diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-02-12 21:12:15 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2015-02-12 21:12:15 +0300 |
commit | ebd4a6e0dd3bdd511f3857dc9192df848f388200 (patch) | |
tree | 27d143d84c684a99461feb374980d984b20ebe0a /source | |
parent | 5e613198e59124986ab3e4bdb8829f77e2284450 (diff) |
Add missing trailing '}' in GLSL files
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_vertex.glsl | 2 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_vertex_world.glsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl b/source/blender/gpu/shaders/gpu_shader_vertex.glsl index b5d8dcc0f35..90414ea9f2c 100644 --- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl +++ b/source/blender/gpu/shaders/gpu_shader_vertex.glsl @@ -23,4 +23,4 @@ void main() // graphic cards, while on ATI it can cause a software fallback. gl_ClipVertex = co; #endif - +} diff --git a/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl b/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl index 9dbcaeb7a32..ecc4efbeaa0 100644 --- a/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl +++ b/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl @@ -10,4 +10,4 @@ void main() varposition = gl_Vertex.xyz; varnormal = normalize(-varposition); - +} |