Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorAntony Riakiotakis <kalast@gmail.com>2015-03-16 17:45:34 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-03-16 17:45:34 +0300
commit6d03e9449177c7b0e9d749de8507eaaea653397b (patch)
tree5c05ce8812246142fcfe0b1c8f1872c9a0a25a2a /source
parent86c828d9fdf6df9f392f70d8ed1f0e10ce10e098 (diff)
Get rid of gluBuild2DMipmaps on gpu_draw.c (use our own imbuf scaling
functions instead)
Diffstat (limited to 'source')
-rw-r--r--source/blender/gpu/intern/gpu_draw.c63
1 files changed, 38 insertions, 25 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 3ed7253d309..722a7bdf114 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -723,43 +723,56 @@ void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int
glGenTextures(1, (GLuint *)bind);
glBindTexture(GL_TEXTURE_2D, *bind);
- if (!(GPU_get_mipmap() && mipmap)) {
- if (use_high_bit_depth) {
- if (GLEW_ARB_texture_float)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect);
- else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect);
- }
+ if (use_high_bit_depth) {
+ if (GLEW_ARB_texture_float)
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect);
else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect);
}
- else {
- if (GTS.gpu_mipmap) {
- if (use_high_bit_depth) {
- if (GLEW_ARB_texture_float)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect);
- else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect);
- }
- else
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect);
+ else
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
+
+ if (GPU_get_mipmap() && mipmap) {
+ if (GTS.gpu_mipmap) {
gpu_generate_mipmap(GL_TEXTURE_2D);
}
else {
- if (use_high_bit_depth)
- gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA16, rectw, recth, GL_RGBA, GL_FLOAT, frect);
- else
- gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, rectw, recth, GL_RGBA, GL_UNSIGNED_BYTE, rect);
+ int i;
+
+ if (!ibuf) {
+ if (use_high_bit_depth) {
+ ibuf = IMB_allocFromBuffer(NULL, frect, tpx, tpy);
+ }
+ else {
+ ibuf = IMB_allocFromBuffer(rect, NULL, tpx, tpy);
+ }
+ }
+
+ IMB_makemipmap(ibuf, true);
+
+ for (i = 1; i < ibuf->miptot; i++) {
+ ImBuf *mip = ibuf->mipmap[i - 1];
+ if (use_high_bit_depth) {
+ if (GLEW_ARB_texture_float)
+ glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA16F, mip->x, mip->y, 0, GL_RGBA, GL_FLOAT, mip->rect_float);
+ else
+ glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA16, mip->x, mip->y, 0, GL_RGBA, GL_FLOAT, mip->rect_float);
+ }
+ else {
+ glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mip->x, mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect);
+ }
+ }
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
if (ima)
ima->tpageflag |= IMA_MIPMAP_COMPLETE;
}
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
if (GLEW_EXT_texture_filter_anisotropic)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic());