Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2003-12-22 02:38:41 +0300
committerTon Roosendaal <ton@blender.org>2003-12-22 02:38:41 +0300
commit3df84b755f3b49f8d31355135a48444413af2914 (patch)
tree419f2a9563e94e5ecda5b354426f7080c2eeea0e /source
parent6d6dee7ba8877e468326b21c735c05c2032c3e00 (diff)
- fixes for the stubs, to make sure blenderplayer compiles.
error was caused by moving render calls to render module... but some are still called in blender kernel...
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/bad_level_call_stubs/stubs.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
index 81d77dac227..532c4243844 100644
--- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c
+++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c
@@ -90,6 +90,14 @@ ListBase editNurb;
#include "render_types.h"
struct RE_Render R;
+float Phong_Spec(float *n, float *l, float *v, int hard){return 0;}
+float Blinn_Spec(float *n, float *l, float *v, float a, float b){return 0;}
+float CookTorr_Spec(float *n, float *l, float *v, int hard){return 0;}
+float Toon_Spec(float *n, float *l, float *v, float a, float b){return 0;}
+float Toon_Diff(float *n, float *l, float *v, float a, float b){return 0;}
+float OrenNayar_Diff(float *n, float *l, float *v, float a, float b){return 0;}
+
+
void waitcursor(int val){}
void allqueue(unsigned short event, short val){}
#define REDRAWVIEW3D 0x4010
@@ -180,6 +188,13 @@ int BPY_call_importloader(char *name)
#define INT 96
/* struct EnvMap; */
/* struct Tex; */
+float Ta, Tb, Tg, Tin, Tr;
+
+void do_material_tex(ShadeInput *shi){}
+void externtex(struct MTex *mtex, float *vec){}
+void init_render_textures(void){}
+void end_render_textures(void){}
+
void RE_free_envmap(struct EnvMap *env){}
struct EnvMap *RE_copy_envmap(struct EnvMap *env){ return env;}
void RE_free_envmapdata(struct EnvMap *env){}