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authorJeroen Bakker <j.bakker@atmind.nl>2020-05-12 14:59:16 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-05-12 17:21:38 +0300
commitbe4b3c64ad76a4bf12ac1cbcd948f8d9bc7be20e (patch)
tree04bcdf4c15c81c8fb4a38362cccc042ef408b65c /source
parent8da7ab11cf63d36577b5bd1e96bae637b0bd464c (diff)
Fix T74694: Sculpt Mask Influences Weight/Vertex Paint Drawing
Sculpt overlay assumed that the sculpt session was always in sculpt mode. But the sculpt session was also used for Vertex/Weight painting. This resulted that when a mask was defined in the sculpt mode this resulted into render artifacts. This patch adds a check to see if the object has a sculpt session for OB_MODE_SCULPT. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D7704
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c4
2 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 7822f285c3b..a354cb52f59 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -402,7 +402,7 @@ typedef struct SculptSession {
/* TODO: identify sculpt-only fields */
// struct { ... } sculpt;
} mode;
- int mode_type;
+ eObjectMode mode_type;
/* This flag prevents PBVH from being freed when creating the vp_handle for texture paint. */
bool building_vp_handle;
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index 395ea9f9a8f..e875f2c8291 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -30,6 +30,7 @@
#include "ED_view3d.h"
#include "BKE_object.h"
+#include "BKE_paint.h"
#include "overlay_engine.h"
#include "overlay_private.h"
@@ -237,7 +238,8 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob)
const bool in_particle_edit_mode = ob->mode == OB_MODE_PARTICLE_EDIT;
const bool in_paint_mode = (ob == draw_ctx->obact) &&
(draw_ctx->object_mode & OB_MODE_ALL_PAINT);
- const bool in_sculpt_mode = (ob == draw_ctx->obact) && (ob->sculpt != NULL);
+ const bool in_sculpt_mode = (ob == draw_ctx->obact) && (ob->sculpt != NULL) &&
+ (ob->sculpt->mode_type == OB_MODE_SCULPT);
const bool has_surface = ELEM(ob->type,
OB_MESH,
OB_CURVE,