Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorMike Erwin <significant.bit@gmail.com>2015-03-17 05:57:56 +0300
committerMike Erwin <significant.bit@gmail.com>2015-03-17 05:57:56 +0300
commitc0fa864e24c0a80d55cc7a3e3dcc29f6c2c99df7 (patch)
tree11016206384d42160f015f0d51dc7c7cf0947b00 /source
parentb0bbd34ac260c46e0e2a3fdadce96b766531f88a (diff)
Cleanup: bool & const
Using bool when we're asking yes/no questions such as whether some GPU feature is supported. Consolidated these simple functions into gpu_extensions.c and grouped them in the header. Const-ified some args where the functions don't modify the pointed-to data.
Diffstat (limited to 'source')
-rw-r--r--source/blender/gpu/GPU_extensions.h38
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c5
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c56
3 files changed, 50 insertions, 49 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 228bea14e00..985cebc8687 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -56,14 +56,16 @@ typedef struct GPUShader GPUShader;
void GPU_extensions_disable(void);
-int GPU_glsl_support(void);
-int GPU_non_power_of_two_support(void);
-int GPU_vertex_buffer_support(void);
-int GPU_display_list_support(void);
+bool GPU_glsl_support(void);
+bool GPU_non_power_of_two_support(void);
+bool GPU_vertex_buffer_support(void);
+bool GPU_display_list_support(void);
+bool GPU_bicubic_bump_support(void);
+
+int GPU_max_texture_size(void);
int GPU_color_depth(void);
+
void GPU_code_generate_glsl_lib(void);
-int GPU_bicubic_bump_support(void);
-int GPU_max_texture_size (void);
/* GPU Types */
@@ -91,7 +93,7 @@ typedef enum GPUDriverType {
GPU_DRIVER_ANY = (0xff0000)
} GPUDriverType;
-int GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver);
+bool GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver);
/* GPU Texture
* - always returns unsigned char RGBA textures
@@ -113,13 +115,13 @@ typedef enum GPUHDRType {
GPU_HDR_FULL_FLOAT = (1 << 1),
} GPUHDRType;
-GPUTexture *GPU_texture_create_1D(int w, float *pixels, char err_out[256]);
-GPUTexture *GPU_texture_create_2D(int w, int h, float *pixels, GPUHDRType hdr, char err_out[256]);
-GPUTexture *GPU_texture_create_3D(int w, int h, int depth, int channels, float *fpixels);
+GPUTexture *GPU_texture_create_1D(int w, const float *pixels, char err_out[256]);
+GPUTexture *GPU_texture_create_2D(int w, int h, const float *pixels, GPUHDRType hdr, char err_out[256]);
+GPUTexture *GPU_texture_create_3D(int w, int h, int depth, int channels, const float *fpixels);
GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]);
GPUTexture *GPU_texture_create_vsm_shadow_map(int size, char err_out[256]);
-GPUTexture *GPU_texture_create_2D_procedural(int w, int h, float *pixels, char err_out[256]);
-GPUTexture *GPU_texture_create_1D_procedural(int w, float *pixels, char err_out[256]);
+GPUTexture *GPU_texture_create_2D_procedural(int w, int h, const float *pixels, char err_out[256]);
+GPUTexture *GPU_texture_create_1D_procedural(int w, const float *pixels, char err_out[256]);
GPUTexture *GPU_texture_from_blender(struct Image *ima,
struct ImageUser *iuser, bool is_data, double time, int mipmap);
GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
@@ -138,10 +140,10 @@ void GPU_depth_texture_mode(GPUTexture *tex, bool compare, bool use_filter);
GPUFrameBuffer *GPU_texture_framebuffer(GPUTexture *tex);
-int GPU_texture_target(GPUTexture *tex);
-int GPU_texture_opengl_width(GPUTexture *tex);
