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authorTon Roosendaal <ton@blender.org>2010-02-13 16:09:30 +0300
committerTon Roosendaal <ton@blender.org>2010-02-13 16:09:30 +0300
commitb673f7318c9733f009acfae1b640ca14eec79047 (patch)
tree15c34a90d192b91a3f52b562fdbed0abd413e12b /source
parentc1ee920db648af27a7912c997b270d2ed2fdf293 (diff)
Added support for animated texture draw, GLSL textures.
Note, this is not like GE ffmpg, but Blender Image Texture display for GLSL materials. Speed can be disappointing, use smaller images for realtime edits.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/image.c9
-rw-r--r--source/blender/editors/include/ED_image.h3
-rw-r--r--source/blender/editors/screen/screen_edit.c5
-rw-r--r--source/blender/editors/space_image/image_ops.c32
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c2
-rw-r--r--source/blender/gpu/GPU_draw.h3
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c1
-rw-r--r--source/blender/gpu/intern/gpu_draw.c12
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c2
-rw-r--r--source/blender/gpu/intern/gpu_material.c2
-rw-r--r--source/blender/makesdna/DNA_image_types.h5
11 files changed, 56 insertions, 20 deletions
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index fc8d430d7e6..c8785b54c8d 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -1656,6 +1656,10 @@ static ImBuf *image_load_sequence_file(Image *ima, ImageUser *iuser, int frame)
unsigned short numlen;
char name[FILE_MAX], head[FILE_MAX], tail[FILE_MAX];
+ /* XXX temp stuff? */
+ if(ima->lastframe != frame)
+ ima->tpageflag |= IMA_TPAGE_REFRESH;
+
ima->lastframe= frame;
BLI_stringdec(ima->name, head, tail, &numlen);
@@ -2034,6 +2038,11 @@ static ImBuf *image_get_ibuf_threadsafe(Image *ima, ImageUser *iuser, int *frame
if(ima->type==IMA_TYPE_IMAGE) {
frame= iuser?iuser->framenr:ima->lastframe;
ibuf= image_get_ibuf(ima, 0, frame);
+
+ /* XXX temp stuff? */
+ if(ima->lastframe != frame)
+ ima->tpageflag |= IMA_TPAGE_REFRESH;
+ ima->lastframe = frame;
}
else if(ima->type==IMA_TYPE_MULTILAYER) {
frame= iuser?iuser->framenr:ima->lastframe;
diff --git a/source/blender/editors/include/ED_image.h b/source/blender/editors/include/ED_image.h
index c7edec251b0..7bf0c284c9b 100644
--- a/source/blender/editors/include/ED_image.h
+++ b/source/blender/editors/include/ED_image.h
@@ -56,6 +56,9 @@ int ED_space_image_show_paint(struct SpaceImage *sima);
int ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit);
int ED_space_image_show_uvshadow(struct SpaceImage *sima, struct Object *obedit);
+/* UI level image (texture) updating... render calls own stuff (too) */
+void ED_image_update_frame(const struct bContext *C);
+
/* image_render.c, export for screen_ops.c, render operator */
void ED_space_image_output(struct bContext *C);
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 4c175a472c4..7b7329aee0b 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -51,6 +51,7 @@
#include "WM_api.h"
#include "WM_types.h"
+#include "ED_image.h"
#include "ED_screen.h"
#include "ED_screen_types.h"
@@ -1761,6 +1762,9 @@ void ED_update_for_newframe(const bContext *C, int mute)
if(scene->use_nodes && scene->nodetree)
ntreeCompositTagAnimated(scene->nodetree);
+ /* update animated image textures for gpu, etc */
+ ED_image_update_frame(C);
+
/* update animated texture nodes */
{
Tex *tex;
@@ -1769,6 +1773,7 @@ void ED_update_for_newframe(const bContext *C, int mute)
ntreeTexTagAnimated( tex->nodetree );
}
}
+
}
