Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2020-09-08 04:34:47 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-08 05:15:50 +0300
commitd2e9de93b8d1d6cd45abce8164d0f92af8f636d0 (patch)
treeaee6755004778a92e294484b4dfcc38a87820a0f /source
parent33b25b6a9e86082a40a24b14bb0a6aad708dfb11 (diff)
GPU: Cleanup implementation casts
- Use the syntactic wrap/unwrap method to make code more readable. - Update comment about hidden struct behind opaque types. - Cleanup GPUDrawList type.
Diffstat (limited to 'source')
-rw-r--r--source/blender/gpu/GPU_drawlist.h11
-rw-r--r--source/blender/gpu/GPU_framebuffer.h6
-rw-r--r--source/blender/gpu/GPU_index_buffer.h6
-rw-r--r--source/blender/gpu/GPU_texture.h2
-rw-r--r--source/blender/gpu/GPU_uniform_buffer.h6
-rw-r--r--source/blender/gpu/GPU_vertex_buffer.h1
-rw-r--r--source/blender/gpu/intern/gpu_drawlist.cc16
-rw-r--r--source/blender/gpu/intern/gpu_drawlist_private.hh16
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc51
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer_private.hh14
-rw-r--r--source/blender/gpu/intern/gpu_shader.cc35
-rw-r--r--source/blender/gpu/intern/gpu_shader_private.hh16
-rw-r--r--source/blender/gpu/intern/gpu_texture_private.hh4
-rw-r--r--source/blender/gpu/intern/gpu_uniform_buffer.cc12
-rw-r--r--source/blender/gpu/intern/gpu_uniform_buffer_private.hh14
-rw-r--r--source/blender/gpu/intern/gpu_vertex_buffer_private.hh4
16 files changed, 134 insertions, 80 deletions
diff --git a/source/blender/gpu/GPU_drawlist.h b/source/blender/gpu/GPU_drawlist.h
index 27f70da8cf8..485b90f48d4 100644
--- a/source/blender/gpu/GPU_drawlist.h
+++ b/source/blender/gpu/GPU_drawlist.h
@@ -32,14 +32,15 @@ extern "C" {
struct GPUBatch;
-typedef void *GPUDrawList; /* Opaque pointer. */
+/** Opaque type hiding blender::gpu::DrawList. */
+typedef struct GPUDrawList GPUDrawList;
/* Create a list with at least length drawcalls. Length can affect performance. */
-GPUDrawList GPU_draw_list_create(int length);
-void GPU_draw_list_discard(GPUDrawList list);
+GPUDrawList *GPU_draw_list_create(int length);
+void GPU_draw_list_discard(GPUDrawList *list);
-void GPU_draw_list_append(GPUDrawList list, GPUBatch *batch, int i_first, int i_count);
-void GPU_draw_list_submit(GPUDrawList list);
+void GPU_draw_list_append(GPUDrawList *list, GPUBatch *batch, int i_first, int i_count);
+void GPU_draw_list_submit(GPUDrawList *list);
#ifdef __cplusplus
}
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index c0391d96e06..be55cd7af2d 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -54,10 +54,8 @@ typedef enum eGPUBackBuffer {
GPU_BACKBUFFER_RIGHT,
} eGPUBackBuffer;
-/** Opaque pointer hiding blender::gpu::FrameBuffer. */
-typedef struct GPUFrameBuffer {
- void *dummy;
-} GPUFrameBuffer;
+/** Opaque type hiding blender::gpu::FrameBuffer. */
+typedef struct GPUFrameBuffer GPUFrameBuffer;
typedef struct GPUOffScreen GPUOffScreen;
diff --git a/source/blender/gpu/GPU_index_buffer.h b/source/blender/gpu/GPU_index_buffer.h
index df24e07caef..0c71dd539a6 100644
--- a/source/blender/gpu/GPU_index_buffer.h
+++ b/source/blender/gpu/GPU_index_buffer.h
@@ -31,11 +31,7 @@
extern "C" {
#endif
-/**
- * IMPORTANT: Do not allocate manually as the real struct is bigger (i.e: GLIndexBuf). This is only
- * the common and "public" part of the struct. Use the provided allocator.