-int GPU_texture_opengl_height(GPUTexture *tex);
-int GPU_texture_opengl_bindcode(GPUTexture *tex);
+int GPU_texture_target(const GPUTexture *tex);
+int GPU_texture_opengl_width(const GPUTexture *tex);
+int GPU_texture_opengl_height(const GPUTexture *tex);
+int GPU_texture_opengl_bindcode(const GPUTexture *tex);
/* GPU Framebuffer
* - this is a wrapper for an OpenGL framebuffer object (FBO). in practice
@@ -174,8 +176,8 @@ void GPU_offscreen_free(GPUOffScreen *ofs);
void GPU_offscreen_bind(GPUOffScreen *ofs, bool save);
void GPU_offscreen_unbind(GPUOffScreen *ofs, bool restore);
void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels);
-int GPU_offscreen_width(GPUOffScreen *ofs);
-int GPU_offscreen_height(GPUOffScreen *ofs);
+int GPU_offscreen_width(const GPUOffScreen *ofs);
+int GPU_offscreen_height(const GPUOffScreen *ofs);
/* GPU Shader
* - only for fragment shaders now
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 47d2ac2d2e5..40c9ec0d862 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -719,11 +719,6 @@ static char *code_generate_vertex(ListBase *nodes, const GPUMatType type)
return code;
}
-int GPU_bicubic_bump_support(void)
-{
- return GLEW_ARB_texture_query_lod && GLEW_VERSION_3_0;
-}
-
void GPU_code_generate_glsl_lib(void)
{
DynStr *ds;
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 63f0bc37acf..f16b1525622 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -123,7 +123,7 @@ struct GPUFrameBuffer {
/* GPU Types */
-int GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver)
+bool GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver)
{
return (GG.device & device) && (GG.os & os) && (GG.driver & driver);
}
@@ -250,29 +250,34 @@ void gpu_extensions_exit(void)
GPU_invalid_tex_free();
}
-int GPU_glsl_support(void)
+bool GPU_glsl_support(void)
{
return !GG.extdisabled && GG.glslsupport;
}
-int GPU_non_power_of_two_support(void)
+bool GPU_non_power_of_two_support(void)
{
if (GG.npotdisabled)
- return 0;
+ return false;
return GLEW_ARB_texture_non_power_of_two;
}
-int GPU_vertex_buffer_support(void)
+bool GPU_vertex_buffer_support(void)
{
return GLEW_ARB_vertex_buffer_object || GLEW_VERSION_1_5;
}
-int GPU_display_list_support(void)
+bool GPU_display_list_support(void)
{
return !GG.dlistsdisabled;
}
+bool GPU_bicubic_bump_support(void)
+{
+ return GLEW_ARB_texture_query_lod && GLEW_VERSION_3_0;
+}
+
int GPU_color_depth(void)
{
return GG.colordepth;
@@ -333,17 +338,16 @@ struct GPUTexture {
GPUFrameBuffer *fb; /* GPUFramebuffer this texture is attached to */
int fb_attachment; /* slot the texture is attached to */
- int depth; /* is a depth texture? */
+ int depth; /* is a depth texture? if 3D how deep? */
};
-static unsigned char *GPU_texture_convert_pixels(int length, float *fpixels)
+static unsigned char *GPU_texture_convert_pixels(int length, const float *fpixels)
{
unsigned char *pixels, *p;
- const float *fp;
- int a, len;
+ const float *fp = fpixels;
+ const int len = 4*length;
+ int a;
- len = 4*length;
- fp = fpixels;
p = pixels = MEM_callocN(sizeof(unsigned char)*len, "GPUTexturePixels");
for (a=0; a<len; a++, p++, fp++)
@@ -365,7 +369,7 @@ static void GPU_glTexSubImageEmpty(GLenum target, GLenum format, int x, int y, i
}
static GPUTexture *GPU_texture_create_nD(
- int w, int h, int n, float *fpixels, int depth, GPUHDRType hdr_type, int components,
+ int w, int h, int n, const float *fpixels, int depth, GPUHDRType hdr_type, int components,
