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authorErwin Coumans <blender@erwincoumans.com>2011-04-20 08:55:58 +0400
committerErwin Coumans <blender@erwincoumans.com>2011-04-20 08:55:58 +0400
commitb5a2d7f15e2ae60d51c049e56346d058d7c5cb0f (patch)
tree39f879fcaf8b4bd68e275c3c1d9fa52d70408425 /source
parent37fcffd0ac190dffb03c899d5c9868ac3cfbc52d (diff)
Bugfix for #26795 and #26917, Fix a bug that cause the radar sensor to break
Never memset(&ob, 0,sizeof(class)) when there is a constructor, it overrides all memory. The problem was that the memset(0) was setting the scaling to (0,0,0), the height of the cone became 'infinity' so GJK would iterate 'MAX_ITER' without converging due to this #NAN value
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h34
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp6
2 files changed, 38 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 00ecc64c41e..97dc65c5850 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -252,8 +252,40 @@ struct CcdConstructionInfo
m_inertiaFactor(1.f),
m_do_anisotropic(false),
m_anisotropicFriction(1.f,1.f,1.f),
- m_contactProcessingThreshold(1e10)
+ m_contactProcessingThreshold(1e10f),
+ m_soft_linStiff(1.f),
+ m_soft_angStiff(1.f),
+ m_soft_volume(1.f),
+ m_soft_viterations(0),
+ m_soft_piterations(1),
+ m_soft_diterations(0),
+ m_soft_citerations(4),
+ m_do_fh(false),
+ m_do_rot_fh(false),
+ m_fh_spring(0.f),
+ m_fh_damping(0.f),
+ m_fh_distance(1.f),
+ m_fh_normal(false),
+ m_soft_kVCF(1.f),
+ m_soft_kDG(0.f),
+ m_soft_kLF(0.f),
+ m_soft_kDP(0.f),
+ m_soft_kPR(0.f),
+ m_soft_kVC(0.f),
+ m_soft_kDF(0.2f),
+ m_soft_kMT(0),
+ m_soft_kCHR(1.0f),
+ m_soft_kKHR(0.1f),
+ m_soft_kSHR(1.0f),
+ m_soft_kAHR(0.7f),
+ m_soft_kSRHR_CL(0.1f),
+ m_soft_kSKHR_CL(1.f),
+ m_soft_kSSHR_CL(0.5f),
+ m_soft_kSR_SPLT_CL(0.5f),
+ m_soft_kSK_SPLT_CL(0.5f),
+ m_soft_kSS_SPLT_CL(0.5f)
{
+
}
btVector3 m_localInertiaTensor;
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index c87157ee993..416cef71067 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -592,6 +592,9 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep,float
float subStep = timeStep / float(m_numTimeSubSteps);
i = m_dynamicsWorld->stepSimulation(interval,25,subStep);//perform always a full simulation step
+//uncomment next line to see where Bullet spend its time (printf in console)
+//CProfileManager::dumpAll();
+
processFhSprings(curTime,i*subStep);
for (it=m_controllers.begin(); it!=m_controllers.end(); it++)
@@ -2759,7 +2762,8 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl
PHY_IPhysicsController* CcdPhysicsEnvironment::CreateConeController(float coneradius,float coneheight)
{
CcdConstructionInfo cinfo;
- memset(&cinfo, 0, sizeof(cinfo)); /* avoid uninitialized values */
+//don't memset cinfo: this is C++ and values should be set in the constructor!
+
// we don't need a CcdShapeConstructionInfo for this shape:
// it is simple enough for the standard copy constructor (see CcdPhysicsController::GetReplica)
cinfo.m_collisionShape = new btConeShape(coneradius,coneheight);