- * TODO(fclem) Make the content of this struct hidden and expose getters/setters.
- **/
+/** Opaque type hiding blender::gpu::IndexBuf. */
typedef struct GPUIndexBuf GPUIndexBuf;
GPUIndexBuf *GPU_indexbuf_calloc(void);
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index f2ddb5d8a22..2ce2ba093cf 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -36,6 +36,8 @@ struct MovieClipUser;
struct PreviewImage;
struct GPUFrameBuffer;
+
+/** Opaque type hiding blender::gpu::Texture. */
typedef struct GPUTexture GPUTexture;
/* GPU Samplers state
diff --git a/source/blender/gpu/GPU_uniform_buffer.h b/source/blender/gpu/GPU_uniform_buffer.h
index 605e2b14434..ebcaa80e6f6 100644
--- a/source/blender/gpu/GPU_uniform_buffer.h
+++ b/source/blender/gpu/GPU_uniform_buffer.h
@@ -36,10 +36,8 @@ extern "C" {
struct ListBase;
-/** Opaque pointer hiding blender::gpu::UniformBuf. */
-typedef struct GPUUniformBuf {
- void *dummy;
-} GPUUniformBuf;
+/** Opaque type hiding blender::gpu::UniformBuf. */
+typedef struct GPUUniformBuf GPUUniformBuf;
GPUUniformBuf *GPU_uniformbuf_create_ex(size_t size, const void *data, const char *name);
GPUUniformBuf *GPU_uniformbuf_create_from_list(struct ListBase *inputs, const char *name);
diff --git a/source/blender/gpu/GPU_vertex_buffer.h b/source/blender/gpu/GPU_vertex_buffer.h
index 80f0501edc0..2af9929db35 100644
--- a/source/blender/gpu/GPU_vertex_buffer.h
+++ b/source/blender/gpu/GPU_vertex_buffer.h
@@ -61,6 +61,7 @@ typedef enum {
GPU_USAGE_DYNAMIC,
} GPUUsageType;
+/** Opaque type hiding blender::gpu::VertBuf. */
typedef struct GPUVertBuf GPUVertBuf;
GPUVertBuf *GPU_vertbuf_calloc(void);
diff --git a/source/blender/gpu/intern/gpu_drawlist.cc b/source/blender/gpu/intern/gpu_drawlist.cc
index 7b807a2fa80..ecea4f7c5e4 100644
--- a/source/blender/gpu/intern/gpu_drawlist.cc
+++ b/source/blender/gpu/intern/gpu_drawlist.cc
@@ -34,26 +34,26 @@
using namespace blender::gpu;
-GPUDrawList GPU_draw_list_create(int list_length)
+GPUDrawList *GPU_draw_list_create(int list_length)
{
DrawList *list_ptr = GPUBackend::get()->drawlist_alloc(list_length);
- return reinterpret_cast<DrawList *>(list_ptr);
+ return wrap(list_ptr);
}
-void GPU_draw_list_discard(GPUDrawList list)
+void GPU_draw_list_discard(GPUDrawList *list)
{
- DrawList *list_ptr = reinterpret_cast<DrawList *>(list);
+ DrawList *list_ptr = unwrap(list);
delete list_ptr;
}
-void GPU_draw_list_append(GPUDrawList list, GPUBatch *batch, int i_first, int i_count)
+void GPU_draw_list_append(GPUDrawList *list, GPUBatch *batch, int i_first, int i_count)
{
- DrawList *list_ptr = reinterpret_cast<DrawList *>(list);
+ DrawList *list_ptr = unwrap(list);
list_ptr->append(batch, i_first, i_count);
}
-void GPU_draw_list_submit(GPUDrawList list)
+void GPU_draw_list_submit(GPUDrawList *list)
{
- DrawList *list_ptr = reinterpret_cast<DrawList *>(list);
+ DrawList *list_ptr = unwrap(list);
list_ptr->submit();
