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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-20 15:38:55 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-20 15:38:55 +0300
commitc7d3eb2a7e30bbd34e299faeb81f3a777023c8b1 (patch)
treea9d8e7a65120ea0424a06710018de230f675c400 /source
parentf18213ae3a31a77fe47efcd444f455cf6b3649e8 (diff)
Workbench: Draw random object colors
Basic implementation hashes the ob->id.name. In the future we should use an golden ratio offset algorithm as it can make a better random palettte.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c17
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h1
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h4
-rw-r--r--source/blender/makesrna/intern/rna_space.c6
4 files changed, 24 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 801ee3069b3..f9646deca8e 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -55,9 +55,15 @@ static uint get_material_hash(const float color[3])
return r + g * 4096 + b * 4096 * 4096;
}
-static const float* get_material_solid_color(WORKBENCH_PrivateData *UNUSED(wpd), Object *ob)
+static void get_material_solid_color(WORKBENCH_PrivateData *wpd, Object *ob, float *color)
{
- return ob->col;
+ if (wpd->drawtype_options & V3D_DRAWOPTION_RANDOMIZE) {
+ unsigned int obhash = BLI_ghashutil_strhash(ob->id.name);
+ cpack_to_rgb(obhash, &color[0], &color[1], &color[2]);
+
+ } else {
+ copy_v3_v3(color, ob->col);
+ }
}
void workbench_materials_engine_init(void)
@@ -111,10 +117,12 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
}
#else
wpd->drawtype_lighting = v3d->drawtype_lighting;
+ wpd->drawtype_options = v3d->drawtype_options;
#endif
}
else {
wpd->drawtype_lighting = V3D_LIGHTING_STUDIO;
+ wpd->drawtype_options = 0;
}
}
@@ -136,8 +144,9 @@ void workbench_materials_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob
/* Solid */
GPUShader *shader = wpd->drawtype_lighting == V3D_LIGHTING_FLAT?e_data.solid_flat_sh:e_data.solid_studio_sh;
- const float *color = get_material_solid_color(wpd, ob);
- uint hash = get_material_hash(color);
+ float color[3];
+ get_material_solid_color(wpd, ob, color);
+ unsigned int hash = get_material_hash(color);
material = BLI_ghash_lookup(wpd->material_hash, SET_UINT_IN_POINTER(hash));
if (material == NULL) {
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 4a4014c70a0..1bae8f3a53b 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -57,6 +57,7 @@ typedef struct WORKBENCH_PrivateData {
struct GHash *material_hash;
short drawtype_lighting;
+ short drawtype_options;
} WORKBENCH_PrivateData; /* Transient data */
typedef struct WORKBENCH_MaterialData {
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 46eb8081af2..7c6ddb50f4b 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -81,6 +81,10 @@ enum {
};
enum {
+ V3D_DRAWOPTION_RANDOMIZE = (1<<0),
+};
+
+enum {
V3D_OVERLAY_FACE_ORIENTATION = (1 << 0),
};
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 6c96c5ff9da..3c02b60140a 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2281,6 +2281,12 @@ static void rna_def_space_view3d(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Face Orientation", "Show the Face Orientation Overlay");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_SpaceView3D_viewport_shade_update");
+ prop = RNA_def_property(srna, "show_random_object_colors", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "drawtype_options", V3D_DRAWOPTION_RANDOMIZE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Random Colors", "Show random object colors");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_SpaceView3D_viewport_shade_update");
+
prop = RNA_def_property(srna, "local_view", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "localvd");
RNA_def_property_ui_text(prop, "Local View",