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 4a2dd52384c..b69b6a552a6 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -37,6 +37,7 @@
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
@@ -44,7 +45,9 @@
#include "BKE_context.h"
#include "BKE_image.h"
#include "BKE_global.h"
+#include "BKE_image.h"
#include "BKE_library.h"
+#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_packedFile.h"
#include "BKE_report.h"
@@ -1839,20 +1842,26 @@ void IMAGE_OT_cycle_render_slot(wmOperatorType *ot)
/******************** TODO ********************/
/* XXX notifier? */
-#if 0
+
/* goes over all ImageUsers, and sets frame numbers if auto-refresh is set */
-void BIF_image_update_frame(void)
+
+void ED_image_update_frame(const bContext *C)
{
+ Main *mainp = CTX_data_main(C);
+ Scene *scene= CTX_data_scene(C);
Tex *tex;
/* texture users */
- for(tex= G.main->tex.first; tex; tex= tex->id.next) {
- if(tex->type==TEX_IMAGE && tex->ima)
- if(ELEM(tex->ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE))
+ for(tex= mainp->tex.first; tex; tex= tex->id.next) {
+ if(tex->type==TEX_IMAGE && tex->ima) {
+ if(ELEM(tex->ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
if(tex->iuser.flag & IMA_ANIM_ALWAYS)
- BKE_image_user_calc_imanr(&tex->iuser, scene->r.cfra, 0);
-
+ BKE_image_user_calc_frame(&tex->iuser, scene->r.cfra, 0);
+ }
+ }
}
+
+#if 0
/* image window, compo node users */
if(G.curscreen) {
ScrArea *sa;
@@ -1861,12 +1870,12 @@ void BIF_image_update_frame(void)
View3D *v3d= sa->spacedata.first;
if(v3d->bgpic)
if(v3d->bgpic->iuser.flag & IMA_ANIM_ALWAYS)
- BKE_image_user_calc_imanr(&v3d->bgpic->iuser, scene->r.cfra, 0);
+ BKE_image_user_calc_frame(&v3d->bgpic->iuser, scene->r.cfra, 0);
}
else if(sa->spacetype==SPACE_IMAGE) {
SpaceImage *sima= sa->spacedata.first;
if(sima->iuser.flag & IMA_ANIM_ALWAYS)
- BKE_image_user_calc_imanr(&sima->iuser, scene->r.cfra, 0);
+ BKE_image_user_calc_frame(&sima->iuser, scene->r.cfra, 0);
}
else if(sa->spacetype==SPACE_NODE) {
SpaceNode *snode= sa->spacedata.first;
@@ -1878,14 +1887,15 @@ void BIF_image_update_frame(void)
ImageUser *iuser= node->storage;
if(ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE))
if(iuser->flag & IMA_ANIM_ALWAYS)
- BKE_image_user_calc_imanr(iuser, scene->r.cfra, 0);
+ BKE_image_user_calc_frame(iuser, scene->r.cfra, 0);
}
}
}
}
}
}
-}
#endif
+}
+
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 4a58ad337e3..1c04667e501 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -883,7 +883,7 @@ void space_view3d_listener(struct ScrArea *area, struct wmNotifier *wmn)
for (; bgpic; bgpic = bgpic->next) {
if (bgpic->ima) {
Scene *scene = wmn->reference;
- BKE_image_user_calc_imanr(&bgpic->iuser, scene->r.cfra, 0);
+ BKE_image_user_calc_frame(&bgpic->iuser, scene->r.cfra, 0);
}
}
}
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index c36af74e55e..d602d75bb35 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -38,6 +38,7 @@ extern "C" {
#endif
struct Image;
+struct ImageUser;
struct MTFace;
struct Object;
struct Scene;
@@ -113,7 +114,7 @@ void GPU_paint_set_mipmap(int mipmap);
void GPU_paint_update_image(struct Image *ima, int x, int y, int w, int h, int mipmap);
void GPU_update_images_framechange(void);
int GPU_update_image_time(struct Image *ima, double time);
-int GPU_verify_image(struct Image *ima, int tftile, int tfmode, int compare, int mipmap);
+int GPU_verify_image(struct Image *ima, struct ImageUser *iuser, int tftile, int tfmode, int compare, int mipmap);
