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authorCampbell Barton <ideasman42@gmail.com>2011-11-11 09:34:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-11 09:34:07 +0400
commit1649521abe637b5af74174eda0d8ca0b5f1c6ceb (patch)
treebd5ba469d738f4260be384d1b1a4f02079f8b9c5 /source
parent11947f1a67ab6fb26cc36e8f9c421d7e464a70c9 (diff)
fix [#29203] Camera can still move even when transforms locked
added object_tfm_protected_backup, object_tfm_protected_restore so its easier to transform the object and respect protected channels (otherwise you need checks everywhere for each channel which is verbose).
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_object.h16
-rw-r--r--source/blender/blenkernel/intern/object.c65
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c31
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c6
4 files changed, 109 insertions, 9 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 2ef942a2e09..ecc00901dd5 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -116,6 +116,22 @@ int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3
void *object_tfm_backup(struct Object *ob);
void object_tfm_restore(struct Object *ob, void *obtfm_pt);
+typedef struct ObjectTfmProtectedChannels {
+ float loc[3], dloc[3];
+ float size[3], dsize[3];
+ float rot[3], drot[3];
+ float quat[4], dquat[4];
+ float rotAxis[3], drotAxis[3];
+ float rotAngle, drotAngle;
+} ObjectTfmProtectedChannels;
+
+void object_tfm_protected_backup(const struct Object *ob,
+ ObjectTfmProtectedChannels *obtfm);
+
+void object_tfm_protected_restore(struct Object *ob,
+ const ObjectTfmProtectedChannels *obtfm,
+ const short protectflag);
+
void object_handle_update(struct Scene *scene, struct Object *ob);
void object_sculpt_modifiers_changed(struct Object *ob);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 45bd8f095a4..4e6bc4eee89 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1498,6 +1498,71 @@ void object_mat3_to_rot(Object *ob, float mat[][3], short use_compat)
}
}
+void object_tfm_protected_backup(const Object *ob,
+ ObjectTfmProtectedChannels *obtfm)
+{
+
+#define TFMCPY( _v) (obtfm->_v = ob->_v)
+#define TFMCPY3D( _v) copy_v3_v3(obtfm->_v, ob->_v)
+#define TFMCPY4D( _v) copy_v4_v4(obtfm->_v, ob->_v)
+
+ TFMCPY3D(loc);
+ TFMCPY3D(dloc);
+ TFMCPY3D(size);
+ TFMCPY3D(dsize);
+ TFMCPY3D(rot);
+ TFMCPY3D(drot);
+ TFMCPY4D(quat);
+ TFMCPY4D(dquat);
+ TFMCPY3D(rotAxis);
+ TFMCPY3D(drotAxis);
+ TFMCPY(rotAngle);
+ TFMCPY(drotAngle);
+
+#undef TFMCPY
+#undef TFMCPY3D
+#undef TFMCPY4D
+
+}
+
+void object_tfm_protected_restore(Object *ob,
+ const ObjectTfmProtectedChannels *obtfm,
+ const short protectflag)
+{
+ unsigned int i;
+
+ for (i= 0; i < 3; i++) {
+ if (protectflag & (OB_LOCK_LOCX<<i)) {
+ ob->loc[i]= obtfm->loc[i];
+ ob->dloc[i]= obtfm->dloc[i];
+ }
+
+ if (protectflag & (OB_LOCK_SCALEX<<i)) {
+ ob->size[i]= obtfm->size[i];
+ ob->dsize[i]= obtfm->dsize[i];
+ }
+
+ if (protectflag & (OB_LOCK_ROTX<<i)) {
+ ob->rot[i]= obtfm->rot[i];
+ ob->drot[i]= obtfm->drot[i];
+
+ ob->quat[i + 1]= obtfm->quat[i + 1];
+ ob->dquat[i + 1]= obtfm->dquat[i + 1];
+
+ ob->rotAxis[i]= obtfm->rotAxis[i];
+ ob->drotAxis[i]= obtfm->drotAxis[i];
+ }
+ }
+
+ if ((protectflag & OB_LOCK_ROT4D) && (protectflag & OB_LOCK_ROTW)) {
+ ob->quat[0]= obtfm->quat[0];
+ ob->dquat[0]= obtfm->dquat[0];
+
+ ob->rotAngle= obtfm->rotAngle;
+ ob->drotAngle= obtfm->drotAngle;
+ }
+}
+
/* see pchan_apply_mat4() for the equivalent 'pchan' function */
void object_apply_mat4(Object *ob, float mat[][4], const short use_compat, const short use_parent)
{
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 7331959ef51..0329b6c3739 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -99,6 +99,7 @@ void ED_view3d_camera_lock_init(View3D *v3d, RegionView3D *rv3d)
int ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
{
if(ED_view3d_camera_lock_check(v3d, rv3d)) {
+ ObjectTfmProtectedChannels obtfm;
Object *root_parent;
if((U.uiflag & USER_CAM_LOCK_NO_PARENT)==0 && (root_parent= v3d->camera->parent)) {
@@ -117,7 +118,10 @@ int ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
mul_m4_m4m4(diff_mat, v3d->camera->imat, view_mat);
mul_m4_m4m4(parent_mat, root_parent->obmat, diff_mat);
+
+ object_tfm_protected_backup(root_parent, &obtfm);
object_apply_mat4(root_parent, parent_mat, TRUE, FALSE);
+ object_tfm_protected_restore(root_parent, &obtfm, root_parent->protectflag);
ob_update= v3d->camera;
while(ob_update) {
