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authorSergey Sharybin <sergey.vfx@gmail.com>2018-11-01 13:06:00 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-11-01 17:20:50 +0300
commit34ec716352a96fa967a8fa656fec3cad8b2e4a99 (patch)
tree74701a31a4c5e6fac3e19f96862a245a3f6a3cb1 /source
parent9d5edf2d39c73b50dfbdcd10f32e89435c95dcc9 (diff)
Subdiv: Cleanup, deduplicate some code
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_subdiv.h17
-rw-r--r--source/blender/blenkernel/intern/multires_reshape.c56
-rw-r--r--source/blender/blenkernel/intern/subdiv_ccg.c19
-rw-r--r--source/blender/blenkernel/intern/subdiv_ccg_mask.c17
-rw-r--r--source/blender/blenkernel/intern/subdiv_displacement_multires.c16
-rw-r--r--source/blender/blenkernel/intern/subdiv_inline.h48
6 files changed, 97 insertions, 76 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h
index 06d57062b59..715f82fac55 100644
--- a/source/blender/blenkernel/BKE_subdiv.h
+++ b/source/blender/blenkernel/BKE_subdiv.h
@@ -32,6 +32,7 @@
#ifndef __BKE_SUBDIV_H__
#define __BKE_SUBDIV_H__
+#include "BLI_compiler_compat.h"
#include "BLI_sys_types.h"
struct Mesh;
@@ -208,4 +209,20 @@ void BKE_subdiv_displacement_detach(Subdiv *subdiv);
int *BKE_subdiv_face_ptex_offset_get(Subdiv *subdiv);
+/* ============================= VARIOUS HELPERS ============================ */
+
+/* For a given (ptex_u, ptex_v) within a ptex face get corresponding
+ * (grid_u, grid_v) within a grid.
+ */
+BLI_INLINE void BKE_subdiv_ptex_face_uv_to_grid_uv(
+ const float ptex_u, const float ptex_v,
+ float *r_grid_u, float *r_grid_v);
+
+/* For a given subdivision level (which is NOT refinement level) get size of
+ * CCG grid (number of grid points on a side).
+ */
+BLI_INLINE int BKE_subdiv_grid_size_from_level(const int level);
+
#endif /* __BKE_SUBDIV_H__ */
+
+#include "intern/subdiv_inline.h"
diff --git a/source/blender/blenkernel/intern/multires_reshape.c b/source/blender/blenkernel/intern/multires_reshape.c
index b14010f3a90..ddbd6e45626 100644
--- a/source/blender/blenkernel/intern/multires_reshape.c
+++ b/source/blender/blenkernel/intern/multires_reshape.c
@@ -53,16 +53,6 @@
/* TODO(sergey): De-duplicate with subdiv_displacement_multires.c. */
-/* Coordinates within grid has different convention from PTex coordinates.
- * This function converts the latter ones to former.
- */
-BLI_INLINE void ptex_uv_to_grid_uv(const float ptex_u, const float ptex_v,
- float *r_grid_u, float *r_grid_v)
-{
- *r_grid_u = 1.0f - ptex_v;
- *r_grid_v = 1.0f - ptex_u;
-}
-
/* Simplified version of mdisp_rot_face_to_crn, only handles quad and
* works in normalized coordinates.
*
@@ -159,8 +149,7 @@ typedef struct MultiresReshapeContext {
static void multires_reshape_allocate_displacement_grid(
MDisps *displacement_grid, const int level)
{
- /* TODO(sergey): Use grid_size_for_level_get() somehow. */
- const int grid_size = (1 << (level - 1)) + 1;
+ const int grid_size = BKE_subdiv_grid_size_from_level(level);
const int grid_area = grid_size * grid_size;
float (*disps)[3] = MEM_calloc_arrayN(
grid_area, 3 * sizeof(float), "multires disps");
@@ -199,8 +188,7 @@ static void multires_reshape_ensure_mask_grids(Mesh *mesh, const int grid_level)
return;
}
const int num_grids = mesh->totloop;
- /* TODO(sergey): Use grid_size_for_level_get() somehow. */
- const int grid_size = (1 << (grid_level - 1)) + 1;
+ const int grid_size = BKE_subdiv_grid_size_from_level(grid_level);
const int grid_area = grid_size * grid_size;
for (int grid_index = 0; grid_index < num_grids; grid_index++) {
GridPaintMask *grid_paint_mask = &grid_paint_masks[grid_index];
@@ -361,11 +349,12 @@ static void multires_reshape_vertex_from_final_data(
face_corner = rotate_quad_to_corner(u, v, &corner_u, &corner_v);
grid_corner = face_corner;
grid_index = loop_index + face_corner;
- ptex_uv_to_grid_uv(corner_u, corner_v, &grid_u, &grid_v);
+ BKE_subdiv_ptex_face_uv_to_grid_uv(
+ corner_u, corner_v, &grid_u, &grid_v);
}
else {
grid_index = loop_index;
- ptex_uv_to_grid_uv(u, v, &grid_u, &grid_v);
+ BKE_subdiv_ptex_face_uv_to_grid_uv(u, v, &grid_u, &grid_v);
}
displacement_grid = &ctx->mdisps[grid_index];
if (ctx->grid_paint_mask != NULL) {
@@ -450,9 +439,8 @@ static void multires_reshape_propagate_prepare(
data->reshape_level = reshape_level;
data->top_level = top_level;
data->num_grids = num_grids;
- /* TODO(sergey): use grid_size_for_level_get(). */
- data->reshape_grid_size = (1 << (reshape_level - 1)) + 1;
- data->top_grid_size = (1 << (top_level - 1)) + 1;
+ data->reshape_grid_size = BKE_subdiv_grid_size_from_level(reshape_level);
+ data->top_grid_size = BKE_subdiv_grid_size_from_level(top_level);
data->old_displacement_grids = old_mdisps;
data->new_displacement_grids = mdisps;
data->grid_paint_mask =
@@ -664,17 +652,18 @@ static void multires_reshape_propagate(MultiresPropagateData *data)
static void multires_reshape_propagate_free(MultiresPropagateData *data)
{
- if (data->old_displacement_grids != NULL) {
- const int num_grids = data->num_grids;
- MDisps *old_mdisps = data->old_displacement_grids;
- for (int grid_index = 0; grid_index < num_grids; grid_index++) {
- MDisps *old_displacement_grid = &old_mdisps[grid_index];
- if (old_displacement_grid->disps) {
- MEM_freeN(old_displacement_grid->disps);
- }
+ if (data->old_displacement_grids == NULL) {
+ return;
+ }
+ const int num_grids = data->num_grids;
+ MDisps *old_mdisps = data->old_displacement_grids;
+ for (int grid_index = 0; grid_index < num_grids; grid_index++) {
+ MDisps *old_displacement_grid = &old_mdisps[grid_index];
+ if (old_displacement_grid->disps) {
+ MEM_freeN(old_displacement_grid->disps);
}
- MEM_freeN(data->old_displacement_grids);
}
+ MEM_freeN(data->old_displacement_grids);
}
/* =============================================================================
@@ -819,8 +808,7 @@ static bool multires_reshape_from_vertcos(
.coarse_mesh = coarse_mesh,
.mdisps = mdisps,
.grid_paint_mask = NULL,
- /* TODO(sergey): Use grid_size_for_level_get */
- .grid_size = (1 << (top_level - 1)) + 1,
+ .grid_size = BKE_subdiv_grid_size_from_level(top_level),
.level = top_level,
},
.deformed_verts = deformed_verts,
@@ -993,7 +981,8 @@ static void reshape_from_ccg_regular_face(ReshapeFromCCGTaskData *data,
float grid_u, grid_v;
const int face_corner = rotate_quad_to_corner(
u, v, &corner_u, &corner_v);
- ptex_uv_to_grid_uv(corner_u, corner_v, &grid_u, &grid_v);
+ BKE_subdiv_ptex_face_uv_to_grid_uv(
+ corner_u, corner_v, &grid_u, &grid_v);
/*const*/ CCGElem *grid =
grids[coarse_poly->loopstart + face_corner];
/*const*/ CCGElem *grid_element = CCG_grid_elem(
@@ -1036,7 +1025,7 @@ static void reshape_from_ccg_special_face(ReshapeFromCCGTaskData *data,
for (int x = 0; x < resolution; x++) {
const float u = x * resolution_1_inv;
float grid_u, grid_v;
- ptex_uv_to_grid_uv(u, v, &grid_u, &grid_v);
+ BKE_subdiv_ptex_face_uv_to_grid_uv(u, v, &grid_u, &grid_v);
/*const*/ CCGElem *grid =
grids[coarse_poly->loopstart + corner];
/*const*/ CCGElem *grid_element = CCG_grid_elem(
@@ -1111,8 +1100,7 @@ bool multiresModifier_reshapeFromCCG(
.coarse_mesh = coarse_mesh,
.mdisps = mdisps,
.grid_paint_mask = grid_paint_mask,
- /* TODO(sergey): Use grid_size_for_level_get */
- .grid_size = (1 << (top_level - 1)) + 1,
+ .grid_size = BKE_subdiv_grid_size_from_level(top_level),
.level = top_level},
.face_ptex_offset = BKE_subdiv_face_ptex_offset_get(subdiv),
.key = &key,
diff --git a/source/blender/blenkernel/intern/subdiv_ccg.c b/source/blender/blenkernel/intern/subdiv_ccg.c
index a386b7bb2d3..e488b1129fc 100644
--- a/source/blender/blenkernel/intern/subdiv_ccg.c
+++ b/source/blender/blenkernel/intern/subdiv_ccg.c
@@ -50,17 +50,6 @@
* Generally useful internal helpers.
