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authorTon Roosendaal <ton@blender.org>2008-10-08 21:34:26 +0400
committerTon Roosendaal <ton@blender.org>2008-10-08 21:34:26 +0400
commitd8facbd45e437d4b4adae2c8efcd917a6b2f2873 (patch)
treecfb60dceac1e82ee288548d7da2ff540e97e6617 /source
parent56295f968818ad913a3ca92829408692b3d7a200 (diff)
Bugfix #17785
Fixed tooltip for "double sided" so it clearly denotes it's about light. :)
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/buttons_editing.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 3a819d3d32b..12dd8752133 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -884,7 +884,7 @@ static void editing_panel_mesh_type(Object *ob, Mesh *me)
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, ME_TWOSIDED, REDRAWVIEW3D, "Double Sided", 10,30,170,19, &me->flag, 0, 0, 0, 0, "Render/display the mesh as double or single sided");
+ uiDefButBitS(block, TOG, ME_TWOSIDED, REDRAWVIEW3D, "Double Sided", 10,30,170,19, &me->flag, 0, 0, 0, 0, "Render/display the mesh with double or single sided lighting");
uiDefButBitS(block, TOG, ME_NOPUNOFLIP, REDRAWVIEW3D, "No V.Normal Flip", 10,10,170,19, &me->flag, 0, 0, 0, 0, "Disables flipping of vertexnormals during render");
uiBlockEndAlign(block);