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author | Clément Foucault <foucault.clem@gmail.com> | 2018-10-18 16:17:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-10-18 16:30:16 +0300 |
commit | 6ef5bc1b99be97e60225fd643d4faff102063414 (patch) | |
tree | 43c9f76ccd98ddca2783b6a049ff2023c352061f /source | |
parent | a18b806004a1543ca68ec11f34ba2e1e79b909ad (diff) |
Cleanup: node_tex_checker: Vectorize operation in GLSL
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 64f04e5b1fe..7b4748056a7 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -1859,9 +1859,7 @@ void node_tex_checker(vec3 co, vec4 color1, vec4 color2, float scale, out vec4 c vec3 p = co * scale; /* Prevent precision issues on unit coordinates. */ - p.x = (p.x + 0.000001) * 0.999999; - p.y = (p.y + 0.000001) * 0.999999; - p.z = (p.z + 0.000001) * 0.999999; + p = (p + 0.000001) * 0.999999; int xi = int(abs(floor(p.x))); int yi = int(abs(floor(p.y))); |