}
diff --git a/source/blender/gpu/intern/gpu_drawlist_private.hh b/source/blender/gpu/intern/gpu_drawlist_private.hh
index ddb09fb0c89..fd223c3f255 100644
--- a/source/blender/gpu/intern/gpu_drawlist_private.hh
+++ b/source/blender/gpu/intern/gpu_drawlist_private.hh
@@ -25,6 +25,8 @@
#include "MEM_guardedalloc.h"
+#include "GPU_drawlist.h"
+
namespace blender {
namespace gpu {
@@ -40,5 +42,19 @@ class DrawList {
virtual void submit() = 0;
};
+/* Syntacting suggar. */
+static inline GPUDrawList *wrap(DrawList *vert)
+{
+ return reinterpret_cast<GPUDrawList *>(vert);
+}
+static inline DrawList *unwrap(GPUDrawList *vert)
+{
+ return reinterpret_cast<DrawList *>(vert);
+}
+static inline const DrawList *unwrap(const GPUDrawList *vert)
+{
+ return reinterpret_cast<const DrawList *>(vert);
+}
+
} // namespace gpu
} // namespace blender
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index 05cc8a30a43..e548eb241cf 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -194,21 +194,20 @@ GPUFrameBuffer *GPU_framebuffer_create(const char *name)
{
/* We generate the FB object later at first use in order to
* create the frame-buffer in the right opengl context. */
- return (GPUFrameBuffer *)GPUBackend::get()->framebuffer_alloc(name);
+ return wrap(GPUBackend::get()->framebuffer_alloc(name));
}
void GPU_framebuffer_free(GPUFrameBuffer *gpu_fb)
{
- delete reinterpret_cast<FrameBuffer *>(gpu_fb);
+ delete unwrap(gpu_fb);
}
/* ---------- Binding ----------- */
void GPU_framebuffer_bind(GPUFrameBuffer *gpu_fb)
{
- FrameBuffer *fb = reinterpret_cast<FrameBuffer *>(gpu_fb);
const bool enable_srgb = true;
- fb->bind(enable_srgb);
+ unwrap(gpu_fb)->bind(enable_srgb);
}
/**
@@ -216,9 +215,8 @@ void GPU_framebuffer_bind(GPUFrameBuffer *gpu_fb)
*/
void GPU_framebuffer_bind_no_srgb(GPUFrameBuffer *gpu_fb)
{
- FrameBuffer *fb = reinterpret_cast<FrameBuffer *>(gpu_fb);
const bool enable_srgb = false;
- fb->bind(enable_srgb);
+ unwrap(gpu_fb)->bind(enable_srgb);
}
/**
@@ -244,14 +242,14 @@ void GPU_framebuffer_restore(void)
GPUFrameBuffer *GPU_framebuffer_active_get(void)
{
GPUContext *ctx = GPU_context_active_get();
- return reinterpret_cast<GPUFrameBuffer *>(ctx ? ctx->active_fb : NULL);
+ return wrap(ctx ? ctx->active_fb : NULL);
}
/* Returns the default frame-buffer. Will always exists even if it's just a dummy. */
GPUFrameBuffer *GPU_framebuffer_back_get(void)
{
GPUContext *ctx = GPU_context_active_get();
- return reinterpret_cast<GPUFrameBuffer *>(ctx ? ctx->back_left : NULL);
+ return wrap(ctx ? ctx->back_left : NULL);
}
bool GPU_framebuffer_bound(GPUFrameBuffer *gpu_fb)
@@ -263,14 +261,14 @@ bool GPU_framebuffer_bound(GPUFrameBuffer *gpu_fb)
bool GPU_framebuffer_check_valid(GPUFrameBuffer *gpu_fb, char err_out[256])
{
- return reinterpret_cast<FrameBuffer *>(gpu_fb)->check(err_out);
+ return unwrap(gpu_fb)->check(err_out);
}
