Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorBenoit Bolsee <benoit.bolsee@online.be>2010-02-07 22:18:00 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2010-02-07 22:18:00 +0300
commita8a99a628f6f3bc8ddefec8dfae8a7aa27b8f863 (patch)
treecd635f8d5cec45c5c8eeb330396b05f05a492f52 /source
parent064345ad8c72d0af21b31c3da47bad6ceb3a7023 (diff)
BGE: add audio/video synchronization capability to VideoTexture
Add optional parameter to VideoTexture.Texture refresh() method to specify timestamp (in seconds from start of movie) of the frame to be loaded. This value is passed down to image source and for VideoFFmpeg source, it is used instead of current time to load the frame from the video file. When combined with an audio actuator, it can be used to synchronize the sound and the image: specify the same video file in the sound actuator and use the KX_SoundActuator time attribute as timestamp to refresh: the frame corresponding to the sound will be loaded: GameLogic.video.refresh(True, soundAct.time)
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/PyDoc/VideoTexture.py91
-rw-r--r--source/gameengine/VideoTexture/ImageBase.cpp10
-rw-r--r--source/gameengine/VideoTexture/ImageBase.h6
-rw-r--r--source/gameengine/VideoTexture/ImageMix.cpp2
-rw-r--r--source/gameengine/VideoTexture/ImageMix.h2
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp4
-rw-r--r--source/gameengine/VideoTexture/ImageRender.h2
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.cpp2
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.h2
-rw-r--r--source/gameengine/VideoTexture/Texture.cpp6
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.cpp29
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.h7
12 files changed, 122 insertions, 41 deletions
diff --git a/source/gameengine/PyDoc/VideoTexture.py b/source/gameengine/PyDoc/VideoTexture.py
index cbcd28fb24c..8f8ad28e32e 100644
--- a/source/gameengine/PyDoc/VideoTexture.py
+++ b/source/gameengine/PyDoc/VideoTexture.py
@@ -1,33 +1,94 @@
# $Id$
"""
-Documentation for the VideoTexture module.
+The VideoTexture module allows you to manipulate textures during the game.
+Several sources for texture are possible: video files, image files,
+video capture, memory buffer, camera render or a mix of that.
+The video and image files can be loaded from the internet using an URL
+instead of a file name. In addition, you can apply filters on the images
+before sending them to the GPU, allowing video effect: blue screen,
+color band, gray, normal map.
+VideoTexture uses FFmpeg to load images and videos. All the formats and codecs
+that FFmpeg supports are supported by VideoTexture, including but not limited to:
+
+ * AVI
+ * Ogg
+ * Xvid
+ * Theora
+ * dv1394 camera
+ * video4linux capture card (this includes many webcams)
+ * videoForWindows capture card (this includes many webcams)
+ * JPG
+
+The principle is simple: first you identify a texture on an existing object using
+the L{materialID} function, then you create a new texture with dynamic content
+and swap the two textures in the GPU.
+The GE is not aware of the substitution and continues to display the object as always,
+except that you are now in control of the texture. At the end, the new texture is
+deleted and the old texture restored.
Example:
import VideoTexture
import GameLogic
+ contr = GameLogic.getCurrentController()
+ obj = contr.getOwner()
+
+ # the creation of the texture must be done once: save the
+ # texture object in an attribute of GameLogic module makes it persistent
+ if not hasattr(GameLogic, 'video'):
+
+ # identify a static texture by name
+ matID = VideoTexture.materialID(obj, 'IMvideo.png')
+
+ # create a dynamic texture that will replace the static texture
+ GameLogic.video = VideoTexture.Texture(obj, matID)
+
+ # define a source of image for the texture, here a movie
+ movie = GameLogic.expandPath('//trailer_400p.ogg')
+ GameLogic.video.source = VideoTexture.VideoFFmpeg(movie)
+ GameLogic.video.source.scale = True
+
+ # quick off the movie, but it wont play in the background
+ GameLogic.video.source.play()
+
+ # you need to call this function every frame to ensure update of the texture.
