diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2008-10-10 09:12:57 +0400 |
---|---|---|
committer | Erwin Coumans <blender@erwincoumans.com> | 2008-10-10 09:12:57 +0400 |
commit | 0749bf7be70e32b8fd4dd09839bce0267dbe9b29 (patch) | |
tree | d72c85ba6eb4c09cdd4dfb950c81a9d847f4239c /source | |
parent | 41ad6f9d0a5923a5f4607417c607d37a10317ee1 (diff) |
Fix bug in rigid body constraint buttons drawing, and while we are at it, add 'Collision' button to disable collisions between bodies, linked between constraint.
Diffstat (limited to 'source')
11 files changed, 34 insertions, 22 deletions
diff --git a/source/blender/makesdna/DNA_constraint_types.h b/source/blender/makesdna/DNA_constraint_types.h index ecfb7dc7a90..fe19cf60f12 100644 --- a/source/blender/makesdna/DNA_constraint_types.h +++ b/source/blender/makesdna/DNA_constraint_types.h @@ -520,6 +520,7 @@ typedef enum B_CONSTRAINTCHANNEL_FLAG { /* Rigid-Body Constraint */ #define CONSTRAINT_DRAW_PIVOT 0x40 +#define CONSTRAINT_DISABLE_LINKED_COLLISION 0x80 /* important: these defines need to match up with PHY_DynamicTypes headerfile */ #define CONSTRAINT_RB_BALL 1 diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index 8ba56b84305..fceba115767 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -1497,16 +1497,20 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s int offsetY = 150; int textButWidth = ((width/2)-togButWidth); - uiDefButI(block, MENU, B_CONSTRAINT_TEST, "Joint Types%t|Ball%x1|Hinge%x2|Cone Twist%x4|Generic (experimental)%x12",//|Extra Force%x6", - *xco, *yco-25, 150, 18, &data->type, 0, 0, 0, 0, "Choose the joint type"); height = 140; if (data->type==CONSTRAINT_RB_GENERIC6DOF) height = 270; if (data->type==CONSTRAINT_RB_CONETWIST) height = 200; - uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, ""); - + uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, ""); + + uiDefButI(block, MENU, B_CONSTRAINT_TEST, "Joint Types%t|Ball%x1|Hinge%x2|Cone Twist%x4|Generic (experimental)%x12",//|Extra Force%x6", + *xco, *yco-25, 150, 18, &data->type, 0, 0, 0, 0, "Choose the joint type"); + + uiDefButBitS(block, TOG, CONSTRAINT_DISABLE_LINKED_COLLISION, B_CONSTRAINT_TEST, "Collision", *xco+155, *yco-25, 111, 18, &data->flag, 0, 24, 0, 0, "Enable Collision Between Linked Bodies"); + + uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "toObject:", *xco, *yco-50, 130, 18, &data->tar, "Child Object"); uiDefButBitS(block, TOG, CONSTRAINT_DRAW_PIVOT, B_CONSTRAINT_TEST, "ShowPivot", *xco+135, *yco-50, 130, 18, &data->flag, 0, 24, 0, 0, "Show pivot position and rotation"); @@ -1586,6 +1590,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth), 18, &(data->maxLimit[5]), -extremeAngZ, extremeAngZ, 0.1,0.5,"max z limit"); uiBlockEndAlign(block); } + } break; case CONSTRAINT_TYPE_CLAMPTO: diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 97ed6f4002a..9c699b67b28 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -2478,7 +2478,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie, (float)dat->pivY,(float)dat->pivZ, (float)axis0.x(),(float)axis0.y(),(float)axis0.z(), (float)axis1.x(),(float)axis1.y(),(float)axis1.z(), - (float)axis2.x(),(float)axis2.y(),(float)axis2.z()); + (float)axis2.x(),(float)axis2.y(),(float)axis2.z(),dat->flag); if (constraintId) { //if it is a generic 6DOF constraint, set all the limits accordingly diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp index dea6225edc2..fb37eded450 100644 --- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp +++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp @@ -435,7 +435,7 @@ static PyObject* gPyCreateConstraint(PyObject* self, PHY_IPhysicsController* physctrl2 = (PHY_IPhysicsController*) physicsid2; if (physctrl) //TODO:check for existance of this pointer! { - int constraintid = PHY_GetActiveEnvironment()->createConstraint(physctrl,physctrl2,(enum PHY_ConstraintType)constrainttype,pivotX,pivotY,pivotZ,axisX,axisY,axisZ); + int constraintid = PHY_GetActiveEnvironment()->createConstraint(physctrl,physctrl2,(enum PHY_ConstraintType)constrainttype,pivotX,pivotY,pivotZ,axisX,axisY,axisZ,0); KX_ConstraintWrapper* wrap = new KX_ConstraintWrapper((enum PHY_ConstraintType)constrainttype,constraintid,PHY_GetActiveEnvironment()); diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 91655e96101..82fa084a615 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -33,6 +33,7 @@ subject to the following restrictions: #include "PHY_IMotionState.h" +#define CCD_CONSTRAINT_DISABLE_LINKED_COLLISION 0x80 bool useIslands = true; @@ -882,13 +883,16 @@ int CcdPhysicsEnvironment::createUniversalD6Constraint( const btVector3& linearMinLimits, const btVector3& linearMaxLimits, const btVector3& angularMinLimits, - const btVector3& angularMaxLimits + const btVector3& angularMaxLimits,int flags ) { + bool disableCollisionBetweenLinkedBodies = (0==(flags & CCD_CONSTRAINT_DISABLE_LINKED_COLLISION)); + //we could either add some logic to recognize ball-socket and hinge, or let that up to the user //perhaps some warning or hint that hinge/ball-socket is more efficient? + btGeneric6DofConstraint* genericConstraint = 0; CcdPhysicsController* ctrl0 = (CcdPhysicsController*) ctrlRef; CcdPhysicsController* ctrl1 = (CcdPhysicsController*) ctrlOther; @@ -918,7 +922,7 @@ int CcdPhysicsEnvironment::createUniversalD6Constraint( if (genericConstraint) { // m_constraints.push_back(genericConstraint); - m_dynamicsWorld->addConstraint(genericConstraint); + m_dynamicsWorld->addConstraint(genericConstraint,disableCollisionBetweenLinkedBodies); genericConstraint->setUserConstraintId(gConstraintUid++); genericConstraint->setUserConstraintType(PHY_GENERIC_6DOF_CONSTRAINT); @@ -1488,10 +1492,13 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl float pivotX,float pivotY,float pivotZ, float axisX,float axisY,float axisZ, float axis1X,float axis1Y,float axis1Z, - float axis2X,float axis2Y,float axis2Z + float axis2X,float axis2Y,float axis2Z,int flags ) { + bool disableCollisionBetweenLinkedBodies = (0==(flags & CCD_CONSTRAINT_DISABLE_LINKED_COLLISION)); + + CcdPhysicsController* c0 = (CcdPhysicsController*)ctrl0; CcdPhysicsController* c1 = (CcdPhysicsController*)ctrl1; @@ -1683,7 +1690,7 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl pivotInA); } - m_dynamicsWorld->addConstraint(p2p); + m_dynamicsWorld->addConstraint(p2p,disableCollisionBetweenLinkedBodies); // m_constraints.push_back(p2p); p2p->setUserConstraintId(gConstraintUid++); @@ -1753,7 +1760,7 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl if (genericConstraint) { //m_constraints.push_back(genericConstraint); - m_dynamicsWorld->addConstraint(genericConstraint); + m_dynamicsWorld->addConstraint(genericConstraint,disableCollisionBetweenLinkedBodies); genericConstraint->setUserConstraintId(gConstraintUid++); genericConstraint->setUserConstraintType(type); //64 bit systems can't cast pointer to int. could use size_t instead. @@ -1819,7 +1826,7 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl if (coneTwistContraint) { //m_constraints.push_back(genericConstraint); - m_dynamicsWorld->addConstraint(coneTwistContraint); + m_dynamicsWorld->addConstraint(coneTwistContraint,disableCollisionBetweenLinkedBodies); coneTwistContraint->setUserConstraintId(gConstraintUid++); coneTwistContraint->setUserConstraintType(type); //64 