void GPU_framebuffer_texture_attach_ex(GPUFrameBuffer *gpu_fb, GPUAttachment attachment, int slot)
{
Texture *tex = reinterpret_cast<Texture *>(attachment.tex);
GPUAttachmentType type = tex->attachment_type(slot);
- reinterpret_cast<FrameBuffer *>(gpu_fb)->attachment_set(type, attachment);
+ unwrap(gpu_fb)->attachment_set(type, attachment);
}
void GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot, int mip)
@@ -293,10 +291,9 @@ void GPU_framebuffer_texture_cubeface_attach(
GPU_framebuffer_texture_attach_ex(fb, attachment, slot);
}
-void GPU_framebuffer_texture_detach(GPUFrameBuffer *gpu_fb, GPUTexture *tex)
+void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex)
{
- FrameBuffer *fb = reinterpret_cast<FrameBuffer *>(gpu_fb);
- reinterpret_cast<Texture *>(tex)->detach_from(fb);
+ unwrap(tex)->detach_from(unwrap(fb));
}
/**
@@ -309,7 +306,7 @@ void GPU_framebuffer_config_array(GPUFrameBuffer *gpu_fb,
const GPUAttachment *config,
int config_len)
{
- FrameBuffer *fb = reinterpret_cast<FrameBuffer *>(gpu_fb);
+ FrameBuffer *fb = unwrap(gpu_fb);
const GPUAttachment &depth_attachment = config[0];
Span<GPUAttachment> color_attachments(config + 1, config_len - 1);
@@ -346,12 +343,12 @@ void GPU_framebuffer_config_array(GPUFrameBuffer *gpu_fb,
void GPU_framebuffer_viewport_set(GPUFrameBuffer *gpu_fb, int x, int y, int width, int height)
{
int viewport_rect[4] = {x, y, width, height};
- reinterpret_cast<FrameBuffer *>(gpu_fb)->viewport_set(viewport_rect);
+ unwrap(gpu_fb)->viewport_set(viewport_rect);
}
void GPU_framebuffer_viewport_get(GPUFrameBuffer *gpu_fb, int r_viewport[4])
{
- reinterpret_cast<FrameBuffer *>(gpu_fb)->viewport_get(r_viewport);
+ unwrap(gpu_fb)->viewport_get(r_viewport);
}
/**
@@ -359,7 +356,7 @@ void GPU_framebuffer_viewport_get(GPUFrameBuffer *gpu_fb, int r_viewport[4])
*/
void GPU_framebuffer_viewport_reset(GPUFrameBuffer *gpu_fb)
{
- reinterpret_cast<FrameBuffer *>(gpu_fb)->viewport_reset();
+ unwrap(gpu_fb)->viewport_reset();
}
/* ---------- Framebuffer Operations ----------- */
@@ -370,7 +367,7 @@ void GPU_framebuffer_clear(GPUFrameBuffer *gpu_fb,
float clear_depth,
uint clear_stencil)
{
- reinterpret_cast<FrameBuffer *>(gpu_fb)->clear(buffers, clear_col, clear_depth, clear_stencil);
+ unwrap(gpu_fb)->clear(buffers, clear_col, clear_depth, clear_stencil);
}
/**
@@ -378,7 +375,7 @@ void GPU_framebuffer_clear(GPUFrameBuffer *gpu_fb,
*/
void GPU_framebuffer_multi_clear(GPUFrameBuffer *gpu_fb, const float (*clear_cols)[4])
{
- reinterpret_cast<FrameBuffer *>(gpu_fb)->clear_multi(clear_cols);
+ unwrap(gpu_fb)->clear_multi(clear_cols);
}
void GPU_clear_color(float red, float green, float blue, float alpha)
@@ -397,7 +394,7 @@ void GPU_framebuffer_read_depth(
GPUFrameBuffer *gpu_fb, int x, int y, int w, int h, eGPUDataFormat format, void *data)
{
int rect[4] = {x, y, w, h};
- reinterpret_cast<FrameBuffer *>(gpu_fb)->read(GPU_DEPTH_BIT, format, rect, 1, 1, data);