+ GameLogic.video.refresh(True)
+
+
"""
def getLastError():
"""
- Does something
+ Returns the description of the last error that occured in a VideoTexture function.
- @rtype:
+ @rtype: string
"""
def imageToArray(image):
"""
- Does something
+ Returns a string corresponding to the current image stored in a texture source object
- @param image: Image ID
- @type image: integer
- @rtype: array
- """
-def materialID(material):
- """
- Gets the ID of a material
-
- @param material: the name of the material
- @type material: string
- @rtype:
+ @param image: Image source object.
+ @type image: object of type L{VideoFFmpeg}, L{ImageFFmpeg}, L{ImageBuff}, L{ImageMix}, L{ImageRender}, L{ImageMirror} or L{ImageViewport}
+ @rtype: string representing the image, 4 bytes per pixel in the RGBA order, line per line, starting from the bottom of the image.
+ """
+def materialID(object,name):
+ """
+ Returns a numeric value that can be used in L{Texture} to create a dynamic texture.
+ The value corresponds to an internal material number that uses the texture identified
+ by name. name is a string representing a texture name with IM prefix if you want to
+ identify the texture directly. This method works for basic tex face and for material,
+ provided the material has a texture channel using that particular texture in first
+ position of the texture stack. name can also have MA prefix if you want to identify
+ the texture by material. In that case the material must have a texture channel in first
+ position.
+ If the object has no material that matches name, it generates a runtime error. Use try/catch to catch the exception.
+
+ Ex: VideoTexture.materialID(obj, 'IMvideo.png')
+
+ @param object: the game object that uses the texture you want to make dynamic
+ @type object: game object
+ @param name: name of the texture/material you want to make dynamic.
+ @type name: string
+ @rtype: integer
"""
def setLogFile():
"""
diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp
index 0740afed2c6..1c5425c932c 100644
--- a/source/gameengine/VideoTexture/ImageBase.cpp
+++ b/source/gameengine/VideoTexture/ImageBase.cpp
@@ -71,7 +71,7 @@ bool ImageBase::release (void)
// get image
-unsigned int * ImageBase::getImage (unsigned int texId)
+unsigned int * ImageBase::getImage (unsigned int texId, double ts)
{
// if image is not available
if (!m_avail)
@@ -82,12 +82,12 @@ unsigned int * ImageBase::getImage (unsigned int texId)
// get images from sources
for (ImageSourceList::iterator it = m_sources.begin(); it != m_sources.end(); ++it)
// get source image
- (*it)->getImage();
+ (*it)->getImage(ts);
// init image
init(m_sources[0]->getSize()[0], m_sources[0]->getSize()[1]);
}
// calculate new image
- calcImage(texId);
+ calcImage(texId, ts);
}
// if image is available, return it, otherwise NULL
return m_avail ? m_image : NULL;
@@ -305,12 +305,12 @@ void ImageSource::setSource (PyImage * source)
// get image from source
-unsigned int * ImageSource::getImage (void)
+unsigned int * ImageSource::getImage (double ts)
{
// if source is available
if (m_source != NULL)
// get image from source
- m_image = m_source->m_image->getImage();
+ m_image = m_source->m_image->getImage(0, ts);
// otherwise reset buffer
else
m_image = NULL;
diff --git a/source/gameengine/VideoTexture/ImageBase.h b/source/gameengine/VideoTexture/ImageBase.h
index 138580ce701..70b1929b91d 100644
--- a/source/gameengine/VideoTexture/ImageBase.h
+++ b/source/gameengine/VideoTexture/ImageBase.h
@@ -54,7 +54,7 @@ public:
virtual bool release (void);
/// get image
- unsigned int * getImage (unsigned int texId = 0);
+ unsigned int * getImage (unsigned int texId = 0, double timestamp=-1.0);
/// get image size
short * getSize (void) { return m_size; }
/// get image buffer size