*/
-/* For a given subdivision level (NOT the refinement level) get resolution
- * of grid.
- */
-static int grid_size_for_level_get(const SubdivCCG *subdiv_ccg, int level)
-{
- BLI_assert(level >= 1);
- BLI_assert(level <= subdiv_ccg->level);
- UNUSED_VARS_NDEBUG(subdiv_ccg);
- return (1 << (level - 1)) + 1;
-}
-
/* Number of floats in per-vertex elements. */
static int num_element_float_get(const SubdivCCG *subdiv_ccg)
{
@@ -139,8 +128,7 @@ static void subdiv_ccg_alloc_elements(SubdivCCG *subdiv_ccg, Subdiv *subdiv)
/* Allocate memory for surface grids. */
const int num_faces = topology_refiner->getNumFaces(topology_refiner);
const int num_grids = topology_refiner_count_face_corners(topology_refiner);
- const int grid_size = grid_size_for_level_get(
- subdiv_ccg, subdiv_ccg->level);
+ const int grid_size = BKE_subdiv_grid_size_from_level(subdiv_ccg->level);
const int grid_area = grid_size * grid_size;
subdiv_ccg->num_grids = num_grids;
subdiv_ccg->grids =
@@ -644,8 +632,7 @@ SubdivCCG *BKE_subdiv_to_ccg(
SubdivCCG *subdiv_ccg = MEM_callocN(sizeof(SubdivCCG), "subdiv ccg");
subdiv_ccg->subdiv = subdiv;
subdiv_ccg->level = bitscan_forward_i(settings->resolution - 1);
- subdiv_ccg->grid_size =
- grid_size_for_level_get(subdiv_ccg, subdiv_ccg->level);
+ subdiv_ccg->grid_size = BKE_subdiv_grid_size_from_level(subdiv_ccg->level);
subdiv_ccg_init_layers(subdiv_ccg, settings);
subdiv_ccg_alloc_elements(subdiv_ccg, subdiv);
subdiv_ccg_init_faces(subdiv_ccg);
@@ -736,7 +723,7 @@ void BKE_subdiv_ccg_key(CCGKey *key, const SubdivCCG *subdiv_ccg, int level)
{
key->level = level;
key->elem_size = element_size_bytes_get(subdiv_ccg);
- key->grid_size = grid_size_for_level_get(subdiv_ccg, level);
+ key->grid_size = BKE_subdiv_grid_size_from_level(level);
key->grid_area = key->grid_size * key->grid_size;
key->grid_bytes = key->elem_size * key->grid_area;
diff --git a/source/blender/blenkernel/intern/subdiv_ccg_mask.c b/source/blender/blenkernel/intern/subdiv_ccg_mask.c
index 27f996a68bb..9cd7ed0a962 100644
--- a/source/blender/blenkernel/intern/subdiv_ccg_mask.c
+++ b/source/blender/blenkernel/intern/subdiv_ccg_mask.c
@@ -38,6 +38,7 @@
#include "BLI_math_vector.h"
#include "BKE_customdata.h"
+#include "BKE_subdiv.h"
#include "MEM_guardedalloc.h"
@@ -59,16 +60,6 @@ typedef struct GridPaintMaskData {
PolyCornerIndex *ptex_poly_corner;
} GridPaintMaskData;
-/* Coordinates within grid has different convention from PTex coordinates.
- * This function converts the latter ones to former.
- */
-BLI_INLINE void ptex_uv_to_grid_uv(const float ptex_u, const float ptex_v,
- float *r_grid_u, float *r_grid_v)
-{
- *r_grid_u = 1.0f - ptex_v;
- *r_grid_v = 1.0f - ptex_u;
-}
-
/* Simplified version of mdisp_rot_face_to_crn, only handles quad and
* works in normalized coordinates.