+ unwrap(gpu_fb)->read(GPU_DEPTH_BIT, format, rect, 1, 1, data);
}
void GPU_framebuffer_read_color(GPUFrameBuffer *gpu_fb,
@@ -411,7 +408,7 @@ void GPU_framebuffer_read_color(GPUFrameBuffer *gpu_fb,
void *data)
{
int rect[4] = {x, y, w, h};
- reinterpret_cast<FrameBuffer *>(gpu_fb)->read(GPU_COLOR_BIT, format, rect, channels, slot, data);
+ unwrap(gpu_fb)->read(GPU_COLOR_BIT, format, rect, channels, slot, data);
}
/* TODO(fclem) rename to read_color. */
@@ -430,8 +427,8 @@ void GPU_framebuffer_blit(GPUFrameBuffer *gpufb_read,
int write_slot,
eGPUFrameBufferBits blit_buffers)
{
- FrameBuffer *fb_read = reinterpret_cast<FrameBuffer *>(gpufb_read);
- FrameBuffer *fb_write = reinterpret_cast<FrameBuffer *>(gpufb_write);
+ FrameBuffer *fb_read = unwrap(gpufb_read);
+ FrameBuffer *fb_write = unwrap(gpufb_write);
BLI_assert(blit_buffers != 0);
FrameBuffer *prev_fb = GPU_context_active_get()->active_fb;
@@ -473,7 +470,7 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *gpu_fb,
void (*callback)(void *userData, int level),
void *userData)
{
- reinterpret_cast<FrameBuffer *>(gpu_fb)->recursive_downsample(max_lvl, callback, userData);
+ unwrap(gpu_fb)->recursive_downsample(max_lvl, callback, userData);
}
/** \} */
@@ -616,9 +613,9 @@ void GPU_offscreen_bind(GPUOffScreen *ofs, bool save)
{
if (save) {
GPUFrameBuffer *fb = GPU_framebuffer_active_get();
- gpuPushFrameBuffer(reinterpret_cast<GPUFrameBuffer *>(fb));
+ gpuPushFrameBuffer(fb);
}
- reinterpret_cast<FrameBuffer *>(gpu_offscreen_fb_get(ofs))->bind(false);
+ unwrap(gpu_offscreen_fb_get(ofs))->bind(false);
}
void GPU_offscreen_unbind(GPUOffScreen *UNUSED(ofs), bool restore)
@@ -639,7 +636,7 @@ void GPU_offscreen_unbind(GPUOffScreen *UNUSED(ofs), bool restore)
void GPU_offscreen_draw_to_screen(GPUOffScreen *ofs, int x, int y)
{
GPUContext *ctx = GPU_context_active_get();
- FrameBuffer *ofs_fb = reinterpret_cast<FrameBuffer *>(gpu_offscreen_fb_get(ofs));
+ FrameBuffer *ofs_fb = unwrap(gpu_offscreen_fb_get(ofs));
ofs_fb->blit_to(GPU_COLOR_BIT, 0, ctx->active_fb, 0, x, y);
}
diff --git a/source/blender/gpu/intern/gpu_framebuffer_private.hh b/source/blender/gpu/intern/gpu_framebuffer_private.hh
index 81507f4111a..da44773039b 100644
--- a/source/blender/gpu/intern/gpu_framebuffer_private.hh
+++ b/source/blender/gpu/intern/gpu_framebuffer_private.hh
@@ -209,6 +209,20 @@ class FrameBuffer {
};
};
+/* Syntacting suggar. */
+static inline GPUFrameBuffer *wrap(FrameBuffer *vert)
+{
+ return reinterpret_cast<GPUFrameBuffer *>(vert);
+}
+static inline FrameBuffer *unwrap(GPUFrameBuffer *vert)
+{
+ return reinterpret_cast<FrameBuffer *>(vert);
+}
+static inline const FrameBuffer *unwrap(const GPUFrameBuffer *vert)
+{
+ return reinterpret_cast<const FrameBuffer *>(vert);
+}
+
#undef DEBUG_NAME_LEN
} // namespace gpu
diff --git a/source/blender/gpu/intern/gpu_shader.cc b/source/blender/gpu/intern/gpu_shader.cc
index 38acc773c49..eb0f7935b63 100644
