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authorTon Roosendaal <ton@blender.org>2003-12-29 23:12:21 +0300
committerTon Roosendaal <ton@blender.org>2003-12-29 23:12:21 +0300
commitb269f6f46685d0d2125270d9b69535e97957804c (patch)
tree527e92404f803001f9c590c05eeeddcf14cabd9e /source
parent50044323331b61e48392f8783de359c50643cc0c (diff)
- since the Object Transform panel in 3d window has sufficient space,
made all buttons display 3 digits after dot, instead of 2.
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/drawview.c64
1 files changed, 32 insertions, 32 deletions
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index 6ea54002121..fdb238465ff 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -1085,14 +1085,14 @@ static void v3d_editvertex_buts(uiBlock *block, Object *ob, float lim)
uiBlockBeginAlign(block);
if(ve_median_tot==1) {
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Vertex X:", 10, 140, 300, 19, &(ve_median[0]), -lim, lim, 10, 0, "");
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Vertex Y:", 10, 120, 300, 19, &(ve_median[1]), -lim, lim, 10, 0, "");
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Vertex Z:", 10, 100, 300, 19, &(ve_median[2]), -lim, lim, 10, 0, "");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Vertex X:", 10, 140, 300, 19, &(ve_median[0]), -lim, lim, 10, 3, "");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Vertex Y:", 10, 120, 300, 19, &(ve_median[1]), -lim, lim, 10, 3, "");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Vertex Z:", 10, 100, 300, 19, &(ve_median[2]), -lim, lim, 10, 3, "");
}
else {
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Median X:", 10, 140, 300, 19, &(ve_median[0]), -lim, lim, 10, 0, "");
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Median Y:", 10, 120, 300, 19, &(ve_median[1]), -lim, lim, 10, 0, "");
- uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Median Z:", 10, 100, 300, 19, &(ve_median[2]), -lim, lim, 10, 0, "");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Median X:", 10, 140, 300, 19, &(ve_median[0]), -lim, lim, 10, 3, "");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Median Y:", 10, 120, 300, 19, &(ve_median[1]), -lim, lim, 10, 3, "");
+ uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Median Z:", 10, 100, 300, 19, &(ve_median[2]), -lim, lim, 10, 3, "");
}
uiBlockEndAlign(block);
}
@@ -1173,19 +1173,19 @@ static void v3d_posearmature_buts(uiBlock *block, Object *ob, float lim)
if (!bone)
return;
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_ARMATUREPANEL2, "QuatX:", 10, 120, 140, 19, bone->quat, -100.0, 100.0, 10, 0, "");
- uiDefButF(block, NUM, B_ARMATUREPANEL2, "QuatZ:", 10, 100, 140, 19, bone->quat+2, -100.0, 100.0, 10, 0, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "QuatX:", 10, 120, 140, 19, bone->quat, -100.0, 100.0, 10, 3, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "QuatZ:", 10, 100, 140, 19, bone->quat+2, -100.0, 100.0, 10, 3, "");
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_ARMATUREPANEL2, "QuatY:", 160, 120, 140, 19, bone->quat+1, -100.0, 100.0, 10, 0, "");
- uiDefButF(block, NUM, B_ARMATUREPANEL2, "QuatW:", 160, 100, 140, 19, bone->quat+3, -100.0, 100.0, 10, 0, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "QuatY:", 160, 120, 140, 19, bone->quat+1, -100.0, 100.0, 10, 3, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "QuatW:", 160, 100, 140, 19, bone->quat+3, -100.0, 100.0, 10, 3, "");
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_ARMATUREPANEL2, "LocX:", 10, 70, 140, 19, bone->loc, -lim, lim, 100, 0, "");
- uiDefButF(block, NUM, B_ARMATUREPANEL2, "LocY:", 10, 50, 140, 19, bone->loc+1, -lim, lim, 100, 0, "");
- uiDefButF(block, NUM, B_ARMATUREPANEL2, "locZ:", 10, 30, 140, 19, bone->loc+2, -lim, lim, 100, 0, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "LocX:", 10, 70, 140, 19, bone->loc, -lim, lim, 100, 3, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "LocY:", 10, 50, 140, 19, bone->loc+1, -lim, lim, 100, 3, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "locZ:", 10, 30, 140, 19, bone->loc+2, -lim, lim, 100, 3, "");
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_ARMATUREPANEL2, "SizeX:", 160, 70, 140, 19, bone->size, -lim, lim, 100, 0, "");
- uiDefButF(block, NUM, B_ARMATUREPANEL2, "SizeZ:", 160, 50, 140, 19, bone->size+1, -lim, lim, 100, 0, "");