*
@@ -119,12 +110,12 @@ static int mask_get_grid_and_coord(
corner = rotate_quad_to_corner(u, v, &corner_u, &corner_v);
*r_mask_grid =
&data->grid_paint_mask[start_grid_index + corner];
- ptex_uv_to_grid_uv(corner_u, corner_v, grid_u, grid_v);
+ BKE_subdiv_ptex_face_uv_to_grid_uv(corner_u, corner_v, grid_u, grid_v);
}
else {
*r_mask_grid =
&data->grid_paint_mask[start_grid_index];
- ptex_uv_to_grid_uv(u, v, grid_u, grid_v);
+ BKE_subdiv_ptex_face_uv_to_grid_uv(u, v, grid_u, grid_v);
}
return corner;
}
@@ -135,7 +126,7 @@ BLI_INLINE float read_mask_grid(const GridPaintMask *mask_grid,
if (mask_grid->data == NULL) {
return 0;
}
- const int grid_size = (1 << (mask_grid->level - 1)) + 1;
+ const int grid_size = BKE_subdiv_grid_size_from_level(mask_grid->level);
const int x = (grid_u * (grid_size - 1) + 0.5f);
const int y = (grid_v * (grid_size - 1) + 0.5f);
return mask_grid->data[y * grid_size + x];
diff --git a/source/blender/blenkernel/intern/subdiv_displacement_multires.c b/source/blender/blenkernel/intern/subdiv_displacement_multires.c
index 7d2053129b3..aea02c5f9c9 100644
--- a/source/blender/blenkernel/intern/subdiv_displacement_multires.c
+++ b/source/blender/blenkernel/intern/subdiv_displacement_multires.c
@@ -69,16 +69,6 @@ typedef enum eAverageWith {
AVERAGE_WITH_NEXT,
} eAverageWith;
-/* Coordinates within grid has different convention from PTex coordinates.
- * This function converts the latter ones to former.
- */
-BLI_INLINE void ptex_uv_to_grid_uv(const float ptex_u, const float ptex_v,
- float *r_grid_u, float *r_grid_v)
-{
- *r_grid_u = 1.0f - ptex_v;
- *r_grid_v = 1.0f - ptex_u;
-}
-
/* Simplified version of mdisp_rot_face_to_crn, only handles quad and
* works in normalized coordinates.
*
@@ -128,11 +118,11 @@ static int displacement_get_grid_and_coord(
float corner_u, corner_v;
corner = rotate_quad_to_corner(u, v, &corner_u, &corner_v);
*r_displacement_grid = &data->mdisps[start_grid_index + corner];
- ptex_uv_to_grid_uv(corner_u, corner_v, grid_u, grid_v);
+ BKE_subdiv_ptex_face_uv_to_grid_uv(corner_u, corner_v, grid_u, grid_v);
}
else {
*r_displacement_grid = &data->mdisps[start_grid_index];
- ptex_uv_to_grid_uv(u, v, grid_u, grid_v);
+ BKE_subdiv_ptex_face_uv_to_grid_uv(u, v, grid_u, grid_v);
}
return corner;
}
@@ -401,7 +391,7 @@ static void displacement_init_data(SubdivDisplacement *displacement,
const MultiresModifierData *mmd)
{
MultiresDisplacementData *data = displacement->user_data;
- data->grid_size = (1 << (mmd->totlvl - 1)) + 1;
+ data->grid_size = BKE_subdiv_grid_size_from_level(mmd->totlvl);
data->mpoly = mesh->mpoly;
data->mdisps = CustomData_get_layer(&mesh->ldata, CD_MDISPS);
displacement_data_init_mapping(displacement, mesh);
diff --git a/source/blender/blenkernel/intern/subdiv_inline.h b/source/blender/blenkernel/intern/subdiv_inline.h
new file mode 100644
index 00000000000..c9e924ced82
--- /dev/null
+++ b/source/blender/blenkernel/intern/subdiv_inline.h
@@ -0,0 +1,48 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/subdiv_inline.h
+ * \ingroup bke
+ */
+
+#ifndef __BKE_SUBDIV_INLINE_H__
+#define __BKE_SUBDIV_INLINE_H__
+
+#include "BKE_subdiv.h"
+
+BLI_INLINE void BKE_subdiv_ptex_face_uv_to_grid_uv(
+ const float ptex_u, const float ptex_v,
+ float *r_grid_u, float *r_grid_v)
+{
+ *r_grid_u = 1.0f - ptex_v;
+ *r_grid_v = 1.0f - ptex_u;
+}
+
+BLI_INLINE int BKE_subdiv_grid_size_from_level(const int level)
+{
+ return (1 << (level - 1)) + 1;
+}
+
+#endif /* __BKE_SUBDIV_INLINE_H__ */