--- a/source/blender/gpu/intern/gpu_shader.cc
+++ b/source/blender/gpu/intern/gpu_shader.cc
@@ -52,11 +52,6 @@ extern "C" char datatoc_gpu_shader_colorspace_lib_glsl[];
using namespace blender;
using namespace blender::gpu;
-/** Opaque type hidding blender::gpu::Shader */
-struct GPUShader {
- char _pad[1];
-};
-
/* -------------------------------------------------------------------- */
/** \name Debug functions
* \{ */
@@ -333,12 +328,12 @@ GPUShader *GPU_shader_create_ex(const char *vertcode,
return NULL;
};
- return reinterpret_cast<GPUShader *>(shader);
+ return wrap(shader);
}
void GPU_shader_free(GPUShader *shader)
{
- delete reinterpret_cast<Shader *>(shader);
+ delete unwrap(shader);
}
/** \} */
@@ -460,7 +455,7 @@ struct GPUShader *GPU_shader_create_from_arrays_impl(
void GPU_shader_bind(GPUShader *gpu_shader)
{
- Shader *shader = reinterpret_cast<Shader *>(gpu_shader);
+ Shader *shader = unwrap(gpu_shader);
GPUContext *ctx = GPU_context_active_get();
@@ -481,7 +476,7 @@ void GPU_shader_unbind(void)
#ifndef NDEBUG
GPUContext *ctx = GPU_context_active_get();
if (ctx->shader) {
- reinterpret_cast<Shader *>(ctx->shader)->unbind();
+ ctx->shader->unbind();
}
ctx->shader = NULL;
#endif
@@ -497,12 +492,12 @@ void GPU_shader_unbind(void)
bool GPU_shader_transform_feedback_enable(GPUShader *shader, GPUVertBuf *vertbuf)
{
- return reinterpret_cast<Shader *>(shader)->transform_feedback_enable(vertbuf);
+ return unwrap(shader)->transform_feedback_enable(vertbuf);
}
void GPU_shader_transform_feedback_disable(GPUShader *shader)
{
- reinterpret_cast<Shader *>(shader)->transform_feedback_disable();
+ unwrap(shader)->transform_feedback_disable();
}
/** \} */
@@ -513,48 +508,48 @@ void GPU_shader_transform_feedback_disable(GPUShader *shader)
int GPU_shader_get_uniform(GPUShader *shader, const char *name)
{
- ShaderInterface *interface = reinterpret_cast<Shader *>(shader)->interface;
+ ShaderInterface *interface = unwrap(shader)->interface;
const ShaderInput *uniform = interface->uniform_get(name);
return uniform ? uniform->location : -1;
}
int GPU_shader_get_builtin_uniform(GPUShader *shader, int builtin)
{
- ShaderInterface *interface = reinterpret_cast<Shader *>(shader)->interface;
+ ShaderInterface *interface = unwrap(shader)->interface;
return interface->uniform_builtin((GPUUniformBuiltin)builtin);
}
int GPU_shader_get_builtin_block(GPUShader *shader, int builtin)
{
- ShaderInterface *interface = reinterpret_cast<Shader *>(shader)->interface;
+ ShaderInterface *interface = unwrap(shader)->interface;
return interface->ubo_builtin((GPUUniformBlockBuiltin)builtin);
}
/* DEPRECATED. */
int GPU_shader_get_uniform_block(GPUShader *shader, const char *name)
{
- ShaderInterface *interface = reinterpret_cast<Shader *>(shader)->interface;
+ ShaderInterface *interface = unwrap(shader)->interface;
const ShaderInput *ubo = interface->ubo_get(name);
return ubo ? ubo->location : -1;
