diff options
author | Hans Goudey <h.goudey@me.com> | 2021-05-27 16:27:08 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-05-27 16:27:08 +0300 |
commit | a12fd5c3ada56c52e5cf1ee98877c79433f1f1c1 (patch) | |
tree | c5aba7f2a8ba77339aced5192a7ccbaae634fdff /source | |
parent | 5721c89ba8a5d6b2a1cb275a49aa63ba25fc61cb (diff) |
Cleanup: Use consistent variable names
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/BKE_spline.hh | 8 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/spline_bezier.cc | 16 |
2 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh index 9e5552082af..8d679a445b7 100644 --- a/source/blender/blenkernel/BKE_spline.hh +++ b/source/blender/blenkernel/BKE_spline.hh @@ -257,10 +257,10 @@ class BezierSpline final : public Spline { void set_resolution(const int value); void add_point(const blender::float3 position, - const HandleType handle_type_start, - const blender::float3 handle_position_start, - const HandleType handle_type_end, - const blender::float3 handle_position_end, + const HandleType handle_type_left, + const blender::float3 handle_position_left, + const HandleType handle_type_right, + const blender::float3 handle_position_right, const float radius, const float tilt); diff --git a/source/blender/blenkernel/intern/spline_bezier.cc b/source/blender/blenkernel/intern/spline_bezier.cc index 4be3ba8576e..4f2625c14d3 100644 --- a/source/blender/blenkernel/intern/spline_bezier.cc +++ b/source/blender/blenkernel/intern/spline_bezier.cc @@ -59,18 +59,18 @@ void BezierSpline::set_resolution(const int value) * \warning Call #reallocate on the spline's attributes after adding all points. */ void BezierSpline::add_point(const float3 position, - const HandleType handle_type_start, - const float3 handle_position_start, - const HandleType handle_type_end, - const float3 handle_position_end, + const HandleType handle_type_left, + const float3 handle_position_left, + const HandleType handle_type_right, + const float3 handle_position_right, const float radius, const float tilt) { - handle_types_left_.append(handle_type_start); - handle_positions_left_.append(handle_position_start); + handle_types_left_.append(handle_type_left); + handle_positions_left_.append(handle_position_left); positions_.append(position); - handle_types_right_.append(handle_type_end); - handle_positions_right_.append(handle_position_end); + handle_types_right_.append(handle_type_right); + handle_positions_right_.append(handle_position_right); radii_.append(radius); tilts_.append(tilt); this->mark_cache_invalid(); |