@@ -127,7 +131,10 @@ int ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
}
}
else {
+ object_tfm_protected_backup(v3d->camera, &obtfm);
ED_view3d_to_object(v3d->camera, rv3d->ofs, rv3d->viewquat, rv3d->dist);
+ object_tfm_protected_restore(v3d->camera, &obtfm, v3d->camera->protectflag);
+
DAG_id_tag_update(&v3d->camera->id, OB_RECALC_OB);
WM_main_add_notifier(NC_OBJECT|ND_TRANSFORM, v3d->camera);
}
@@ -346,6 +353,7 @@ typedef struct ViewOpsData {
double timer_lastdraw;
float oldquat[4];
+ float viewquat[4]; /* working copy of rv3d->viewquat */
float trackvec[3];
float mousevec[3]; /* dolly only */
float reverse, dist0;
@@ -408,6 +416,7 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event)
ED_view3d_camera_lock_init(vod->v3d, vod->rv3d);
vod->dist0= rv3d->dist;
+ copy_qt_qt(vod->viewquat, rv3d->viewquat);
copy_qt_qt(vod->oldquat, rv3d->viewquat);
vod->origx= vod->oldx= event->x;
vod->origy= vod->oldy= event->y;
@@ -643,13 +652,13 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
q1[0]= cos(phi);
mul_v3_fl(q1+1, sin(phi));
- mul_qt_qtqt(rv3d->viewquat, q1, vod->oldquat);
+ mul_qt_qtqt(vod->viewquat, q1, vod->oldquat);
if (vod->use_dyn_ofs) {
/* compute the post multiplication quat, to rotate the offset correctly */
copy_qt_qt(q1, vod->oldquat);
conjugate_qt(q1);
- mul_qt_qtqt(q1, q1, rv3d->viewquat);
+ mul_qt_qtqt(q1, q1, vod->viewquat);
conjugate_qt(q1); /* conj == inv for unit quat */
copy_v3_v3(rv3d->ofs, vod->ofs);
@@ -671,7 +680,7 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
const float sensitivity = 0.0035f;
/* Get the 3x3 matrix and its inverse from the quaternion */
- quat_to_mat3( m,rv3d->viewquat);
+ quat_to_mat3( m,vod->viewquat);
invert_m3_m3(m_inv,m);
/* Determine the direction of the x vector (for rotating up and down) */
@@ -682,7 +691,7 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
phi = sensitivity * -(y - vod->oldy);
q1[0] = cos(phi);
mul_v3_v3fl(q1+1, xvec, sin(phi));
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, q1);
+ mul_qt_qtqt(vod->viewquat, vod->viewquat, q1);
if (vod->use_dyn_ofs) {
conjugate_qt(q1); /* conj == inv for unit quat */
@@ -696,7 +705,7 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
q1[0] = cos(phi);
q1[1] = q1[2] = 0.0;
q1[3] = sin(phi);
- mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, q1);
+ mul_qt_qtqt(vod->viewquat, vod->viewquat, q1);
if (vod->use_dyn_ofs) {
conjugate_qt(q1);
@@ -711,7 +720,7 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
int i;
float viewquat_inv[4];
float zaxis[3]={0,0,1};
- invert_qt_qt(viewquat_inv, rv3d->viewquat);
+ invert_qt_qt(viewquat_inv, vod->viewquat);
mul_qt_v3(viewquat_inv, zaxis);
@@ -736,7 +745,7 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
* for testing roll */
rotation_between_vecs_to_quat(viewquat_align, zaxis_test, zaxis);
normalize_qt(viewquat_align);
- mul_qt_qtqt(viewquat_align, rv3d->viewquat, viewquat_align);
+ mul_qt_qtqt(viewquat_align, vod->viewquat, viewquat_align);
normalize_qt(viewquat_align);
invert_qt_qt(viewquat_align_inv, viewquat_align);
@@ -766,7 +775,7 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
}
}
- copy_qt_qt(rv3d->viewquat, quat_best);
+ copy_qt_qt(vod->viewquat, quat_best);
rv3d->view= view; /* if we snap to a rolled camera the grid is invalid */
break;
@@ -777,7 +786,11 @@ static void viewrotate_apply(ViewOpsData *vod, int x, int y)
vod->oldy= y;
/* avoid precision loss over time */
- normalize_qt(rv3d->viewquat);
+ normalize_qt(vod->viewquat);
+
+ /* use a working copy so view rotation locking doesnt overwrite the locked
+ * rotation back into the view we calculate with */
+ copy_qt_qt(rv3d->viewquat, vod->viewquat);
ED_view3d_camera_lock_sync(vod->v3d, rv3d);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 7de1f2a85bb..a5849864d86 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -370,6 +370,7 @@ static int view3d_setcameratoview_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
+ ObjectTfmProtectedChannels obtfm;
copy_qt_qt(rv3d->lviewquat, rv3d->viewquat);
rv3d->lview= rv3d->view;
@@ -377,7 +378,12 @@ static int view3d_setcameratoview_exec(bContext *C, wmOperator *UNUSED(op))
rv3d->lpersp= rv3d->persp;
}
+ object_tfm_protected_backup(v3d->camera, &obtfm);
+
ED_view3d_to_object(v3d->camera, rv3d->ofs, rv3d->viewquat, rv3d->dist);
+
+ object_tfm_protected_restore(v3d->camera, &obtfm, v3d->camera->protectflag);
+
DAG_id_tag_update(&v3d->camera->id, OB_RECALC_OB);
rv3d->persp = RV3D_CAMOB;