}
int GPU_shader_get_uniform_block_binding(GPUShader *shader, const char *name)
{
- ShaderInterface *interface = reinterpret_cast<Shader *>(shader)->interface;
+ ShaderInterface *interface = unwrap(shader)->interface;
const ShaderInput *ubo = interface->ubo_get(name);
return ubo ? ubo->binding : -1;
}
int GPU_shader_get_texture_binding(GPUShader *shader, const char *name)
{
- ShaderInterface *interface = reinterpret_cast<Shader *>(shader)->interface;
+ ShaderInterface *interface = unwrap(shader)->interface;
const ShaderInput *tex = interface->uniform_get(name);
return tex ? tex->binding : -1;
}
int GPU_shader_get_attribute(GPUShader *shader, const char *name)
{
- ShaderInterface *interface = reinterpret_cast<Shader *>(shader)->interface;
+ ShaderInterface *interface = unwrap(shader)->interface;
const ShaderInput *attr = interface->attr_get(name);
return attr ? attr->location : -1;
}
@@ -581,13 +576,13 @@ int GPU_shader_get_program(GPUShader *UNUSED(shader))
void GPU_shader_uniform_vector(
GPUShader *shader, int loc, int len, int arraysize, const float *value)
{
- reinterpret_cast<Shader *>(shader)->uniform_float(loc, len, arraysize, value);
+ unwrap(shader)->uniform_float(loc, len, arraysize, value);
}
void GPU_shader_uniform_vector_int(
GPUShader *shader, int loc, int len, int arraysize, const int *value)
{
- reinterpret_cast<Shader *>(shader)->uniform_int(loc, len, arraysize, value);
+ unwrap(shader)->uniform_int(loc, len, arraysize, value);
}
void GPU_shader_uniform_int(GPUShader *shader, int location, int value)
diff --git a/source/blender/gpu/intern/gpu_shader_private.hh b/source/blender/gpu/intern/gpu_shader_private.hh
index fa086892760..b7acc0f9353 100644
--- a/source/blender/gpu/intern/gpu_shader_private.hh
+++ b/source/blender/gpu/intern/gpu_shader_private.hh
@@ -23,8 +23,8 @@
#include "BLI_span.hh"
#include "GPU_shader.h"
-#include "gpu_vertex_buffer_private.hh"
#include "gpu_shader_interface.hh"
+#include "gpu_vertex_buffer_private.hh"
namespace blender {
namespace gpu {
@@ -73,6 +73,20 @@ class Shader {
void print_errors(Span<const char *> sources, char *log, const char *stage);
};
+/* Syntacting suggar. */
+static inline GPUShader *wrap(Shader *vert)
+{
+ return reinterpret_cast<GPUShader *>(vert);
+}
+static inline Shader *unwrap(GPUShader *vert)
+{
+ return reinterpret_cast<Shader *>(vert);
+}
+static inline const Shader *unwrap(const GPUShader *vert)
+{
+ return reinterpret_cast<const Shader *>(vert);
+}
+
} // namespace gpu
} // namespace blender
diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh
index 19022b228b2..04156632c5e 100644
--- a/source/blender/gpu/intern/gpu_texture_private.hh
+++ b/source/blender/gpu/intern/gpu_texture_private.hh
@@ -68,6 +68,10 @@ ENUM_OPERATORS(eGPUTextureType)
/* Maximum number of FBOs a texture can be attached to. */
#define GPU_TEX_MAX_FBO_ATTACHED 14
+/**
+ * Implementation of Textures.
