diff options
author | Chris Blackbourn <chrisbblend@gmail.com> | 2022-06-15 10:39:28 +0300 |
---|---|---|
committer | Chris Blackbourn <chrisbblend@gmail.com> | 2022-06-15 10:41:37 +0300 |
commit | f5dae5844c7ead5788bd4f2a1d89d6a2a97c4169 (patch) | |
tree | d3ab6bdeef3c06bf2be4fbe05330d03d5d8b0b7a /source | |
parent | 9978689595f87a6b4d8244ee3d014c8fb239e38d (diff) |
Fix T98699: Face dot colors in UV editor was using wrong color from theme
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl index 280b31ea463..c0d4393f2da 100644 --- a/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl @@ -5,6 +5,6 @@ void main() vec3 world_pos = point_object_to_world(vec3(au, 0.0)); gl_Position = point_world_to_ndc(world_pos); - finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorVertexSelect : vec4(colorWire.rgb, 1.0); + finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorFaceDot : vec4(colorWire.rgb, 1.0); gl_PointSize = pointSize; } |