diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-01-05 11:08:54 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-01-05 11:08:54 +0400 |
commit | 3b3d419dcb534e12a3b58ef792a6ce287bb113be (patch) | |
tree | b6d2ec4da439ce1aa33f42f016269b1e07d17f9a /source | |
parent | d9001335ffd4c875b0bca7d36956b96012a34a1e (diff) |
Fix #33767: Edge of objects rendered out jerky when using OpenGL Rendering
Made OpenGL sky opaque, so now it behaves exactly the same as sky for final render.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 7475f65317a..e7243e9d4b9 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2596,10 +2596,11 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, linearrgb_to_srgb_v3_v3(backcol, &scene->world->horr); } - glClearColor(backcol[0], backcol[1], backcol[2], 0.0); + glClearColor(backcol[0], backcol[1], backcol[2], 1.0f); } else { - UI_ThemeClearColor(TH_BACK); + UI_GetThemeColor3fv(TH_BACK, backcol); + glClearColor(backcol[0], backcol[1], backcol[2], 1.0f); } |