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authorSergey Sharybin <sergey.vfx@gmail.com>2013-01-05 11:08:54 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-01-05 11:08:54 +0400
commit3b3d419dcb534e12a3b58ef792a6ce287bb113be (patch)
treeb6d2ec4da439ce1aa33f42f016269b1e07d17f9a /source
parentd9001335ffd4c875b0bca7d36956b96012a34a1e (diff)
Fix #33767: Edge of objects rendered out jerky when using OpenGL Rendering
Made OpenGL sky opaque, so now it behaves exactly the same as sky for final render.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 7475f65317a..e7243e9d4b9 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2596,10 +2596,11 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
linearrgb_to_srgb_v3_v3(backcol, &scene->world->horr);
}
- glClearColor(backcol[0], backcol[1], backcol[2], 0.0);
+ glClearColor(backcol[0], backcol[1], backcol[2], 1.0f);
}
else {
- UI_ThemeClearColor(TH_BACK);
+ UI_GetThemeColor3fv(TH_BACK, backcol);
+ glClearColor(backcol[0], backcol[1], backcol[2], 1.0f);
}