- uiDefButF(block, NUM, B_ARMATUREPANEL2, "SizeZ:", 160, 30, 140, 19, bone->size+2, -lim, lim, 100, 0, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "SizeX:", 160, 70, 140, 19, bone->size, -lim, lim, 100, 3, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "SizeZ:", 160, 50, 140, 19, bone->size+1, -lim, lim, 100, 3, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL2, "SizeZ:", 160, 30, 140, 19, bone->size+2, -lim, lim, 100, 3, "");
uiBlockEndAlign(block);
}
@@ -1203,16 +1203,16 @@ static void v3d_editarmature_buts(uiBlock *block, Object *ob, float lim)
if (!ebone)
return;
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_ARMATUREPANEL1, "RootX:", 10, 70, 140, 19, ebone->head, -lim, lim, 100, 0, "");
- uiDefButF(block, NUM, B_ARMATUREPANEL1, "RootY:", 10, 50, 140, 19, ebone->head+1, -lim, lim, 100, 0, "");
- uiDefButF(block, NUM, B_ARMATUREPANEL1, "RootZ:", 10, 30, 140, 19, ebone->head+2, -lim, lim, 100, 0, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "RootX:", 10, 70, 140, 19, ebone->head, -lim, lim, 100, 3, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "RootY:", 10, 50, 140, 19, ebone->head+1, -lim, lim, 100, 3, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "RootZ:", 10, 30, 140, 19, ebone->head+2, -lim, lim, 100, 3, "");
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_ARMATUREPANEL1, "TipX:", 160, 70, 140, 19, ebone->tail, -lim, lim, 100, 0, "");
- uiDefButF(block, NUM, B_ARMATUREPANEL1, "TipY:", 160, 50, 140, 19, ebone->tail+1, -lim, lim, 100, 0, "");
- uiDefButF(block, NUM, B_ARMATUREPANEL1, "TipZ:", 160, 30, 140, 19, ebone->tail+2, -lim, lim, 100, 0, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "TipX:", 160, 70, 140, 19, ebone->tail, -lim, lim, 100, 3, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "TipY:", 160, 50, 140, 19, ebone->tail+1, -lim, lim, 100, 3, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "TipZ:", 160, 30, 140, 19, ebone->tail+2, -lim, lim, 100, 3, "");
uiBlockEndAlign(block);
ob_eul[0]= 180.0*ebone->roll/M_PI;
- uiDefButF(block, NUM, B_ARMATUREPANEL1, "Roll:", 10, 100, 140, 19, ob_eul, -lim, lim, 100, 0, "");
+ uiDefButF(block, NUM, B_ARMATUREPANEL1, "Roll:", 10, 100, 140, 19, ob_eul, -lim, lim, 100, 3, "");
}
@@ -1378,22 +1378,22 @@ static void view3d_panel_object(short cntrl) // VIEW3D_HANDLER_OBJECT
}
else {
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, REDRAWVIEW3D, "LocX:", 10, 140, 140, 19, &(ob->loc[0]), -lim, lim, 100, 0, "");
- uiDefButF(block, NUM, REDRAWVIEW3D, "LocY:", 10, 120, 140, 19, &(ob->loc[1]), -lim, lim, 100, 0, "");
- uiDefButF(block, NUM, REDRAWVIEW3D, "LocZ:", 10, 100, 140, 19, &(ob->loc[2]), -lim, lim, 100, 0, "");
+ uiDefButF(block, NUM, REDRAWVIEW3D, "LocX:", 10, 140, 140, 19, &(ob->loc[0]), -lim, lim, 100, 3, "");
+ uiDefButF(block, NUM, REDRAWVIEW3D, "LocY:", 10, 120, 140, 19, &(ob->loc[1]), -lim, lim, 100, 3, "");
+ uiDefButF(block, NUM, REDRAWVIEW3D, "LocZ:", 10, 100, 140, 19, &(ob->loc[2]), -lim, lim, 100, 3, "");
ob_eul[0]= 180.0*ob->rot[0]/M_PI;
ob_eul[1]= 180.0*ob->rot[1]/M_PI;
ob_eul[2]= 180.0*ob->rot[2]/M_PI;
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_OBJECTPANELROT, "RotX:", 10, 70, 140, 19, &(ob_eul[0]), -lim, lim, 1000, 0, "");
- uiDefButF(block, NUM, B_OBJECTPANELROT, "RotY:", 10, 50, 140, 19, &(ob_eul[1]), -lim, lim, 1000, 0, "");
- uiDefButF(block, NUM, B_OBJECTPANELROT, "RotZ:", 10, 30, 140, 19, &(ob_eul[2]), -lim, lim, 1000, 0, "");
+ uiDefButF(block, NUM, B_OBJECTPANELROT, "RotX:", 10, 70, 140, 19, &(ob_eul[0]), -lim, lim, 1000, 3, "");
+ uiDefButF(block, NUM, B_OBJECTPANELROT, "RotY:", 10, 50, 140, 19, &(ob_eul[1]), -lim, lim, 1000, 3, "");
+ uiDefButF(block, NUM, B_OBJECTPANELROT, "RotZ:", 10, 30, 140, 19, &(ob_eul[2]), -lim, lim, 1000, 3, "");
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, REDRAWVIEW3D, "SizeX:", 160, 70, 140, 19, &(ob->size[0]), -lim, lim, 100, 0, "");
- uiDefButF(block, NUM, REDRAWVIEW3D, "SizeY:", 160, 50, 140, 19, &(ob->size[1]), -lim, lim, 100, 0, "");
- uiDefButF(block, NUM, REDRAWVIEW3D, "SizeZ:", 160, 30, 140, 19, &(ob->size[2]), -lim, lim, 100, 0, "");
+ uiDefButF(block, NUM, REDRAWVIEW3D, "SizeX:", 160, 70, 140, 19, &(ob->size[0]), -lim, lim, 100, 3, "");
+ uiDefButF(block, NUM, REDRAWVIEW3D, "SizeY:", 160, 50, 140, 19, &(ob->size[1]), -lim, lim, 100, 3, "");
+ uiDefButF(block, NUM, REDRAWVIEW3D, "SizeZ:", 160, 30, 140, 19, &(ob->size[2]), -lim, lim, 100, 3, "");
uiBlockEndAlign(block);
}
}