bit systems can't cast pointer to int. could use size_t instead. @@ -1858,7 +1865,7 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl hinge->setAngularOnly(angularOnly); //m_constraints.push_back(hinge); - m_dynamicsWorld->addConstraint(hinge); + m_dynamicsWorld->addConstraint(hinge,disableCollisionBetweenLinkedBodies); hinge->setUserConstraintId(gConstraintUid++); hinge->setUserConstraintType(type); //64 bit systems can't cast pointer to int. could use size_t instead. diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h index 3d9d5442b8f..74384dd8cf2 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h @@ -127,7 +127,7 @@ protected: float pivotX,float pivotY,float pivotZ, float axisX,float axisY,float axisZ, float axis1X=0,float axis1Y=0,float axis1Z=0, - float axis2X=0,float axis2Y=0,float axis2Z=0 + float axis2X=0,float axis2Y=0,float axis2Z=0,int flag=0 ); @@ -139,7 +139,7 @@ protected: const btVector3& linearMinLimits, const btVector3& linearMaxLimits, const btVector3& angularMinLimits, - const btVector3& angularMaxLimits + const btVector3& angularMaxLimits,int flags ); virtual void setConstraintParam(int constraintId,int param,float value,float value1); diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp index d78958b746c..ba196b5cf55 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp @@ -92,8 +92,7 @@ void DummyPhysicsEnvironment::setGravity(float x,float y,float z) int DummyPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, float pivotX,float pivotY,float pivotZ,float axisX,float axisY,float axisZ, float axis1X,float axis1Y,float axis1Z, - float axis2X,float axis2Y,float axis2Z - + float axis2X,float axis2Y,float axis2Z,int flag ) { diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h index 975be84f2a7..a92b1e7f4a6 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h @@ -58,7 +58,7 @@ public: float pivotX,float pivotY,float pivotZ, float axisX,float axisY,float axisZ, float axis1X=0,float axis1Y=0,float axis1Z=0, - float axis2X=0,float axis2Y=0,float axis2Z=0 + float axis2X=0,float axis2Y=0,float axis2Z=0,int flag=0 ); virtual void removeConstraint(int constraintid); diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp index 80e4dc4044e..3be5e027345 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.cpp @@ -111,8 +111,8 @@ int SumoPhysicsEnvironment::createConstraint( float pivotX,float pivotY,float pivotZ, float axisX,float axisY,float axisZ, float axis1X,float axis1Y,float axis1Z, - float axis2X,float axis2Y,float axis2Z - + float axis2X,float axis2Y,float axis2Z, + int flag ) { int constraintid = 0; diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h index 100adf969d5..65b07a7a0be 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h +++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h @@ -63,7 +63,7 @@ public: float pivotX,float pivotY,float pivotZ, float axisX,float axisY,float axisZ, float axis1X=0,float axis1Y=0,float axis1Z=0, - float axis2X=0,float axis2Y=0,float axis2Z=0 + float axis2X=0,float axis2Y=0,float axis2Z=0,int flag=0 ); diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h index 98496fb7f9e..0e9c571924c 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h @@ -129,7 +129,7 @@ class PHY_IPhysicsEnvironment float pivotX,float pivotY,float pivotZ, float axis0X,float axis0Y,float axis0Z, float axis1X=0,float axis1Y=0,float axis1Z=0, - float axis2X=0,float axis2Y=0,float axis2Z=0 + float axis2X=0,float axis2Y=0,float axis2Z=0,int flag=0 )=0; virtual void removeConstraint(int constraintid)=0; virtual float getAppliedImpulse(int constraintid){ return 0.f;} |