@@ -123,7 +123,7 @@ protected:
bool checkSourceSizes (void);
/// calculate image from sources and set its availability
- virtual void calcImage (unsigned int texId) {}
+ virtual void calcImage (unsigned int texId, double ts) {}
/// perform loop detection
bool loopDetect (ImageBase * img);
@@ -269,7 +269,7 @@ public:
void setSource (PyImage * source);
/// get image from source
- unsigned int * getImage (void);
+ unsigned int * getImage (double ts=-1.0);
/// get buffered image
unsigned int * getImageBuf (void) { return m_image; }
/// refresh source
diff --git a/source/gameengine/VideoTexture/ImageMix.cpp b/source/gameengine/VideoTexture/ImageMix.cpp
index 2560467c3db..a4a61e7f55a 100644
--- a/source/gameengine/VideoTexture/ImageMix.cpp
+++ b/source/gameengine/VideoTexture/ImageMix.cpp
@@ -63,7 +63,7 @@ ExceptionID ImageSizesNotMatch;
ExpDesc ImageSizesNotMatchDesc (ImageSizesNotMatch, "Image sizes of sources are different");
// calculate image from sources and set its availability
-void ImageMix::calcImage (unsigned int texId)
+void ImageMix::calcImage (unsigned int texId, double ts)
{
// check source sizes
if (!checkSourceSizes()) THRWEXCP(ImageSizesNotMatch, S_OK);
diff --git a/source/gameengine/VideoTexture/ImageMix.h b/source/gameengine/VideoTexture/ImageMix.h
index b4842bd6b40..47bd644860f 100644
--- a/source/gameengine/VideoTexture/ImageMix.h
+++ b/source/gameengine/VideoTexture/ImageMix.h
@@ -78,7 +78,7 @@ protected:
virtual ImageSource * newSource (const char * id) { return new ImageSourceMix(id); }
/// calculate image from sources and set its availability
- virtual void calcImage (unsigned int texId);
+ virtual void calcImage (unsigned int texId, double ts);
};
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 62594f9552c..8fd0a8968f8 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -92,7 +92,7 @@ void ImageRender::setBackground (int red, int green, int blue, int alpha)
// capture image from viewport
-void ImageRender::calcImage (unsigned int texId)
+void ImageRender::calcImage (unsigned int texId, double ts)
{
if (m_rasterizer->GetDrawingMode() != RAS_IRasterizer::KX_TEXTURED || // no need for texture
m_camera->GetViewport() || // camera must be inactive
@@ -105,7 +105,7 @@ void ImageRender::calcImage (unsigned int texId)
// render the scene from the camera
Render();
// get image from viewport
- ImageViewport::calcImage(texId);
+ ImageViewport::calcImage(texId, ts);
// restore OpenGL state
m_canvas->EndFrame();
}
diff --git a/source/gameengine/VideoTexture/ImageRender.h b/source/gameengine/VideoTexture/ImageRender.h
index c94e2f1e718..d49544ce42a 100644
--- a/source/gameengine/VideoTexture/ImageRender.h
+++ b/source/gameengine/VideoTexture/ImageRender.h
@@ -90,7 +90,7 @@ protected:
/// render 3d scene to image
- virtual void calcImage (unsigned int texId);
+ virtual void calcImage (unsigned int texId, double ts);
void Render();
void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam);
diff --git a/source/gameengine/VideoTexture/ImageViewport.cpp b/source/gameengine/VideoTexture/ImageViewport.cpp
index 691a983970a..c39173a96f9 100644
--- a/source/gameengine/VideoTexture/ImageViewport.cpp
+++ b/source/gameengine/VideoTexture/ImageViewport.cpp
@@ -105,7 +105,7 @@ void ImageViewport::setPosition (GLint * pos)
// capture image from viewport
-void ImageViewport::calcImage (unsigned int texId)
+void ImageViewport::calcImage (unsigned int texId, double ts)
{
// if scale was changed
if (m_scaleChange)
diff --git a/source/gameengine/VideoTexture/ImageViewport.h b/source/gameengine/VideoTexture/ImageViewport.h
index 0449249cf95..49db56bcf19 100644
--- a/source/gameengine/VideoTexture/ImageViewport.h
+++ b/source/gameengine/VideoTexture/ImageViewport.h
@@ -81,7 +81,7 @@ protected:
