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authorSergey Sharybin <sergey.vfx@gmail.com>2012-04-16 17:53:30 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-04-16 17:53:30 +0400
commitcaafc8184bb63f38eeac13f9acf7f7410cddc440 (patch)
tree86966d1685a793f206eaac2e07ac7ca453378876 /source
parentf4498e62a78e80e0db0a6d398f8b956827dddca5 (diff)
Fix #30720: Creating Navmesh crashes blender
In fact there were several issues fixed (all of them regressions since bmesh merge): - Creating navmesh crashed because creating new faces for mesh was trying to set default values for all customdata layers in this face. This requires memory pool created for this datablock. Usually this pool is creating on creating datablock if there're some elements to be stored in this block. In cases of regular primitive creating it wasn't an issue because they doesn't create customdata layers, they only creates geometry. Navigation mesh creates geometry and customdata layers (CD_RECAST layer) which used to confuse a bit custom data functions. Solved by ensuring there's memory pool created for polygons datablock after adding new custom data layer. Most probably it's better to be resolved on CD level (like smarter track on changed amount of stored data and so) but prefer not to make such global changes so close to the release. - Toggling edit mode lead to loosing recast datalayer. Solved by adding recast layer to bmesh mask so it'll be copied to/from edit mesh. - Some part of code assumed raycast layer is in face datablock, some that it's in polygon datablock. Made it to be in polygons datablock. Kind of temporary solution to make navmesh working, probably it'll fail if one will want to edit navmesh by hand after it was generated. Proper way would be to ensure the whole navmesh things are using ngons.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c34
-rw-r--r--source/blender/blenkernel/intern/customdata.c2
-rw-r--r--source/blender/blenkernel/intern/navmesh_conversion.c2
-rw-r--r--source/blender/editors/mesh/mesh_navmesh.c1
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.cpp3
5 files changed, 22 insertions, 20 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index e6fb506620c..3330a6596a7 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1753,18 +1753,6 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
}
-#ifdef WITH_GAMEENGINE
- /* NavMesh - this is a hack but saves having a NavMesh modifier */
- if ((ob->gameflag & OB_NAVMESH) && (finaldm->type == DM_TYPE_CDDM)) {
- DerivedMesh *tdm;
- tdm= navmesh_dm_createNavMeshForVisualization(finaldm);
- if (finaldm != tdm) {
- finaldm->release(finaldm);
- finaldm= tdm;
- }
- }
-#endif /* WITH_GAMEENGINE */
-
{
/* calculating normals can re-calculate tessfaces in some cases */
#if 0
@@ -1820,6 +1808,18 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
}
}
+#ifdef WITH_GAMEENGINE
+ /* NavMesh - this is a hack but saves having a NavMesh modifier */
+ if ((ob->gameflag & OB_NAVMESH) && (finaldm->type == DM_TYPE_CDDM)) {
+ DerivedMesh *tdm;
+ tdm= navmesh_dm_createNavMeshForVisualization(finaldm);
+ if (finaldm != tdm) {
+ finaldm->release(finaldm);
+ finaldm= tdm;
+ }
+ }
+#endif /* WITH_GAMEENGINE */
+
*final_r = finaldm;
if (orcodm)
@@ -2898,7 +2898,7 @@ static void navmesh_drawColored(DerivedMesh *dm)
int a, glmode;
MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
- int *polygonIdx = (int *)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ int *polygonIdx = (int *)CustomData_get_layer(&dm->polyData, CD_RECAST);
float col[3];
if (!polygonIdx)
@@ -2980,14 +2980,14 @@ static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm)
int res;
result = CDDM_copy(dm);
- if (!CustomData_has_layer(&result->faceData, CD_RECAST)) {
- int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ if (!CustomData_has_layer(&result->polyData, CD_RECAST)) {
+ int *sourceRecastData = (int*)CustomData_get_layer(&dm->polyData, CD_RECAST);
if (sourceRecastData) {
- CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE,
+ CustomData_add_layer_named(&result->polyData, CD_RECAST, CD_DUPLICATE,
sourceRecastData, maxFaces, "recastData");
}
}
- recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST);
+ recastData = (int*)CustomData_get_layer(&result->polyData, CD_RECAST);
/* note: This is not good design! - really should not be doing this */
result->drawFacesTex = navmesh_DM_drawFacesTex;
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index f0bda57466d..2450f3ca83e 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -1099,7 +1099,7 @@ const CustomDataMask CD_MASK_DERIVEDMESH =
CD_MASK_ORIGINDEX | CD_MASK_POLYINDEX;
const CustomDataMask CD_MASK_BMESH = CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_MTEXPOLY |
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_PROP_FLT | CD_MASK_PROP_INT |
- CD_MASK_PROP_STR | CD_MASK_SHAPEKEY | CD_MASK_SHAPE_KEYINDEX | CD_MASK_MDISPS | CD_MASK_CREASE | CD_MASK_BWEIGHT;
+ CD_MASK_PROP_STR | CD_MASK_SHAPEKEY | CD_MASK_SHAPE_KEYINDEX | CD_MASK_MDISPS | CD_MASK_CREASE | CD_MASK_BWEIGHT | CD_MASK_RECAST;
const CustomDataMask CD_MASK_FACECORNERS =
CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_MTEXPOLY | CD_MASK_MLOOPUV |
CD_MASK_MLOOPCOL;
diff --git a/source/blender/blenkernel/intern/navmesh_conversion.c b/source/blender/blenkernel/intern/navmesh_conversion.c
index 27e309e9d20..34e0be1de92 100644
--- a/source/blender/blenkernel/intern/navmesh_conversion.c
+++ b/source/blender/blenkernel/intern/navmesh_conversion.c
@@ -166,7 +166,7 @@ int buildRawVertIndicesData(DerivedMesh* dm, int *nverts_r, float **verts_r,
}
//carefully, recast data is just reference to data in derived mesh
- *recastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ *recastData = (int*)CustomData_get_layer(&dm->polyData, CD_RECAST);
*nverts_r = nverts;
*verts_r = verts;
diff --git a/source/blender/editors/mesh/mesh_navmesh.c b/source/blender/editors/mesh/mesh_navmesh.c
index f1b0a82b654..7d78a527b06 100644
--- a/source/blender/editors/mesh/mesh_navmesh.c
+++ b/source/blender/editors/mesh/mesh_navmesh.c
@@ -345,6 +345,7 @@ static Object *createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
/* create custom data layer to save polygon idx */
CustomData_add_layer_named(&em->bm->pdata, CD_RECAST, CD_CALLOC, NULL, 0, "createRepresentation recastData");
+ CustomData_bmesh_init_pool(&em->bm->pdata, 0, BM_FACE);
/* create verts and faces for detailed mesh */
meshes = recast_polyMeshDetailGetMeshes(dmesh, &nmeshes);
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
index 22f96eb7297..35058e5fe5d 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -112,7 +112,8 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
{
DerivedMesh* dm = mesh_create_derived_no_virtual(KX_GetActiveScene()->GetBlenderScene(), GetBlenderObject(),
NULL, CD_MASK_MESH);
- int* recastData = (int*) dm->getTessFaceDataArray(dm, CD_RECAST);
+ CustomData *pdata = dm->getPolyDataLayout(dm);
+ int* recastData = (int*) CustomData_get_layer(pdata, CD_RECAST);
if (recastData)
{
int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;