graph = CTX_data_depsgraph(C);
view3d_region_operator_needs_opengl(CTX_wm_window(C), gsc.ar);
- ED_view3d_autodist_init(graph, scene, gsc.ar, CTX_wm_view3d(C), 0);
+ ED_view3d_autodist_init(graph, gsc.ar, CTX_wm_view3d(C), 0);
}
// TODO: For deforming geometry workflow, create new frames?
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index 6659510c6cc..d794e6b8760 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -641,7 +641,7 @@ static short gp_stroke_addpoint(tGPsdata *p, const int mval[2], float pressure,
view3d_region_operator_needs_opengl(p->win, p->ar);
ED_view3d_autodist_init(
- p->graph, p->scene, p->ar, v3d, (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_STROKE) ? 1 : 0);
+ p->graph, p->ar, v3d, (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_STROKE) ? 1 : 0);
}
/* convert screen-coordinates to appropriate coordinates (and store them) */
@@ -1242,7 +1242,7 @@ static void gp_stroke_doeraser(tGPsdata *p)
if (p->flags & GP_PAINTFLAG_V3D_ERASER_DEPTH) {
View3D *v3d = p->sa->spacedata.first;
view3d_region_operator_needs_opengl(p->win, p->ar);
- ED_view3d_autodist_init(p->graph, p->scene, p->ar, v3d, 0);
+ ED_view3d_autodist_init(p->graph, p->ar, v3d, 0);
}
}
@@ -1809,7 +1809,7 @@ static void gp_paint_strokeend(tGPsdata *p)
/* need to restore the original projection settings before packing up */
view3d_region_operator_needs_opengl(p->win, p->ar);
- ED_view3d_autodist_init(p->graph, p->scene, p->ar, v3d, (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_STROKE) ? 1 : 0);
+ ED_view3d_autodist_init(p->graph, p->ar, v3d, (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_STROKE) ? 1 : 0);
}
/* check if doing eraser or not */
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index 9ed5cf57eec..05b45a2f2eb 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -529,7 +529,7 @@ void gp_point_conversion_init(bContext *C, GP_SpaceConversion *r_gsc)
view3d_operator_needs_opengl(C);
view3d_region_operator_needs_opengl(win, ar);
- ED_view3d_autodist_init(graph, scene, ar, v3d, 0);
+ ED_view3d_autodist_init(graph, ar, v3d, 0);
/* for camera view set the subrect */
if (rv3d->persp == RV3D_CAMOB) {
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 0cb6f054f12..24a1b06d940 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -295,12 +295,12 @@ int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float
unsigned int ED_view3d_backbuf_sample(struct ViewContext *vc, int x, int y);
bool ED_view3d_autodist(
- struct Depsgraph *graph, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
+ struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3]);
/* only draw so ED_view3d_autodist_simple can be called many times after */
-void ED_view3d_autodist_init(struct Depsgraph *graph, struct Scene *scene, struct ARegion *ar, struct View3D *v3d, int mode);
+void ED_view3d_autodist_init(struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode);
bool ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth);
bool ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth);
bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth);
diff --git a/source/blender/editors/interface/interface_eyedropper.c b/source/blender/editors/interface/interface_eyedropper.c
index ea13e67e600..bad47512d12 100644
--- a/source/blender/editors/interface/interface_eyedropper.c
+++ b/source/blender/editors/interface/interface_eyedropper.c
@@ -920,7 +920,7 @@ static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx,
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(graph, scene, ar, v3d, mval, co, true, NULL)) {
+ if (ED_view3d_autodist(graph, ar, v3d, mval, co, true, NULL)) {
const float mval_center_fl[2] = {
(float)ar->winx / 2,
(float)ar->winy / 2};
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 16d81c6e923..901f24844e4 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -5025,8 +5025,9 @@ void paint_proj_stroke(
view3d_operator_needs_opengl(C);
- if (!ED_view3d_autodist(graph, scene, ar, v3d, mval_i, cursor, false, NULL))
+ if (!ED_view3d_autodist(graph, ar, v3d, mval_i, cursor, false, NULL)) {
return;
+ }
ED_region_tag_redraw(ar);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 7e2789de33d..1f46a891e76 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -70,6 +70,8 @@
#include "ED_transform.h"
#include "ED_gpencil.h"
+#include "DEG_depsgraph_query.h"
+
#include "GPU_matrix.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
@@ -755,8 +757,9 @@ static void drawrenderborder(ARegion *ar, View3D *v3d)
void ED_view3d_draw_depth(
struct Depsgraph *graph,
- Scene *scene, ARegion *ar, View3D *v3d, bool alphaoverride)
+ ARegion *ar, View3D *v3d, bool alphaoverride)
{
+ Scene *scene = DAG_get_scene(graph);
RegionView3D *rv3d = ar->regiondata;
short zbuf = v3d->zbuf;