+ * Base class which is then specialized for each implementation (GL, VK, ...).
+ **/
class Texture {
public:
/** Internal Sampler state. */
diff --git a/source/blender/gpu/intern/gpu_uniform_buffer.cc b/source/blender/gpu/intern/gpu_uniform_buffer.cc
index 4926a5fa2dc..2dea98f03ca 100644
--- a/source/blender/gpu/intern/gpu_uniform_buffer.cc
+++ b/source/blender/gpu/intern/gpu_uniform_buffer.cc
@@ -198,7 +198,7 @@ GPUUniformBuf *GPU_uniformbuf_create_ex(size_t size, const void *data, const cha
if (data != NULL) {
ubo->update(data);
}
- return reinterpret_cast<GPUUniformBuf *>(ubo);
+ return wrap(ubo);
}
/**
@@ -222,27 +222,27 @@ GPUUniformBuf *GPU_uniformbuf_create_from_list(ListBase *inputs, const char *nam
UniformBuf *ubo = GPUBackend::get()->uniformbuf_alloc(buffer_size, name);
/* Defer data upload. */
ubo->attach_data(data);
- return reinterpret_cast<GPUUniformBuf *>(ubo);
+ return wrap(ubo);
}
void GPU_uniformbuf_free(GPUUniformBuf *ubo)
{
- delete reinterpret_cast<UniformBuf *>(ubo);
+ delete unwrap(ubo);
}
void GPU_uniformbuf_update(GPUUniformBuf *ubo, const void *data)
{
- reinterpret_cast<UniformBuf *>(ubo)->update(data);
+ unwrap(ubo)->update(data);
}
void GPU_uniformbuf_bind(GPUUniformBuf *ubo, int slot)
{
- reinterpret_cast<UniformBuf *>(ubo)->bind(slot);
+ unwrap(ubo)->bind(slot);
}
void GPU_uniformbuf_unbind(GPUUniformBuf *ubo)
{
- reinterpret_cast<UniformBuf *>(ubo)->unbind();
+ unwrap(ubo)->unbind();
}
void GPU_uniformbuf_unbind_all(void)
diff --git a/source/blender/gpu/intern/gpu_uniform_buffer_private.hh b/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
index cf6447ccd37..00d10776864 100644
--- a/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
+++ b/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
@@ -63,6 +63,20 @@ class UniformBuf {
}
};
+/* Syntacting suggar. */
+static inline GPUUniformBuf *wrap(UniformBuf *vert)
+{
+ return reinterpret_cast<GPUUniformBuf *>(vert);
+}
+static inline UniformBuf *unwrap(GPUUniformBuf *vert)
+{
+ return reinterpret_cast<UniformBuf *>(vert);
+}
+static inline const UniformBuf *unwrap(const GPUUniformBuf *vert)
+{
+ return reinterpret_cast<const UniformBuf *>(vert);
+}
+
#undef DEBUG_NAME_LEN
} // namespace gpu
diff --git a/source/blender/gpu/intern/gpu_vertex_buffer_private.hh b/source/blender/gpu/intern/gpu_vertex_buffer_private.hh
index 61af0a215a9..f1de0a2ac96 100644
--- a/source/blender/gpu/intern/gpu_vertex_buffer_private.hh
+++ b/source/blender/gpu/intern/gpu_vertex_buffer_private.hh
@@ -29,6 +29,10 @@
namespace blender::gpu {
+/**
+ * Implementation of Vertex Buffers.
+ * Base class which is then specialized for each implementation (GL, VK, ...).
+ **/
class VertBuf {
public:
static size_t memory_usage;