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authorCampbell Barton <ideasman42@gmail.com>2013-07-09 12:17:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-09 12:17:14 +0400
commit139754894b995310cf018d789f7ffcda4487233d (patch)
tree9b5147333dc4c9a1dbdaebbb58356fe507e84493 /source
parentfba8e8861cc8773e79cbb2d21fe2f1fb177ca2b9 (diff)
fix [#36039] Texture paint bug with face selection on subdivided object
original patch by Antony Riakiotakis, made some edits to only check origindex when needed.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c44
1 files changed, 37 insertions, 7 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 19953723fef..017232d1856 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -245,7 +245,8 @@ typedef struct ProjPaintState {
float normal_angle_inner;
float normal_angle_range; /* difference between normal_angle and normal_angle_inner, for easy access */
- short is_ortho;
+ bool do_face_sel; /* quick access to (me->editflag & ME_EDIT_PAINT_FACE_SEL) */
+ bool is_ortho;
bool do_masking; /* use masking during painting. Some operations such as airbrush may disable */
bool is_texbrush; /* only to avoid running */
bool is_maskbrush; /* mask brush is applied before masking */
@@ -2809,11 +2810,13 @@ static void project_paint_begin(ProjPaintState *ps)
Image *tpage_last = NULL, *tpage;
/* Face vars */
+ MPoly *mpoly_orig;
MFace *mf;
MTFace *tf;
int a, i; /* generic looping vars */
int image_index = -1, face_index;
+ int *mpoly_origindex;
MVert *mv;
MemArena *arena; /* at the moment this is just ps->arena_mt[0], but use this to show were not multithreading */
@@ -2827,6 +2830,8 @@ static void project_paint_begin(ProjPaintState *ps)
if (ps->source == PROJ_SRC_VIEW)
ED_view3d_clipping_local(ps->rv3d, ps->ob->obmat); /* faster clipping lookups */
+ ps->do_face_sel = ((((Mesh *)ps->ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) != 0);
+
/* paint onto the derived mesh */
/* Workaround for subsurf selection, try the display mesh first */
@@ -2835,12 +2840,17 @@ static void project_paint_begin(ProjPaintState *ps)
ps->dm = mesh_create_derived_render(ps->scene, ps->ob, ps->scene->customdata_mask | CD_MASK_MTFACE);
ps->dm_release = TRUE;
}
- else if (ps->ob->derivedFinal && CustomData_has_layer(&ps->ob->derivedFinal->faceData, CD_MTFACE)) {
+ else if (ps->ob->derivedFinal &&
+ CustomData_has_layer(&ps->ob->derivedFinal->faceData, CD_MTFACE) &&
+ (ps->do_face_sel == false || CustomData_has_layer(&ps->ob->derivedFinal->polyData, CD_ORIGINDEX)))
+ {
ps->dm = ps->ob->derivedFinal;
ps->dm_release = FALSE;
}
else {
- ps->dm = mesh_get_derived_final(ps->scene, ps->ob, ps->scene->customdata_mask | CD_MASK_MTFACE);
+ ps->dm = mesh_get_derived_final(
+ ps->scene, ps->ob,
+ ps->scene->customdata_mask | CD_MASK_MTFACE | (ps->do_face_sel ? CD_ORIGINDEX : 0));
ps->dm_release = TRUE;
}
@@ -2860,6 +2870,15 @@ static void project_paint_begin(ProjPaintState *ps)
ps->dm_totvert = ps->dm->getNumVerts(ps->dm);
ps->dm_totface = ps->dm->getNumTessFaces(ps->dm);
+ if (ps->do_face_sel) {
+ mpoly_orig = ((Mesh *)ps->ob->data)->mpoly;
+ mpoly_origindex = ps->dm->getPolyDataArray(ps->dm, CD_ORIGINDEX);
+ }
+ else {
+ mpoly_orig = NULL;
+ mpoly_origindex = NULL;
+ }
+
/* use clone mtface? */
@@ -3129,8 +3148,8 @@ static void project_paint_begin(ProjPaintState *ps)
}
}
-
for (face_index = 0, tf = ps->dm_mtface, mf = ps->dm_mface; face_index < ps->dm_totface; mf++, tf++, face_index++) {
+ bool is_face_sel;
#ifndef PROJ_DEBUG_NOSEAMBLEED
/* add face user if we have bleed enabled, set the UV seam flags later */
@@ -3145,10 +3164,21 @@ static void project_paint_begin(ProjPaintState *ps)
}
#endif
- tpage = project_paint_face_image(ps, ps->dm_mtface, face_index);
-
- if (tpage && ((((Mesh *)ps->ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) == 0 || mf->flag & ME_FACE_SEL)) {
+ if (ps->do_face_sel) {
+ int orig_index;
+ if (mpoly_origindex && ((orig_index = mpoly_origindex[face_index])) != ORIGINDEX_NONE) {
+ MPoly *mp = mpoly_orig + orig_index;
+ is_face_sel = ((mp->flag & ME_FACE_SEL) != 0);
+ }
+ else {
+ is_face_sel = ((mf->flag & ME_FACE_SEL) != 0);
+ }
+ }
+ else {
+ is_face_sel = true;
+ }
+ if (is_face_sel && (tpage = project_paint_face_image(ps, ps->dm_mtface, face_index))) {
float *v1coSS, *v2coSS, *v3coSS, *v4coSS = NULL;
v1coSS = ps->screenCoords[mf->v1];