@@ -797,7 +800,7 @@ void ED_view3d_draw_depth(
else
#endif /* WITH_OPENGL_LEGACY */
{
- DRW_draw_depth_loop(graph, scene, ar, v3d);
+ DRW_draw_depth_loop(graph, ar, v3d);
}
if (rv3d->rflag & RV3D_CLIPPING) {
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 63024b489e1..156905cf681 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -77,6 +77,8 @@
#include "ED_gpencil.h"
#include "ED_view3d.h"
+#include "DEG_depsgraph_query.h"
+
#include "UI_resources.h"
#include "PIL_time.h" /* smoothview */
@@ -742,7 +744,7 @@ static void viewops_data_create_ex(
negate_v3_v3(fallback_depth_pt, rv3d->ofs);
vod->use_dyn_ofs = ED_view3d_autodist(
- graph, vod->scene, vod->ar, vod->v3d,
+ graph, vod->ar, vod->v3d,
event->mval, vod->dyn_ofs, true, fallback_depth_pt);
}
else {
@@ -3310,7 +3312,6 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
- Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
if (rv3d) {
@@ -3322,7 +3323,7 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(graph, scene, ar, v3d, event->mval, new_ofs, false, NULL)) {
+ if (ED_view3d_autodist(graph, ar, v3d, event->mval, new_ofs, false, NULL)) {
/* pass */
}
else {
@@ -3580,7 +3581,6 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
- Scene *scene = CTX_data_scene(C);
int gesture_mode;
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
@@ -3609,7 +3609,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
ED_view3d_dist_range_get(v3d, dist_range);
/* Get Z Depths, needed for perspective, nice for ortho */
- ED_view3d_draw_depth(CTX_data_depsgraph(C), scene, ar, v3d, true);
+ ED_view3d_draw_depth(CTX_data_depsgraph(C), ar, v3d, true);
{
/* avoid allocating the whole depth buffer */
@@ -4688,7 +4688,6 @@ void VIEW3D_OT_clip_border(wmOperatorType *ot)
/* note: cannot use event->mval here (called by object_add() */
void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
{
- Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = ar->regiondata;
@@ -4712,8 +4711,9 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
if (U.uiflag & USER_ZBUF_CURSOR) { /* maybe this should be accessed some other way */
struct Depsgraph *graph = CTX_data_depsgraph(C);
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(graph, scene, ar, v3d, mval, fp, true, NULL))
+ if (ED_view3d_autodist(graph, ar, v3d, mval, fp, true, NULL)) {
depth_used = true;
+ }
}
if (depth_used == false) {
@@ -4888,7 +4888,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
* \param fallback_depth_pt: Use this points depth when no depth can be found.
*/
bool ED_view3d_autodist(
- struct Depsgraph *graph, Scene *scene, ARegion *ar, View3D *v3d,
+ struct Depsgraph *graph, ARegion *ar, View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3])
{
@@ -4898,7 +4898,7 @@ bool ED_view3d_autodist(
bool depth_ok = false;
/* Get Z Depths, needed for perspective, nice for ortho */
- ED_view3d_draw_depth(graph, scene, ar, v3d, alphaoverride);
+ ED_view3d_draw_depth(graph, ar, v3d, alphaoverride);
/* Attempt with low margin's first */
i = 0;
@@ -4928,16 +4928,19 @@ bool ED_view3d_autodist(
void ED_view3d_autodist_init(
struct Depsgraph *graph,
- Scene *scene, ARegion *ar, View3D *v3d, int mode)
+ ARegion *ar, View3D *v3d, int mode)
{
/* Get Z Depths, needed for perspective, nice for ortho */
switch (mode) {
case 0:
- ED_view3d_draw_depth(graph, scene, ar, v3d, true);
+ ED_view3d_draw_depth(graph, ar, v3d, true);
break;
case 1:
+ {
+ Scene *scene = DAG_get_scene(graph);
ED_view3d_draw_depth_gpencil(scene, ar, v3d);
break;
+ }
}
}
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index dd9570eb656..f1b9fb575de 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -213,7 +213,7 @@ void view3d_draw_region_info(const struct bContext *C, struct ARegion *ar);
void ED_view3d_draw_depth(
struct Depsgraph *graph,
- Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride);
+ struct ARegion *ar, View3D *v3d, bool alphaoverride);
/* view3d_draw_legacy.c */
void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index b92431e6370..a1dcdd3abcf 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1117,7 +1117,6 @@ int view3d_opengl_select(
{
Depsgraph *graph = vc->depsgraph;
Scene *scene = vc->scene;
- SceneLayer *sl = vc->scene_layer;
View3D *v3d = vc->v3d;
ARegion *ar = vc->ar;
rcti rect;
@@ -1192,7 +1191,7 @@ int view3d_opengl_select(
else
#else
{
- DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
+ DRW_draw_select_loop(graph, v3d, ar, use_obedit_skip, use_nearest, &rect);
}
#endif /* WITH_OPENGL_LEGACY */
@@ -1209,7 +1208,7 @@ int view3d_opengl_select(
else
#else
{
- DRW_draw_select_loop(vc, graph, scene, sl, v3d, ar, use_obedit_skip, use_nearest, &rect);
+ DRW_draw_select_loop(graph, v3d, ar, use_obedit_skip, use_nearest, &rect);
}
#endif /* WITH_OPENGL_LEGACY */