bool m_texInit;
/// capture image from viewport
- virtual void calcImage (unsigned int texId);
+ virtual void calcImage (unsigned int texId, double ts);
/// get viewport size
GLint * getViewportSize (void) { return m_viewport + 2; }
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp
index 04b39f0b05c..09c95b929c5 100644
--- a/source/gameengine/VideoTexture/Texture.cpp
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -279,7 +279,9 @@ PyObject * Texture_refresh (Texture * self, PyObject * args)
{
// get parameter - refresh source
PyObject * param;
- if (!PyArg_ParseTuple(args, "O:refresh", &param) || !PyBool_Check(param))
+ double ts = -1.0;
+
+ if (!PyArg_ParseTuple(args, "O|d:refresh", &param, &ts) || !PyBool_Check(param))
{
// report error
PyErr_SetString(PyExc_TypeError, "The value must be a bool");
@@ -315,7 +317,7 @@ PyObject * Texture_refresh (Texture * self, PyObject * args)
}
// get texture
- unsigned int * texture = self->m_source->m_image->getImage(self->m_actTex);
+ unsigned int * texture = self->m_source->m_image->getImage(self->m_actTex, ts);
// if texture is available
if (texture != NULL)
{
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
index f21555a95c9..9136e619288 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
@@ -54,7 +54,7 @@ VideoFFmpeg::VideoFFmpeg (HRESULT * hRslt) : VideoBase(),
m_codec(NULL), m_formatCtx(NULL), m_codecCtx(NULL),
m_frame(NULL), m_frameDeinterlaced(NULL), m_frameRGB(NULL), m_imgConvertCtx(NULL),
m_deinterlace(false), m_preseek(0), m_videoStream(-1), m_baseFrameRate(25.0),
-m_lastFrame(-1), m_eof(false), m_curPosition(-1), m_startTime(0),
+m_lastFrame(-1), m_eof(false), m_externTime(false), m_curPosition(-1), m_startTime(0),
m_captWidth(0), m_captHeight(0), m_captRate(0.f), m_isImage(false),
m_isThreaded(false), m_stopThread(false), m_cacheStarted(false)
{
@@ -723,22 +723,37 @@ void VideoFFmpeg::setFrameRate (float rate)
// image calculation
-void VideoFFmpeg::calcImage (unsigned int texId)
+void VideoFFmpeg::calcImage (unsigned int texId, double ts)
{
- loadFrame();
+ loadFrame(ts);
}
// load frame from video
-void VideoFFmpeg::loadFrame (void)
+void VideoFFmpeg::loadFrame (double ts)
{
if (m_status == SourcePlaying)
{
// get actual time
double startTime = PIL_check_seconds_timer();
- if (m_lastFrame == -1 && !m_isFile)
- m_startTime = startTime;
- double actTime = startTime - m_startTime;
+ double actTime;
+ if (m_isFile && ts >= 0.0)
+ {
+ // allow setting timestamp only when not streaming
+ actTime = ts;
+ if (m_eof && actTime * actFrameRate() < m_lastFrame)
+ {
+ // user is asking to rewind while the playback is already finished in the cache.
+ // we must clean the cache otherwise the eof condition will prevent any further reading.
+ stopCache();
+ }
+ }
+ else
+ {
+ if (m_lastFrame == -1 && !m_isFile)
+ m_startTime = startTime;
+ actTime = startTime - m_startTime;
+ }
// if video has ended
if (m_isFile && actTime * m_frameRate >= m_range[1])
{
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.h b/source/gameengine/VideoTexture/VideoFFmpeg.h
index b56984588c1..355c58c496b 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.h
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.h
@@ -129,6 +129,9 @@ protected:
/// end of file reached
bool m_eof;
+ /// flag to indicate that time is coming from application
+ bool m_externTime;
+
/// current file pointer position in file expressed in frame number
long m_curPosition;
@@ -154,10 +157,10 @@ protected:
STR_String m_imageName;
/// image calculation
- virtual void calcImage (unsigned int texId);
+ virtual void calcImage (unsigned int texId, double ts);
/// load frame from video
- void loadFrame (void);
+ void loadFrame (double ts);
/// set actual position
void setPositions (void);