char err_out[256])
{
GPUTexture *tex;
@@ -507,12 +511,12 @@ static GPUTexture *GPU_texture_create_nD(
}
-GPUTexture *GPU_texture_create_3D(int w, int h, int depth, int channels, float *fpixels)
+GPUTexture *GPU_texture_create_3D(int w, int h, int depth, int channels, const float *fpixels)
{
GPUTexture *tex;
GLenum type, format, internalformat;
void *pixels = NULL;
- float vfBorderColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ const float vfBorderColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
if (!GLEW_VERSION_1_2)
return NULL;
@@ -684,7 +688,7 @@ GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap)
}
-GPUTexture *GPU_texture_create_1D(int w, float *fpixels, char err_out[256])
+GPUTexture *GPU_texture_create_1D(int w, const float *fpixels, char err_out[256])
{
GPUTexture *tex = GPU_texture_create_nD(w, 1, 1, fpixels, 0, GPU_HDR_NONE, 4, err_out);
@@ -694,7 +698,7 @@ GPUTexture *GPU_texture_create_1D(int w, float *fpixels, char err_out[256])
return tex;
}
-GPUTexture *GPU_texture_create_2D(int w, int h, float *fpixels, GPUHDRType hdr, char err_out[256])
+GPUTexture *GPU_texture_create_2D(int w, int h, const float *fpixels, GPUHDRType hdr, char err_out[256])
{
GPUTexture *tex = GPU_texture_create_nD(w, h, 2, fpixels, 0, hdr, 4, err_out);
@@ -732,7 +736,7 @@ GPUTexture *GPU_texture_create_vsm_shadow_map(int size, char err_out[256])
return tex;
}
-GPUTexture *GPU_texture_create_2D_procedural(int w, int h, float *pixels, char err_out[256])
+GPUTexture *GPU_texture_create_2D_procedural(int w, int h, const float *pixels, char err_out[256])
{
GPUTexture *tex = GPU_texture_create_nD(w, h, 2, pixels, 0, GPU_HDR_HALF_FLOAT, 2, err_out);
@@ -749,7 +753,7 @@ GPUTexture *GPU_texture_create_2D_procedural(int w, int h, float *pixels, char e
return tex;
}
-GPUTexture *GPU_texture_create_1D_procedural(int w, float *pixels, char err_out[256])
+GPUTexture *GPU_texture_create_1D_procedural(int w, const float *pixels, char err_out[256])
{
GPUTexture *tex = GPU_texture_create_nD(w, 0, 1, pixels, 0, GPU_HDR_HALF_FLOAT, 2, err_out);
@@ -767,7 +771,7 @@ GPUTexture *GPU_texture_create_1D_procedural(int w, float *pixels, char err_out[
void GPU_invalid_tex_init(void)
{
- float color[4] = {1.0f, 0.0f, 1.0f, 1.0};
+ const float color[4] = {1.0f, 0.0f, 1.0f, 1.0f};
GG.invalid_tex_1D = GPU_texture_create_1D(1, color, NULL);
GG.invalid_tex_2D = GPU_texture_create_2D(1, 1, color, GPU_HDR_NONE, NULL);
GG.invalid_tex_3D = GPU_texture_create_3D(1, 1, 1, 4, color);
@@ -920,22 +924,22 @@ void GPU_texture_ref(GPUTexture *tex)
tex->refcount++;
}
-int GPU_texture_target(GPUTexture *tex)
+int GPU_texture_target(const GPUTexture *tex)
{
return tex->target;
}
-int GPU_texture_opengl_width(GPUTexture *tex)
+int GPU_texture_opengl_width(const GPUTexture *tex)
{
return tex->w;
}
-int GPU_texture_opengl_height(GPUTexture *tex)
+int GPU_texture_opengl_height(const GPUTexture *tex)
{
return tex->h;
}
-int GPU_texture_opengl_bindcode(GPUTexture *tex)
+int GPU_texture_opengl_bindcode(const GPUTexture *tex)
{
return tex->bindcode;
}
@@ -1364,12 +1368,12 @@ void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels)
glReadPixels(0, 0, ofs->color->w, ofs->color->h, GL_RGBA, type, pixels);
}
-int GPU_offscreen_width(GPUOffScreen *ofs)
+int GPU_offscreen_width(const GPUOffScreen *ofs)
{
return ofs->color->w;
}
-int GPU_offscreen_height(GPUOffScreen *ofs)
+int GPU_offscreen_height(const GPUOffScreen *ofs)
{
return ofs->color->h;
}