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authorMatt Ebb <matt@mke3.net>2007-09-26 10:49:16 +0400
committerMatt Ebb <matt@mke3.net>2007-09-26 10:49:16 +0400
commit1aef5641b3eb732dfad08cedae5a9e893455fc46 (patch)
tree7eb543d925922de0df0776245625b99fb833cb44 /source
parentc2331e06cbc6707967f2786a89c9a5d1e065a6c5 (diff)
* Made the UV editor dashed lines a little less overbearing
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/drawimage.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/drawimage.c b/source/blender/src/drawimage.c
index 86b6e8bcaaa..bdee1e8e48d 100644
--- a/source/blender/src/drawimage.c
+++ b/source/blender/src/drawimage.c
@@ -600,7 +600,7 @@ void draw_uvs_sima(void)
/*this is a shortcut to do the same as above but a faster for drawing */
if ((tface=(MTFace *)efa->tmp.p)) {
- cpack(0x0);
+ cpack(0x111111);
glBegin(GL_LINE_LOOP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
@@ -609,7 +609,7 @@ void draw_uvs_sima(void)
glEnd();
setlinestyle(2);
- cpack(0xFFFFFF);
+ cpack(0x909090);
glBegin(GL_LINE_STRIP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);