diff options
author | Ton Roosendaal <ton@blender.org> | 2003-10-22 01:59:00 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2003-10-22 01:59:00 +0400 |
commit | e0e45e81da98b2a7c753c07901ae052e73069c7e (patch) | |
tree | 5d6e5ecf95677ec660beb0a7b8dd955570a749b9 /source | |
parent | 594f3cddca20fecf91849a28918282018b478084 (diff) |
- fixed error; the vertices didnt draw anymore in editmode with sold draw.
was caused because i only tested the new cool 'draw wire extra'. :)
- by default, in solid draw mode & editmode, it does a 'draw wire extra'
now, giving nice clean editmesh drawing.
- there's still a few quirks, i do a test now... this commit is to have
a good working blender in cvs. the whole drawing system is such chaos...
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/src/drawobject.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c index 5bb7e8a8dc1..a2bfc701b64 100644 --- a/source/blender/src/drawobject.c +++ b/source/blender/src/drawobject.c @@ -1780,12 +1780,12 @@ static void drawmeshsolid(Object *ob, float *nors) glDisable(GL_LIGHTING); glShadeModel(GL_FLAT); - if(ob==G.obedit) { - calc_meshverts(); + //if(ob==G.obedit) { + // calc_meshverts(); - tekenvertices(0); - tekenvertices(1); - } + // tekenvertices(0); + // tekenvertices(1); + //} } else { /* [nors] should never be zero, but is weak code... the displist system needs a make over (ton) @@ -3369,7 +3369,7 @@ static void drawWireExtra(Object *ob, ListBase *lb) static void draw_extra_wire(Object *ob) { Curve *cu; - + switch(ob->type) { case OB_MESH: drawWireExtra(ob, NULL); @@ -3544,8 +3544,8 @@ void draw_object(Base *base) dtx= ob->dtx; if(G.obedit==ob) { - if(dtx & OB_TEXSPACE) dtx= OB_TEXSPACE; - else dtx= 0; + // the only 2 extra drawtypes alowed in editmode + dtx= dtx & (OB_DRAWWIRE|OB_TEXSPACE); } if(G.f & G_DRAW_EXT) { @@ -3593,6 +3593,7 @@ void draw_object(Base *base) else { drawmeshsolid(ob, 0); } + dtx |= OB_DRAWWIRE; // draws edges, transp faces, subsurf handles, vertices } if(ob==G.obedit && (G.f & G_PROPORTIONAL)) draw_prop_circle(); } @@ -3689,9 +3690,8 @@ void draw_object(Base *base) BMF_DrawString(G.font, ob->id.name+2); } if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp); + if((dtx & OB_DRAWWIRE) && dt>=OB_SOLID) draw_extra_wire(ob); } - // dtx is set at zero in editmode, but we want this one! - if(ob->dtx & OB_DRAWWIRE && dt>=OB_SOLID) draw_extra_wire(ob); if(dt<OB_SHADED) { if((ob->gameflag & OB_ACTOR) && (ob->gameflag & OB_DYNAMIC)) { |