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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-24 13:28:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-24 13:28:54 +0300 |
commit | cb8da6efce80932797aaf3e10aa7eb8f3474c1ae (patch) | |
tree | c7653024e9579b378a208b8c53b13f90490c9034 /source | |
parent | 4883cc572888e281ee27f02b307d6fc827477686 (diff) |
GPUState: Fix scissor state being overwritten when changing scissor bounds
Fix T79899 viewport artifacts when sculpting
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/gpu/intern/gpu_state.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_state.cc b/source/blender/gpu/intern/gpu_state.cc index f8d753f9ee7..fcbaa500e2d 100644 --- a/source/blender/gpu/intern/gpu_state.cc +++ b/source/blender/gpu/intern/gpu_state.cc @@ -201,7 +201,8 @@ void GPU_scissor(int x, int y, int width, int height) { GPUStateManager *stack = GPU_context_active_get()->state_manager; auto &state = stack->mutable_state; - int scissor_rect[4] = {x, y, width, height}; + bool enabled = state.scissor_rect[2] > 0; + int scissor_rect[4] = {x, y, enabled ? width : -width, height}; copy_v4_v4_int(state.scissor_rect, scissor_rect); } |