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authorCampbell Barton <ideasman42@gmail.com>2017-06-01 18:10:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-01 18:10:34 +0300
commit020bbbb046d9d7a6fea58b3cbb06c2a977d01454 (patch)
tree538bcea732af1924b2aa6bcaa13d34dd58c3c6a4 /source
parent3be073807bd7a5c2e2d55d92539afce7916bd382 (diff)
Remove comment (missed last commit)
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/transform/transform_conversions.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 81687a6da12..071800a87d1 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -2469,11 +2469,6 @@ static void createTransEditVerts(TransInfo *t)
editmesh_set_connectivity_distance(em->bm, mtx, dists, dists_index);
}
- /* Only in case of rotation and resize, we want the elements of the edited
- * object to behave as groups whose pivot are the individual origins
- *
- * TODO: use island_info to detect the closest point when the "Snap Target"
- * in Blender UI is "Closest" */
if (is_island_center) {
/* In this specific case, near-by vertices will need to know the island of the nearest connected vertex. */
const bool calc_single_islands = (