void GPU_free_image(struct Image *ima);
void GPU_free_images(void);
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 168c6645910..efaae5c2720 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -997,6 +997,7 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, int type)
input->source = GPU_SOURCE_TEX;
input->ima = link->ptr1;
+ input->iuser = link->ptr2;
input->textarget = GL_TEXTURE_2D;
input->textype = GPU_TEX2D;
MEM_freeN(link);
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index fea93d13cc5..10638ca552a 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -392,7 +392,7 @@ static void gpu_verify_reflection(Image *ima)
}
}
-int GPU_verify_image(Image *ima, int tftile, int tfmode, int compare, int mipmap)
+int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int tfmode, int compare, int mipmap)
{
ImBuf *ibuf = NULL;
unsigned int *bind = NULL;
@@ -444,7 +444,7 @@ int GPU_verify_image(Image *ima, int tftile, int tfmode, int compare, int mipmap
return 0;
/* check if we have a valid image buffer */
- ibuf= BKE_image_get_ibuf(ima, NULL);
+ ibuf= BKE_image_get_ibuf(ima, iuser);
if(ibuf==NULL)
return 0;
@@ -453,6 +453,12 @@ int GPU_verify_image(Image *ima, int tftile, int tfmode, int compare, int mipmap
if ((ibuf->rect==NULL) && ibuf->rect_float)
IMB_rect_from_float(ibuf);
+ /* currently, tpage refresh is used by ima sequences */
+ if(ima->tpageflag & IMA_TPAGE_REFRESH) {
+ GPU_free_image(ima);
+ ima->tpageflag &= ~IMA_TPAGE_REFRESH;
+ }
+
if(GTS.tilemode) {
/* tiled mode */
if(ima->repbind==0) gpu_make_repbind(ima);
@@ -585,7 +591,7 @@ int GPU_set_tpage(MTFace *tface, int mipmap)
gpu_verify_alpha_mode(tface);
gpu_verify_reflection(ima);
- if(GPU_verify_image(ima, tface->tile, tface->mode, 1, mipmap)) {
+ if(GPU_verify_image(ima, NULL, tface->tile, tface->mode, 1, mipmap)) {
GTS.curtile= GTS.tile;
GTS.curima= GTS.ima;
GTS.curtilemode= GTS.tilemode;
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 8d0bd819deb..3ca55c12ce2 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -471,7 +471,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, double time,
glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode);
GPU_update_image_time(ima, time);
- bindcode = GPU_verify_image(ima, 0, 0, 0, mipmap);
+ bindcode = GPU_verify_image(ima, iuser, 0, 0, 0, mipmap);
if(ima->gputexture) {
ima->gputexture->bindcode = bindcode;
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 3b33c2eba62..0d2b6747f79 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -960,7 +960,7 @@ static void do_material_tex(GPUShadeInput *shi)
rgbnor = 0;
if(tex && tex->type == TEX_IMAGE && tex->ima) {
- GPU_link(mat, "mtex_image", texco, GPU_image(tex->ima, NULL), &tin, &trgb, &tnor);
+ GPU_link(mat, "mtex_image", texco, GPU_image(tex->ima, &tex->iuser), &tin, &trgb, &tnor);
rgbnor= TEX_RGB;
if(tex->imaflag & TEX_USEALPHA)
diff --git a/source/blender/makesdna/DNA_image_types.h b/source/blender/makesdna/DNA_image_types.h
index 79e667562b5..3a7933cf425 100644
--- a/source/blender/makesdna/DNA_image_types.h
+++ b/source/blender/makesdna/DNA_image_types.h
@@ -118,8 +118,9 @@ typedef struct Image {
#define IMA_TWINANIM 2
#define IMA_COLCYCLE 4 /* Depreciated */
#define IMA_MIPMAP_COMPLETE 8 /* all mipmap levels in OpenGL texture set? */
-#define IMA_CLAMP_U 16
-#define IMA_CLAMP_V 32
+#define IMA_CLAMP_U 16
+#define IMA_CLAMP_V 32
+#define IMA_TPAGE_REFRESH 64
/* ima->type and ima->source moved to BKE_image.h, for API */